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bd8a44ad210ab42e2124cb597725e4e27bc1ea48
SingularityViewer/indra/newview/app_settings/shaders/class1/effects
History
Shyotl b3d97b0860 Avoid running the motionblur shader if there hasn't been camera movement. Also clamp per-frame fragment velocity to reduce visual artifacts.
2013-07-03 17:12:12 -05:00
..
colorFilterF.glsl
A little bit of postprocess shader tinkering.
2012-12-12 03:10:05 -06:00
gaussBlurF.glsl
Attempt to fix effect shaders
2012-08-30 02:58:50 +02:00
glowExtractF.glsl
Catching up with Lindies part 2
2012-03-25 10:47:20 +02:00
glowExtractV.glsl
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
2011-12-09 14:02:29 -06:00
glowF.glsl
Catching up with Lindies part 3
2012-03-26 15:01:53 +02:00
glowV.glsl
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
2011-12-09 14:02:29 -06:00
MotionBlurF.glsl
Avoid running the motionblur shader if there hasn't been camera movement. Also clamp per-frame fragment velocity to reduce visual artifacts.
2013-07-03 17:12:12 -05:00
nightVisionF.glsl
Attempt to fix effect shaders
2012-08-30 02:58:50 +02:00
PosterizeF.glsl
Attempt to fix effect shaders
2012-08-30 02:58:50 +02:00
VignetteF.glsl
A little bit of postprocess shader tinkering.
2012-12-12 03:10:05 -06:00
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