795 lines
26 KiB
C++
795 lines
26 KiB
C++
/**
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* @file llviewerstats.cpp
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* @brief LLViewerStats class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewerstats.h"
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#include "llviewerthrottle.h"
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#include "message.h"
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#include "lltimer.h"
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#include "llappviewer.h"
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#include "pipeline.h"
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#include "lltexturefetch.h"
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#include "llviewerobjectlist.h"
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#include "llviewertexturelist.h"
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#include "lltexlayer.h"
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#include "llsurface.h"
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#include "llvlmanager.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewercontrol.h"
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#include "llfloaterdirectory.h"
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#include "llfloatertools.h"
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#include "lldebugview.h"
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#include "llfasttimerview.h"
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#include "llviewerregion.h"
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#include "llvoavatar.h"
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#include "llviewerwindow.h" // *TODO: remove, only used for width/height
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#include "llworld.h"
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#include "llfeaturemanager.h"
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#include "llviewernetwork.h"
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#if LL_LCD_COMPILE
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#include "lllcd.h"
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#endif
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class StatAttributes
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{
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public:
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StatAttributes(const char* name,
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const BOOL enabled,
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const BOOL is_timer)
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: mName(name),
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mEnabled(enabled),
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mIsTimer(is_timer)
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{
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}
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std::string mName;
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BOOL mEnabled;
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BOOL mIsTimer;
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};
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const StatAttributes STAT_INFO[LLViewerStats::ST_COUNT] =
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{
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// ST_VERSION
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StatAttributes("Version", TRUE, FALSE),
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// ST_AVATAR_EDIT_SECONDS
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StatAttributes("Seconds in Edit Appearence", FALSE, TRUE),
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// ST_TOOLBOX_SECONDS
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StatAttributes("Seconds using Toolbox", FALSE, TRUE),
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// ST_CHAT_COUNT
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StatAttributes("Chat messages sent", FALSE, FALSE),
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// ST_IM_COUNT
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StatAttributes("IMs sent", FALSE, FALSE),
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// ST_FULLSCREEN_BOOL
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StatAttributes("Fullscreen mode", FALSE, FALSE),
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// ST_RELEASE_COUNT
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StatAttributes("Object release count", FALSE, FALSE),
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// ST_CREATE_COUNT
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StatAttributes("Object create count", FALSE, FALSE),
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// ST_REZ_COUNT
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StatAttributes("Object rez count", FALSE, FALSE),
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// ST_FPS_10_SECONDS
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StatAttributes("Seconds below 10 FPS", FALSE, TRUE),
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// ST_FPS_2_SECONDS
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StatAttributes("Seconds below 2 FPS", FALSE, TRUE),
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// ST_MOUSELOOK_SECONDS
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StatAttributes("Seconds in Mouselook", FALSE, TRUE),
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// ST_FLY_COUNT
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StatAttributes("Fly count", FALSE, FALSE),
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// ST_TELEPORT_COUNT
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StatAttributes("Teleport count", FALSE, FALSE),
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// ST_OBJECT_DELETE_COUNT
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StatAttributes("Objects deleted", FALSE, FALSE),
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// ST_SNAPSHOT_COUNT
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StatAttributes("Snapshots taken", FALSE, FALSE),
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// ST_UPLOAD_SOUND_COUNT
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StatAttributes("Sounds uploaded", FALSE, FALSE),
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// ST_UPLOAD_TEXTURE_COUNT
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StatAttributes("Textures uploaded", FALSE, FALSE),
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// ST_EDIT_TEXTURE_COUNT
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StatAttributes("Changes to textures on objects", FALSE, FALSE),
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// ST_KILLED_COUNT
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StatAttributes("Number of times killed", FALSE, FALSE),
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// ST_FRAMETIME_JITTER
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StatAttributes("Average delta between sucessive frame times", FALSE, FALSE),
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// ST_FRAMETIME_SLEW
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StatAttributes("Average delta between frame time and mean", FALSE, FALSE),
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// ST_INVENTORY_TOO_LONG
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StatAttributes("Inventory took too long to load", FALSE, FALSE),
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// ST_WEARABLES_TOO_LONG
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StatAttributes("Wearables took too long to load", FALSE, FALSE),
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// ST_LOGIN_SECONDS
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StatAttributes("Time between LoginRequest and LoginReply", FALSE, FALSE),
