Logo
Explore Help
Sign In
Singularity-Viewer/SingularityViewer
1
0
Fork 0
You've already forked SingularityViewer
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
bb2537dbaf3726b0ee767e186f4e83a0915ca95c
SingularityViewer/indra/newview/app_settings/shaders/class1
History
Shyotl af41a652e4 It's silly that this was necessary... but it was.
2015-02-25 03:04:49 -06:00
..
avatar
Evidently a line in objectSkinV.glsl escaped earlier staging.
2014-06-22 03:43:43 -05:00
deferred
It's silly that this was necessary... but it was.
2015-02-25 03:04:49 -06:00
effects
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
environment
Mats.
2013-11-02 01:20:05 -05:00
interface
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
lighting
Quick workaround to fix issue with simple geom not rendering in deferred 'underwater' pass.
2014-07-21 20:28:23 -05:00
objects
It's silly that this was necessary... but it was.
2015-02-25 03:04:49 -06:00
transform
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
windlight
sunlight_color_copy need only be vec3.
2014-05-08 16:39:41 -05:00
Powered by Gitea Version: 1.24.7 Page: 94ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API