V3s will want to add this display to the NavBar, most likely. Adds const Type& ref() function to SignaledType to get a const reference from it where needed.
97 lines
3.5 KiB
C++
97 lines
3.5 KiB
C++
/* Copyright (C) 2013 Liru Færs
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA */
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#ifndef LFSIMFEATUREHANDLER_H
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#define LFSIMFEATUREHANDLER_H
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#include "llsingleton.h"
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#include "llpermissions.h" // ExportPolicy
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template<typename Type, typename Signal = boost::signals2::signal<void(const Type&)> >
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class SignaledType
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{
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public:
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SignaledType() : mValue(), mDefaultValue() {}
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SignaledType(Type b) : mValue(b), mDefaultValue(b) {}
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typedef typename Signal::slot_type slot_t;
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boost::signals2::connection connect(const slot_t& slot) { return mSignal.connect(slot); }
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SignaledType& operator =(Type val)
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{
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if (val != mValue)
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{
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mValue = val;
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mSignal(val);
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}
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return *this;
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}
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operator Type() const { return mValue; }
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const Type& ref() const { return mValue; }
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void reset() { *this = mDefaultValue; }
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const Type& getDefault() const { return mDefaultValue; }
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private:
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Signal mSignal;
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Type mValue;
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const Type mDefaultValue;
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};
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class LFSimFeatureHandler : public LLSingleton<LFSimFeatureHandler>
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{
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protected:
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friend class LLSingleton<LFSimFeatureHandler>;
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LFSimFeatureHandler();
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public:
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void handleRegionChange();
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void setSupportedFeatures();
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// Connection setters
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boost::signals2::connection setSupportsExportCallback(const SignaledType<bool>::slot_t& slot) { return mSupportsExport.connect(slot); }
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boost::signals2::connection setDestinationGuideURLCallback(const SignaledType<std::string>::slot_t& slot) { return mDestinationGuideURL.connect(slot); }
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boost::signals2::connection setSearchURLCallback(const SignaledType<std::string>::slot_t& slot) { return mSearchURL.connect(slot); }
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boost::signals2::connection setSayRangeCallback(const SignaledType<U32>::slot_t& slot) { return mSayRange.connect(slot); }
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boost::signals2::connection setShoutRangeCallback(const SignaledType<U32>::slot_t& slot) { return mShoutRange.connect(slot); }
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boost::signals2::connection setWhisperRangeCallback(const SignaledType<U32>::slot_t& slot) { return mWhisperRange.connect(slot); }
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// Accessors
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bool simSupportsExport() const { return mSupportsExport; }
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std::string destinationGuideURL() const { return mDestinationGuideURL; }
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std::string mapServerURL() const { return mMapServerURL; }
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std::string searchURL() const { return mSearchURL; }
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const std::string& gridName() const { return mGridName.ref(); }
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U32 sayRange() const { return mSayRange; }
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U32 shoutRange() const { return mShoutRange; }
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U32 whisperRange() const { return mWhisperRange; }
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ExportPolicy exportPolicy() const;
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private:
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// SignaledTypes
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SignaledType<bool> mSupportsExport;
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SignaledType<std::string> mDestinationGuideURL;
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std::string mMapServerURL;
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SignaledType<std::string> mSearchURL;
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SignaledType<std::string> mGridName;
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SignaledType<U32> mSayRange;
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SignaledType<U32> mShoutRange;
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SignaledType<U32> mWhisperRange;
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};
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#endif //LFSIMFEATUREHANDLER_H
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