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// ST_LOGIN_TIMEOUT_COUNT
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StatAttributes("Number of login attempts that timed out", FALSE, FALSE),
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// ST_HAS_BAD_TIMER
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StatAttributes("Known bad timer if != 0.0", FALSE, FALSE),
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// ST_DOWNLOAD_FAILED
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StatAttributes("Number of times LLAssetStorage::getAssetData() has failed", FALSE, FALSE),
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// ST_LSL_SAVE_COUNT
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StatAttributes("Number of times user has saved a script", FALSE, FALSE),
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// ST_UPLOAD_ANIM_COUNT
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StatAttributes("Animations uploaded", FALSE, FALSE),
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// ST_FPS_8_SECONDS
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StatAttributes("Seconds below 8 FPS", FALSE, TRUE),
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// ST_SIM_FPS_20_SECONDS
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StatAttributes("Seconds with sim FPS below 20", FALSE, TRUE),
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// ST_PHYS_FPS_20_SECONDS
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StatAttributes("Seconds with physics FPS below 20", FALSE, TRUE),
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// ST_LOSS_05_SECONDS
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StatAttributes("Seconds with packet loss > 5%", FALSE, TRUE),
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// ST_FPS_DROP_50_RATIO
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StatAttributes("Ratio of frames 2x longer than previous", FALSE, FALSE),
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// ST_ENABLE_VBO
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StatAttributes("Vertex Buffers Enabled", TRUE, FALSE),
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// ST_DELTA_BANDWIDTH
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StatAttributes("Increase/Decrease in bandwidth based on packet loss", FALSE, FALSE),
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// ST_MAX_BANDWIDTH
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StatAttributes("Max bandwidth setting", FALSE, FALSE),
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// ST_LIGHTING_DETAIL
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StatAttributes("Lighting Detail", FALSE, FALSE),
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// ST_VISIBLE_AVATARS
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StatAttributes("Visible Avatars", FALSE, FALSE),
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// ST_SHADER_OJECTS
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StatAttributes("Object Shaders", FALSE, FALSE),
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// ST_SHADER_ENVIRONMENT
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StatAttributes("Environment Shaders", FALSE, FALSE),
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// ST_VISIBLE_DRAW_DIST
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StatAttributes("Draw Distance", FALSE, FALSE),
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// ST_VISIBLE_CHAT_BUBBLES
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StatAttributes("Chat Bubbles Enabled", FALSE, FALSE),
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// ST_SHADER_AVATAR
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StatAttributes("Avatar Shaders", FALSE, FALSE),
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// ST_FRAME_SECS
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StatAttributes("FRAME_SECS", FALSE, FALSE),
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// ST_UPDATE_SECS
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StatAttributes("UPDATE_SECS", FALSE, FALSE),
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// ST_NETWORK_SECS
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StatAttributes("NETWORK_SECS", FALSE, FALSE),
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// ST_IMAGE_SECS
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StatAttributes("IMAGE_SECS", FALSE, FALSE),
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// ST_REBUILD_SECS
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StatAttributes("REBUILD_SECS", FALSE, FALSE),
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// ST_RENDER_SECS
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StatAttributes("RENDER_SECS", FALSE, FALSE),
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// ST_CROSSING_AVG
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StatAttributes("CROSSING_AVG", FALSE, FALSE),
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// ST_CROSSING_MAX
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StatAttributes("CROSSING_MAX", FALSE, FALSE),
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// ST_LIBXUL_WIDGET_USED
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StatAttributes("LibXUL Widget used", FALSE, FALSE), // Unused
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// ST_WINDOW_WIDTH
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StatAttributes("Window width", FALSE, FALSE),
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// ST_WINDOW_HEIGHT
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StatAttributes("Window height", FALSE, FALSE),
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// ST_TEX_BAKES
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StatAttributes("Texture Bakes", FALSE, FALSE),
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// ST_TEX_REBAKES
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StatAttributes("Texture Rebakes", FALSE, FALSE),
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// ST_LOGITECH_KEYBOARD
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StatAttributes("Logitech LCD", FALSE, FALSE)
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};
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LLViewerStats::LLViewerStats()
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: mPacketsLostPercentStat(64),
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mLastTimeDiff(0.0)
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{
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for (S32 i = 0; i < ST_COUNT; i++)
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{
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mStats[i] = 0.0;
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}
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if (LLTimer::knownBadTimer())
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{
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mStats[ST_HAS_BAD_TIMER] = 1.0;
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}
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}
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LLViewerStats::~LLViewerStats()
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{
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}
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void LLViewerStats::resetStats()
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{
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LLViewerStats::getInstance()->mKBitStat.reset();
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LLViewerStats::getInstance()->mLayersKBitStat.reset();
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LLViewerStats::getInstance()->mObjectKBitStat.reset();
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LLViewerStats::getInstance()->mTextureKBitStat.reset();
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LLViewerStats::getInstance()->mVFSPendingOperations.reset();
