461 lines
15 KiB
C++
461 lines
15 KiB
C++
/**
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* @file llfloatermodelpreview.h
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* @brief LLFloaterModelPreview class definition
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2010, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERMODELPREVIEW_H
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#define LL_LLFLOATERMODELPREVIEW_H
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#include "lldynamictexture.h"
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#include "llquaternion.h"
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#include "llmeshrepository.h"
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#include "llmodel.h"
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#include "llthread.h"
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#include "llviewermenufile.h"
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#include "llfloatermodeluploadbase.h"
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class LLComboBox;
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class LLVOAvatar;
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class LLVertexBuffer;
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class LLModelPreview;
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class LLFloaterModelPreview;
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class daeElement;
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class domProfile_COMMON;
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class domInstance_geometry;
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class domNode;
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class domTranslate;
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class domController;
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typedef std::map<std::string, LLMatrix4> JointTransformMap;
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typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt;
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const S32 NUM_LOD = 4;
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class LLModelLoader : public LLThread
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{
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public:
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typedef enum
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{
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STARTING = 0,
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READING_FILE,
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CREATING_FACES,
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GENERATING_VERTEX_BUFFERS,
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GENERATING_LOD,
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DONE,
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ERROR_PARSING, //basically loading failed
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ERROR_MATERIALS,
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} eLoadState;
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U32 mState;
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std::string mFilename;
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S32 mLod;
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LLModelPreview* mPreview;
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LLMatrix4 mTransform;
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BOOL mFirstTransform;
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LLVector3 mExtents[2];
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bool mTrySLM;
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std::map<daeElement*, LLPointer<LLModel> > mModel;
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typedef std::vector<LLPointer<LLModel> > model_list;
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model_list mModelList;
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typedef std::vector<LLModelInstance> model_instance_list;
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typedef std::map<LLMatrix4, model_instance_list > scene;
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scene mScene;
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typedef std::queue<LLPointer<LLModel> > model_queue;
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//queue of models that need a physics rep
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model_queue mPhysicsQ;
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LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
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std::deque<std::string>& jointsFromNodes);
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~LLModelLoader() ;
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virtual void run();
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bool doLoadModel();
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bool loadFromSLM(const std::string& filename);
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void loadModelCallback();
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void loadTextures() ; //called in the main thread.
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void processElement(daeElement* element, bool& badElement);
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std::map<std::string, LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
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LLImportMaterial profileToMaterial(domProfile_COMMON* material);
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std::string getElementLabel(daeElement *element);
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LLColor4 getDaeColor(daeElement* element);
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daeElement* getChildFromElement(daeElement* pElement, std::string const & name);
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bool isNodeAJoint(domNode* pNode);
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void processJointNode(domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms);
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void extractTranslation(domTranslate* pTranslate, LLMatrix4& transform);
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void extractTranslationViaElement(daeElement* pTranslateElement, LLMatrix4& transform);
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void extractTranslationViaSID(daeElement* pElement, LLMatrix4& transform);
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void setLoadState(U32 state);
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void buildJointToNodeMappingFromScene(daeElement* pRoot);
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void processJointToNodeMapping(domNode* pNode);
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void processChildJoints(domNode* pParentNode);
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//map of avatar joints as named in COLLADA assets to internal joint names
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std::map<std::string, std::string> mJointMap;
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JointTransformMap& mJointList;
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std::deque<std::string>& mJointsFromNode;
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S32 mNumOfFetchingTextures ; //updated in the main thread
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bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
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private:
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static std::list<LLModelLoader*> sActiveLoaderList;
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static bool isAlive(LLModelLoader* loader) ;
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};
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class LLFloaterModelPreview : public LLFloaterModelUploadBase
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{
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public:
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class DecompRequest : public LLPhysicsDecomp::Request
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{
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public:
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S32 mContinue;
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LLPointer<LLModel> mModel;
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DecompRequest(const std::string& stage, LLModel* mdl);
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virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
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virtual void completed();
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};
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static LLFloaterModelPreview* sInstance;
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LLFloaterModelPreview(const std::string& name);
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virtual ~LLFloaterModelPreview();
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virtual BOOL postBuild();
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void initModelPreview();
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BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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BOOL handleHover(S32 x, S32 y, MASK mask);
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BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
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/*virtual*/ void onOpen(/*const LLSD& key*/);
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static void onMouseCaptureLostModelPreview(LLMouseHandler*);
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static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
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void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
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void onBrowseLOD(S32 lod);
