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SingularityViewer/indra/llmath/llbbox.h
Inusaito Sayori 8766335708 Up the maximum field of view to 320, from 175, on request from Tazy Scientist
Better for reallllly wide screens and multiscreen setups, apparently.

Also, let's merge with v-r while we're at it, since llcamera.h requires a large-ish recompile
Nothing functional though.
And some license updates to some identical files in llmath.
2014-06-11 03:24:46 -04:00

102 lines
3.4 KiB
C++

/**
* @file llbbox.h
* @brief General purpose bounding box class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_BBOX_H
#define LL_BBOX_H
#include "v3math.h"
#include "llquaternion.h"
// Note: "local space" for an LLBBox is defined relative to agent space in terms of
// a translation followed by a rotation. There is no scale term since the LLBBox's min and
// max are not necessarily symetrical and define their own extents.
class LLBBox
{
public:
LLBBox() {mEmpty = TRUE;}
LLBBox( const LLVector3& pos_agent,
const LLQuaternion& rot,
const LLVector3& min_local,
const LLVector3& max_local )
:
mMinLocal( min_local ), mMaxLocal( max_local ), mPosAgent(pos_agent), mRotation( rot), mEmpty( TRUE )
{}
// Default copy constructor is OK.
const LLVector3& getPositionAgent() const { return mPosAgent; }
const LLQuaternion& getRotation() const { return mRotation; }
LLVector3 getMinAgent() const;
const LLVector3& getMinLocal() const { return mMinLocal; }
void setMinLocal( const LLVector3& min ) { mMinLocal = min; }
LLVector3 getMaxAgent() const;
const LLVector3& getMaxLocal() const { return mMaxLocal; }
void setMaxLocal( const LLVector3& max ) { mMaxLocal = max; }
LLVector3 getCenterLocal() const { return (mMaxLocal - mMinLocal) * 0.5f + mMinLocal; }
LLVector3 getCenterAgent() const { return localToAgent( getCenterLocal() ); }
LLVector3 getExtentLocal() const { return mMaxLocal - mMinLocal; }
BOOL containsPointLocal(const LLVector3& p) const;
BOOL containsPointAgent(const LLVector3& p) const;
void addPointAgent(LLVector3 p);
void addBBoxAgent(const LLBBox& b);
void addPointLocal(const LLVector3& p);
void addBBoxLocal(const LLBBox& b) { addPointLocal( b.mMinLocal ); addPointLocal( b.mMaxLocal ); }
void expand( F32 delta );
LLVector3 localToAgent( const LLVector3& v ) const;
LLVector3 agentToLocal( const LLVector3& v ) const;
// Changes rotation but not position
LLVector3 localToAgentBasis(const LLVector3& v) const;
LLVector3 agentToLocalBasis(const LLVector3& v) const;
// Get the smallest possible axis aligned bbox that contains this bbox
LLBBox getAxisAligned() const;
// friend LLBBox operator*(const LLBBox& a, const LLMatrix4& b);
private:
LLVector3 mMinLocal;
LLVector3 mMaxLocal;
LLVector3 mPosAgent; // Position relative to Agent's Region
LLQuaternion mRotation;
BOOL mEmpty; // Nothing has been added to this bbox yet
};
//LLBBox operator*(const LLBBox &a, const LLMatrix4 &b);
#endif // LL_BBOX_H