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LLViewerStats::getInstance()->mAssetKBitStat.reset();
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LLViewerStats::getInstance()->mPacketsInStat.reset();
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LLViewerStats::getInstance()->mPacketsLostStat.reset();
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LLViewerStats::getInstance()->mPacketsOutStat.reset();
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LLViewerStats::getInstance()->mFPSStat.reset();
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LLViewerStats::getInstance()->mTexturePacketsStat.reset();
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}
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F64 LLViewerStats::getStat(EStatType type) const
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{
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return mStats[type];
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}
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F64 LLViewerStats::setStat(EStatType type, F64 value)
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{
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mStats[type] = value;
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return mStats[type];
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}
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F64 LLViewerStats::incStat(EStatType type, F64 value)
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{
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mStats[type] += value;
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return mStats[type];
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}
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void LLViewerStats::updateFrameStats(const F64 time_diff)
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{
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if (mPacketsLostPercentStat.getCurrent() > 5.0)
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{
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incStat(LLViewerStats::ST_LOSS_05_SECONDS, time_diff);
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}
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if (mSimFPS.getCurrent() < 20.f && mSimFPS.getCurrent() > 0.f)
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{
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incStat(LLViewerStats::ST_SIM_FPS_20_SECONDS, time_diff);
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}
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if (mSimPhysicsFPS.getCurrent() < 20.f && mSimPhysicsFPS.getCurrent() > 0.f)
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{
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incStat(LLViewerStats::ST_PHYS_FPS_20_SECONDS, time_diff);
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}
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if (time_diff >= 0.5)
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{
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incStat(LLViewerStats::ST_FPS_2_SECONDS, time_diff);
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}
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if (time_diff >= 0.125)
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{
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incStat(LLViewerStats::ST_FPS_8_SECONDS, time_diff);
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}
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if (time_diff >= 0.1)
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{
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incStat(LLViewerStats::ST_FPS_10_SECONDS, time_diff);
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}
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if (gFrameCount && mLastTimeDiff > 0.0)
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{
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// new "stutter" meter
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setStat(LLViewerStats::ST_FPS_DROP_50_RATIO,
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(getStat(LLViewerStats::ST_FPS_DROP_50_RATIO) * (F64)(gFrameCount - 1) +
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(time_diff >= 2.0 * mLastTimeDiff ? 1.0 : 0.0)) / gFrameCount);
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// old stats that were never really used
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setStat(LLViewerStats::ST_FRAMETIME_JITTER,
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(getStat(LLViewerStats::ST_FRAMETIME_JITTER) * (gFrameCount - 1) +
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fabs(mLastTimeDiff - time_diff) / mLastTimeDiff) / gFrameCount);
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F32 average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
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setStat(LLViewerStats::ST_FRAMETIME_SLEW,
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(getStat(LLViewerStats::ST_FRAMETIME_SLEW) * (gFrameCount - 1) +
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fabs(average_frametime - time_diff) / average_frametime) / gFrameCount);
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F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
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F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
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setStat(LLViewerStats::ST_DELTA_BANDWIDTH, delta_bandwidth / 1024.f);
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setStat(LLViewerStats::ST_MAX_BANDWIDTH, max_bandwidth / 1024.f);
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}
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mLastTimeDiff = time_diff;
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}
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void LLViewerStats::addToMessage(LLSD &body) const
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{
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LLSD &misc = body["misc"];
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for (S32 i = 0; i < ST_COUNT; i++)
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{
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if (STAT_INFO[i].mEnabled)
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{
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// TODO: send timer value so dataserver can normalize
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misc[STAT_INFO[i].mName] = mStats[i];
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llinfos << "STAT: " << STAT_INFO[i].mName << ": " << mStats[i]
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<< llendl;
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}
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}
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}
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// static
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// const std::string LLViewerStats::statTypeToText(EStatType type)
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// {
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// if (type >= 0 && type < ST_COUNT)
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// {
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// return STAT_INFO[type].mName;
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// }
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// else
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// {
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// return "Unknown statistic";
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// }
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// }
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// *NOTE:Mani The following methods used to exist in viewer.cpp
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// Moving them here, but not merging them into LLViewerStats yet.
