Update 1: Align Planar Textures. Update 2: Copy/Paste buttons for texture params now work. Sorry about another two-in-one patch, but y'can't really change one without the other on this. Signed-off-by: Beeks <HgDelirium@gmail.com>
99 lines
3.6 KiB
C++
99 lines
3.6 KiB
C++
/**
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* @file llpanelface.h
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* @brief Panel in the tools floater for editing face textures, colors, etc.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELFACE_H
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#define LL_LLPANELFACE_H
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#include "v4color.h"
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#include "llpanel.h"
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class LLButton;
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class LLCheckBoxCtrl;
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class LLColorSwatchCtrl;
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class LLComboBox;
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class LLInventoryItem;
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class LLLineEditor;
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class LLSpinCtrl;
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class LLTextBox;
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class LLTextureCtrl;
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class LLUICtrl;
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class LLViewerObject;
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class LLPanelFace : public LLPanel
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{
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public:
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virtual BOOL postBuild();
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LLPanelFace(const std::string& name);
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virtual ~LLPanelFace();
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void refresh();
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protected:
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void getState();
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void sendTexture(); // applies and sends texture
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void sendTextureInfo(); // applies and sends texture scale, offset, etc.
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void sendColor(); // applies and sends color
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void sendAlpha(); // applies and sends transparency
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void sendBump(); // applies and sends bump map
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void sendTexGen(); // applies and sends bump map
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void sendShiny(); // applies and sends shininess
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void sendFullbright(); // applies and sends full bright
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void sendGlow();
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// this function is to return TRUE if the dra should succeed.
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static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item, void* ud);
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static void onCommitTexture( LLUICtrl* ctrl, void* userdata);
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static void onCancelTexture( LLUICtrl* ctrl, void* userdata);
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static void onSelectTexture( LLUICtrl* ctrl, void* userdata);
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static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
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static void onCommitColor( LLUICtrl* ctrl, void* userdata);
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static void onCommitAlpha( LLUICtrl* ctrl, void* userdata);
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static void onCancelColor( LLUICtrl* ctrl, void* userdata);
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static void onSelectColor( LLUICtrl* ctrl, void* userdata);
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static void onCommitBump( LLUICtrl* ctrl, void* userdata);
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static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
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static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
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static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
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static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
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static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
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static void onClickApply(void*);
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static void onClickAutoFix(void*);
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static void onClickCopy(void*);
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static void onClickPaste(void*);
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static F32 valueGlow(LLViewerObject* object, S32 face);
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};
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#endif
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