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static void onReset(void* data);
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static void onUpload(void* data);
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void refresh();
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void loadModel(S32 lod);
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void loadModel_continued(AIFilePicker* filepicker, S32 lod);
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void loadModel(S32 lod, const std::string& file_name, bool force_disable_slm = false);
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void onViewOptionChecked(LLUICtrl* ctrl);
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bool isViewOptionChecked(const LLSD& userdata);
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bool isViewOptionEnabled(const LLSD& userdata);
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void setViewOptionEnabled(const std::string& option, bool enabled);
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void enableViewOption(const std::string& option);
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void disableViewOption(const std::string& option);
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// shows warning message if agent has no permissions to upload model
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/*virtual*/ void onPermissionsReceived(const LLSD& result);
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// called when error occurs during permissions request
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/*virtual*/ void setPermissonsErrorStatus(U32 status, const std::string& reason);
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/*virtual*/ void onModelPhysicsFeeReceived(const LLSD& result, std::string upload_url);
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void handleModelPhysicsFeeReceived();
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/*virtual*/ void setModelPhysicsFeeErrorStatus(U32 status, const std::string& reason);
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/*virtual*/ void onModelUploadSuccess();
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/*virtual*/ void onModelUploadFailure();
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protected:
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friend class LLModelPreview;
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friend class LLPhysicsDecomp;
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static void onImportScaleCommit(LLUICtrl*, void*);
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static void onPelvisOffsetCommit(LLUICtrl*, void*);
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static void onUploadJointsCommit(LLUICtrl*,void*);
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static void onUploadSkinCommit(LLUICtrl*,void*);
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static void onPreviewLODCommit(LLUICtrl*,void*);
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static void onGenerateNormalsCommit(LLUICtrl*,void*);
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void toggleGenerateNormals();
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static void onAutoFillCommit(LLUICtrl*,void*);
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void onLODParamCommit(S32 lod, bool enforce_tri_limit);
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static void onExplodeCommit(LLUICtrl*, void*);
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static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
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static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
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static void onCancel(LLUICtrl* ctrl, void* userdata);
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static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
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static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
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static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
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static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
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static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
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static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
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void draw();
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void initDecompControls();
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void setStatusMessage(const std::string& msg);
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LLModelPreview* mModelPreview;
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LLPhysicsDecomp::decomp_params mDecompParams;
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S32 mLastMouseX;
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S32 mLastMouseY;
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LLRect mPreviewRect;
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static S32 sUploadAmount;
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std::set<LLPointer<DecompRequest> > mCurRequest;
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std::string mStatusMessage;
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//use "disabled" as false by default
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std::map<std::string, bool> mViewOptionDisabled;
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//store which lod mode each LOD is using
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// 0 - load from file
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// 1 - auto generate
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// 2 - use LoD above
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S32 mLODMode[4];
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LLMutex* mStatusLock;
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LLSD mModelPhysicsFee;
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private:
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void onClickCalculateBtn();
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void toggleCalculateButton();
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void onLoDSourceCommit(S32 lod);
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// Toggles between "Calculate weights & fee" and "Upload" buttons.
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void toggleCalculateButton(bool visible);
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// resets display options of model preview to their defaults.
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void resetDisplayOptions();
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void createSmoothComboBox(LLComboBox* combo_box, float min, float max);
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LLButton* mUploadBtn;
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LLButton* mCalculateBtn;
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};
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class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
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{
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typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
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typedef boost::signals2::signal<void (void)> model_loaded_signal_t;
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typedef boost::signals2::signal<void (bool)> model_updated_signal_t;
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public:
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LLModelPreview(S32 width, S32 height, LLFloater* fmp);
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virtual ~LLModelPreview();
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void resetPreviewTarget();
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void setPreviewTarget(F32 distance);
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void setTexture(U32 name) { mTextureName = name; }
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void setPhysicsFromLOD(S32 lod);
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BOOL render();
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void update();
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void genBuffers(S32 lod, bool skinned);
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void clearBuffers();
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void refresh();
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void rotate(F32 yaw_radians, F32 pitch_radians);
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void zoom(F32 zoom_amt);
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void pan(F32 right, F32 up);
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virtual BOOL needsRender() { return mNeedsUpdate; }
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void setPreviewLOD(S32 lod);
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void clearModel(S32 lod);
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void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
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void loadModelCallback(S32 lod);
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void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
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void generateNormals();
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U32 calcResourceCost();
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void rebuildUploadData();
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void saveUploadData(bool save_skinweights, bool save_joint_poisitions);
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void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_poisitions);
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void clearIncompatible(S32 lod);
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void updateStatusMessages();