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void reset_statistics()
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{
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if (LLSurface::sTextureUpdateTime)
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{
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LLSurface::sTexelsUpdatedPerSecStat.addValue(0.001f*(LLSurface::sTexelsUpdated / LLSurface::sTextureUpdateTime));
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LLSurface::sTexelsUpdated = 0;
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LLSurface::sTextureUpdateTime = 0.f;
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}
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}
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void output_statistics(void*)
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{
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llinfos << "Number of orphans: " << gObjectList.getOrphanCount() << llendl;
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llinfos << "Number of dead objects: " << gObjectList.mNumDeadObjects << llendl;
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llinfos << "Num images: " << gTextureList.getNumImages() << llendl;
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llinfos << "Texture usage: " << LLImageGL::sGlobalTextureMemoryInBytes << llendl;
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llinfos << "Texture working set: " << LLImageGL::sBoundTextureMemoryInBytes << llendl;
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llinfos << "Raw usage: " << LLImageRaw::sGlobalRawMemory << llendl;
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llinfos << "Formatted usage: " << LLImageFormatted::sGlobalFormattedMemory << llendl;
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llinfos << "Zombie Viewer Objects: " << LLViewerObject::getNumZombieObjects() << llendl;
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llinfos << "Number of lights: " << gPipeline.getLightCount() << llendl;
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llinfos << "Memory Usage:" << llendl;
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llinfos << "--------------------------------" << llendl;
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llinfos << "Pipeline:" << llendl;
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llinfos << llendl;
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#if LL_SMARTHEAP
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llinfos << "--------------------------------" << llendl;
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{
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llinfos << "sizeof(LLVOVolume) = " << sizeof(LLVOVolume) << llendl;
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U32 total_pool_size = 0;
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U32 total_used_size = 0;
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MEM_POOL_INFO pool_info;
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MEM_POOL_STATUS pool_status;
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U32 pool_num = 0;
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for(pool_status = MemPoolFirst( &pool_info, 1 );
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pool_status != MEM_POOL_END;
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pool_status = MemPoolNext( &pool_info, 1 ) )
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{
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llinfos << "Pool #" << pool_num << llendl;
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if( MEM_POOL_OK != pool_status )
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{
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llwarns << "Pool not ok" << llendl;
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continue;
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}
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llinfos << "Pool blockSizeFS " << pool_info.blockSizeFS
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<< " pageSize " << pool_info.pageSize
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<< llendl;
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U32 pool_count = MemPoolCount(pool_info.pool);
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llinfos << "Blocks " << pool_count << llendl;
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U32 pool_size = MemPoolSize( pool_info.pool );
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if( pool_size == MEM_ERROR_RET )
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{
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llinfos << "MemPoolSize() failed (" << pool_num << ")" << llendl;
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}
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else
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{
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llinfos << "MemPool Size " << pool_size / 1024 << "K" << llendl;
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}
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total_pool_size += pool_size;
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if( !MemPoolLock( pool_info.pool ) )
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{
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llinfos << "MemPoolLock failed (" << pool_num << ") " << llendl;
