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SingularityViewer/indra/llrender/llgltexture.h

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6.2 KiB
C++

/**
* @file llglviewertexture.h
* @brief Object for managing opengl textures
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_GL_TEXTURE_H
#define LL_GL_TEXTURE_H
#include "lltexture.h"
#include "llgl.h"
class LLImageRaw;
//
//this the parent for the class LLViewerTexture
//through the following virtual functions, the class LLViewerTexture can be reached from /llrender.
//
class LLGLTexture : public LLTexture
{
public:
enum
{
MAX_IMAGE_SIZE_DEFAULT = 1024,
INVALID_DISCARD_LEVEL = 0x7fff
};
enum EBoostLevel
{
BOOST_NONE = 0,
BOOST_AVATAR_BAKED ,
BOOST_AVATAR ,
BOOST_CLOUDS ,
BOOST_SCULPTED ,
BOOST_HIGH = 10,
BOOST_BUMP ,
BOOST_TERRAIN , // has to be high priority for minimap / low detail
BOOST_SELECTED ,
BOOST_AVATAR_BAKED_SELF ,
BOOST_AVATAR_SELF , // needed for baking avatar
BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay.
BOOST_HUD ,
BOOST_ICON ,
BOOST_UI ,
BOOST_PREVIEW ,
BOOST_MAP ,
BOOST_MAP_VISIBLE ,
BOOST_MAX_LEVEL,
//other texture Categories
LOCAL = BOOST_MAX_LEVEL,
AVATAR_SCRATCH_TEX,
DYNAMIC_TEX,
MEDIA,
//ATLAS,
OTHER,
MAX_GL_IMAGE_CATEGORY
};
//static S32 getTotalNumOfCategories() ;
//static S32 getIndexFromCategory(S32 category) ;
//static S32 getCategoryFromIndex(S32 index) ;
protected:
virtual ~LLGLTexture() {};
LOG_CLASS(LLGLTexture);
public:
//LLGLTexture(BOOL usemipmaps = TRUE);
//LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
//LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ;
virtual void dump() = 0; // debug info to llinfos
virtual const LLUUID& getID() const = 0;
virtual void setBoostLevel(S32 level) = 0;
virtual S32 getBoostLevel() = 0;
virtual S32 getFullWidth() const = 0;
virtual S32 getFullHeight() const = 0;
virtual void generateGLTexture() = 0;
virtual void destroyGLTexture() = 0;
//---------------------------------------------------------------------------------------------
//functions to access LLImageGL
//---------------------------------------------------------------------------------------------
//*virtual*/S32 getWidth(S32 discard_level = -1) const;
//*virtual*/S32 getHeight(S32 discard_level = -1) const;
virtual BOOL hasGLTexture() const = 0;
virtual LLGLuint getTexName() const = 0;
virtual BOOL createGLTexture() = 0;
virtual BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER) = 0;
virtual void setFilteringOption(LLTexUnit::eTextureFilterOptions option) = 0;
virtual void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE) = 0;
virtual void setAddressMode(LLTexUnit::eTextureAddressMode mode) = 0;
virtual BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool fast_update = false) = 0;
virtual BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool fast_update = false) = 0;
virtual void setGLTextureCreated (bool initialized) = 0;
virtual void setCategory(S32 category) = 0;
virtual LLTexUnit::eTextureAddressMode getAddressMode(void) const = 0;
virtual S32 getMaxDiscardLevel() const = 0;
virtual S32 getDiscardLevel() const = 0;
virtual S8 getComponents() const = 0;
virtual BOOL getBoundRecently() const = 0;
virtual S32 getTextureMemory() const = 0;
virtual LLGLenum getPrimaryFormat() const = 0;
virtual BOOL getIsAlphaMask() const = 0;
virtual LLTexUnit::eTextureType getTarget(void) const = 0;
virtual BOOL getMask(const LLVector2 &tc) = 0;
virtual F32 getTimePassedSinceLastBound() = 0;
virtual BOOL getMissed() const = 0;
virtual BOOL isJustBound()const = 0;
virtual void forceUpdateBindStats(void) const = 0;
//virtual U32 getTexelsInAtlas() const = 0;
//virtual U32 getTexelsInGLTexture() const = 0;
//virtual BOOL isGLTextureCreated() const = 0;
//virtual S32 getDiscardLevelInAtlas() const = 0;
//---------------------------------------------------------------------------------------------
//end of functions to access LLImageGL
//---------------------------------------------------------------------------------------------
//-----------------
//*virtual*/ void setActive() = 0;
virtual void forceActive() = 0;
virtual void setNoDelete() = 0;
virtual void dontDiscard() = 0;
virtual BOOL getDontDiscard() const = 0;
//-----------------
private:
virtual void cleanup() = 0;
virtual void init(bool firstinit) = 0;
protected:
virtual void setTexelsPerImage() = 0;
//note: do not make this function public.
//*virtual*/ LLImageGL* getGLTexture() const = 0;
protected:
typedef enum
{
DELETED = 0, //removed from memory
DELETION_CANDIDATE, //ready to be removed from memory
INACTIVE, //not be used for the last certain period (i.e., 30 seconds).
ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds).
NO_DELETE = 99 //stay in memory, can not be removed.
} LLGLTextureState;
};
#endif // LL_GL_TEXTURE_H