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void updateLodControls(S32 lod);
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void clearGLODGroup();
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void onLODParamCommit(S32 lod, bool enforce_tri_limit);
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void addEmptyFace(LLModel* pTarget);
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const bool getModelPivot(void) const { return mHasPivot; }
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void setHasPivot(bool val) { mHasPivot = val; }
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void setModelPivot(const LLVector3& pivot) { mModelPivot = pivot; }
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//Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
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void critiqueRigForUploadApplicability(const std::vector<std::string> &jointListFromAsset);
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void critiqueJointToNodeMappingFromScene(void);
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//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
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//Accessors for joint position upload friendly rigs
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const bool isRigValidForJointPositionUpload(void) const { return mRigValidJointUpload; }
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void setRigValidForJointPositionUpload(bool rigValid) { mRigValidJointUpload = rigValid; }
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bool isRigSuitableForJointPositionUpload(const std::vector<std::string> &jointListFromAsset);
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//Determines if a rig is a legacy from the joint list
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bool isRigLegacy(const std::vector<std::string> &jointListFromAsset);
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//Accessors for the legacy rigs
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const bool isLegacyRigValid(void) const { return mLegacyRigValid; }
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void setLegacyRigValid(bool rigValid) { mLegacyRigValid = rigValid; }
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//Verify that a controller matches vertex counts
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bool verifyController(domController* pController);
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static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata);
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boost::signals2::connection setDetailsCallback(const details_signal_t::slot_type& cb){ return mDetailsSignal.connect(cb); }
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boost::signals2::connection setModelLoadedCallback(const model_loaded_signal_t::slot_type& cb){ return mModelLoadedSignal.connect(cb); }
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boost::signals2::connection setModelUpdatedCallback(const model_updated_signal_t::slot_type& cb){ return mModelUpdatedSignal.connect(cb); }
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void setLoadState(U32 state) { mLoadState = state; }
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U32 getLoadState() { return mLoadState; }
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void setRigWithSceneParity(bool state) { mRigParityWithScene = state; }
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const bool getRigWithSceneParity(void) const { return mRigParityWithScene; }
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LLVector3 getTranslationForJointOffset(std::string joint);
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private:
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//Utility function for controller vertex compare
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bool verifyCount(int expected, int result);
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//Creates the dummy avatar for the preview window
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void createPreviewAvatar(void);
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//Accessor for the dummy avatar
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LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; }
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protected:
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friend class LLModelLoader;
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friend class LLFloaterModelPreview;
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friend class LLFloaterModelPreview::DecompRequest;
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friend class LLPhysicsDecomp;
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LLFloater* mFMP;
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BOOL mNeedsUpdate;
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bool mDirty;
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bool mGenLOD;
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U32 mTextureName;
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F32 mCameraDistance;
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F32 mCameraYaw;
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F32 mCameraPitch;
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F32 mCameraZoom;
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LLVector3 mCameraOffset;
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LLVector3 mPreviewTarget;
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LLVector3 mPreviewScale;
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S32 mPreviewLOD;
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U32 mResourceCost;
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std::string mLODFile[LLModel::NUM_LODS];
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bool mLoading;
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U32 mLoadState;
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bool mResetJoints;
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bool mRigParityWithScene;
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std::map<std::string, bool> mViewOption;
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//GLOD object parameters (must rebuild object if these change)
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bool mLODFrozen;
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F32 mBuildShareTolerance;
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U32 mBuildQueueMode;
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U32 mBuildOperator;
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U32 mBuildBorderMode;
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U32 mRequestedLoDMode[LLModel::NUM_LODS];
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S32 mRequestedTriangleCount[LLModel::NUM_LODS];
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F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
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U32 mRequestedBuildOperator[LLModel::NUM_LODS];
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U32 mRequestedQueueMode[LLModel::NUM_LODS];
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U32 mRequestedBorderMode[LLModel::NUM_LODS];
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F32 mRequestedShareTolerance[LLModel::NUM_LODS];
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F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
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LLModelLoader* mModelLoader;
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LLModelLoader::scene mScene[LLModel::NUM_LODS];
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LLModelLoader::scene mBaseScene;
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LLModelLoader::model_list mModel[LLModel::NUM_LODS];
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LLModelLoader::model_list mBaseModel;
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U32 mGroup;
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std::map<LLPointer<LLModel>, U32> mObject;
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U32 mMaxTriangleLimit;
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LLMeshUploadThread::instance_list mUploadData;
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std::set<LLViewerFetchedTexture* > mTextureSet;
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//map of vertex buffers to models (one vertex buffer in vector per face in model
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std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
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details_signal_t mDetailsSignal;
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model_loaded_signal_t mModelLoadedSignal;
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model_updated_signal_t mModelUpdatedSignal;
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LLVector3 mModelPivot;
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bool mHasPivot;
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float mPelvisZOffset;
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bool mRigValidJointUpload;
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bool mLegacyRigValid;
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bool mLastJointUpdate;
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std::deque<std::string> mMasterJointList;
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std::deque<std::string> mMasterLegacyJointList;
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std::deque<std::string> mJointsFromNode;
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JointTransformMap mJointTransformMap;
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LLPointer<LLVOAvatar> mPreviewAvatar;
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};
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#endif // LL_LLFLOATERMODELPREVIEW_H
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