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continue;
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}
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U32 used_size = 0;
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MEM_POOL_ENTRY entry;
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entry.entry = NULL;
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while( MemPoolWalk( pool_info.pool, &entry ) == MEM_POOL_OK )
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{
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if( entry.isInUse )
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{
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used_size += entry.size;
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}
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}
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MemPoolUnlock( pool_info.pool );
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llinfos << "MemPool Used " << used_size/1024 << "K" << llendl;
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total_used_size += used_size;
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pool_num++;
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}
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llinfos << "Total Pool Size " << total_pool_size/1024 << "K" << llendl;
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llinfos << "Total Used Size " << total_used_size/1024 << "K" << llendl;
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}
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#endif
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llinfos << "--------------------------------" << llendl;
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llinfos << "Avatar Memory (partly overlaps with above stats):" << llendl;
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gTexStaticImageList.dumpByteCount();
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LLVOAvatar::dumpScratchTextureByteCount();
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LLTexLayerSetBuffer::dumpTotalByteCount();
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LLVOAvatar::dumpTotalLocalTextureByteCount();
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LLTexLayerParamAlpha::dumpCacheByteCount();
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LLVOAvatar::dumpBakedStatus();
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llinfos << llendl;
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llinfos << "Object counts:" << llendl;
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S32 i;
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S32 obj_counts[256];
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// S32 app_angles[256];
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for (i = 0; i < 256; i++)
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{
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obj_counts[i] = 0;
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}
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for (i = 0; i < gObjectList.getNumObjects(); i++)
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{
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LLViewerObject *objectp = gObjectList.getObject(i);
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if (objectp)
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{
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obj_counts[objectp->getPCode()]++;
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}
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}
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for (i = 0; i < 256; i++)
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{
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if (obj_counts[i])
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{
|
|
llinfos << LLPrimitive::pCodeToString(i) << ":" << obj_counts[i] << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
U32 gTotalLandIn = 0, gTotalLandOut = 0;
|
|
U32 gTotalWaterIn = 0, gTotalWaterOut = 0;
|
|
|
|
F32 gAveLandCompression = 0.f, gAveWaterCompression = 0.f;
|
|
F32 gBestLandCompression = 1.f, gBestWaterCompression = 1.f;
|
|
F32 gWorstLandCompression = 0.f, gWorstWaterCompression = 0.f;
|
|
|
|
|
|
|
|
U32 gTotalWorldBytes = 0, gTotalObjectBytes = 0, gTotalTextureBytes = 0, gSimPingCount = 0;
|
|
U32 gObjectBits = 0;
|
|
F32 gAvgSimPing = 0.f;
|
|
U32 gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY] = {0};
|
|
|
|
extern U32 gVisCompared;
|
|
extern U32 gVisTested;
|
|
|
|
std::map<S32,LLFrameTimer> gDebugTimers;
|
|
std::map<S32,std::string> gDebugTimerLabel;
|
|
|
|
void init_statistics()
|
|
{
|
|
// Label debug timers
|
|
gDebugTimerLabel[0] = "Texture";
|
|
}
|
|
|
|
void update_statistics(U32 frame_count)
|
|
{
|
|
gTotalWorldBytes += gVLManager.getTotalBytes();
|
|
gTotalObjectBytes += gObjectBits / 8;
|
|
|
|
// make sure we have a valid time delta for this frame
|
|
if (gFrameIntervalSeconds > 0.f)
|
|
{
|
|
if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
|
|
{
|
|
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_MOUSELOOK_SECONDS, gFrameIntervalSeconds);
|
|
}
|
|
else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
|
|
{
|
|
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_AVATAR_EDIT_SECONDS, gFrameIntervalSeconds);
|
|
}
|
|
else if (gFloaterTools && gFloaterTools->getVisible())
|
|
{
|
|
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TOOLBOX_SECONDS, gFrameIntervalSeconds);
|
|
}
|
|
}
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
|
|
//LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail"));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip"));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles"));
|
|
#if 0 // 1.9.2
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_OBJECTS, (F64)gSavedSettings.getS32("VertexShaderLevelObject"));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_AVATAR, (F64)gSavedSettings.getBOOL("VertexShaderLevelAvatar"));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_ENVIRONMENT, (F64)gSavedSettings.getBOOL("VertexShaderLevelEnvironment"));
|
|
#endif
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_FRAME_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_FRAME));
|
|
F64 idle_secs = gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_IDLE);
|
|
F64 network_secs = gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_NETWORK);
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_UPDATE_SECS, idle_secs - network_secs);
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_NETWORK_SECS, network_secs);
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_IMAGE_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_IMAGE_UPDATE));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_REBUILD_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_STATESORT ));
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_RENDER_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_RENDER_GEOMETRY));
|
|
|
|
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
|
|
if (cdp)
|
|
{
|
|
LLViewerStats::getInstance()->mSimPingStat.addValue(cdp->getPingDelay());
|
|
gAvgSimPing = ((gAvgSimPing * (F32)gSimPingCount) + (F32)(cdp->getPingDelay())) / ((F32)gSimPingCount + 1);
|
|
gSimPingCount++;
|
|
}
|
|
else
|
|
{
|
|
LLViewerStats::getInstance()->mSimPingStat.addValue(10000);
|
|
}
|
|
|
|
LLViewerStats::getInstance()->mFPSStat.addValue(1);
|
|
F32 layer_bits = (F32)(gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits());
|
|
LLViewerStats::getInstance()->mLayersKBitStat.addValue(layer_bits/1024.f);
|
|
LLViewerStats::getInstance()->mObjectKBitStat.addValue(gObjectBits/1024.f);
|
|
LLViewerStats::getInstance()->mVFSPendingOperations.addValue(LLVFile::getVFSThread()->getPending());
|
|
LLViewerStats::getInstance()->mAssetKBitStat.addValue(gTransferManager.getTransferBitsIn(LLTCT_ASSET)/1024.f);
|
|
gTransferManager.resetTransferBitsIn(LLTCT_ASSET);
|
|
|
|
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
|
|
{
|
|
gDebugTimers[0].pause();
|
|
}
|
|
else
|
|
{
|
|
gDebugTimers[0].unpause();
|
|
}
|
|
|
|
{
|
|
static F32 visible_avatar_frames = 0.f;
|
|
static F32 avg_visible_avatars = 0;
|
|
F32 visible_avatars = (F32)LLVOAvatar::sNumVisibleAvatars;
|
|
if (visible_avatars > 0.f)
|
|
{
|
|
visible_avatar_frames = 1.f;
|
|
avg_visible_avatars = (avg_visible_avatars * (F32)(visible_avatar_frames - 1.f) + visible_avatars) / visible_avatar_frames;
|
|
}
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_VISIBLE_AVATARS, (F64)avg_visible_avatars);
|
|
}
|
|
LLWorld::getInstance()->updateNetStats();
|
|
LLWorld::getInstance()->requestCacheMisses();
|
|
|
|
// Reset all of these values.
|
|
gVLManager.resetBitCounts();
|
|
gObjectBits = 0;
|
|
// gDecodedBits = 0;
|
|
|
|
// Only update texture stats ones per second so that they are less noisy
|
|
{
|
|
static const F32 texture_stats_freq = 1.f;
|
|
static LLFrameTimer texture_stats_timer;
|
|
if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq)
|
|
{
|
|
LLViewerStats::getInstance()->mTextureKBitStat.addValue(LLViewerTextureList::sTextureBits/1024.f);
|
|
LLViewerStats::getInstance()->mTexturePacketsStat.addValue(LLViewerTextureList::sTexturePackets);
|
|
gTotalTextureBytes += LLViewerTextureList::sTextureBits / 8;
|
|
LLViewerTextureList::sTextureBits = 0;
|
|
LLViewerTextureList::sTexturePackets = 0;
|
|
texture_stats_timer.reset();
|
|
}
|
|
}
|
|
|
|
#if LL_LCD_COMPILE
|
|
bool LCDenabled = gLcdScreen->Enabled();
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LOGITECH_LCD, LCDenabled);
|
|
#else
|
|
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LOGITECH_LCD, false);
|
|
#endif
|
|
}
|
|
|
|
class ViewerStatsResponder : public LLHTTPClient::Responder
|
|
{
|
|
public:
|
|
ViewerStatsResponder() { }
|
|
|
|
void error(U32 statusNum, const std::string& reason)
|
|
{
|
|
llinfos << "ViewerStatsResponder::error " << statusNum << " "
|
|
<< reason << llendl;
|
|
}
|
|
|
|
void result(const LLSD& content)
|
|
{
|
|
llinfos << "ViewerStatsResponder::result" << llendl;
|
|
}
|
|
};
|
|
|
|
/*
|
|
* The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats.
|
|
*
|
|
* There's also a compatibility shim for the old fixed-format sim
|
|
* stats in newsim/llagentinfo.cpp:processViewerStats.
|
|
*
|
|
* If you move stats around here, make the corresponding changes in
|
|
* those locations, too.
|
|
*/
|
|
void send_stats()
|
|
{
|
|
// IW 9/23/02 I elected not to move this into LLViewerStats
|
|
// because it depends on too many viewer.cpp globals.
|
|
// Someday we may want to merge all our stats into a central place
|
|
// but that day is not today.
|
|
|
|
// Only send stats if the agent is connected to a region.
|
|
if (!gAgent.getRegion() || gNoRender)
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLSD body;
|
|
std::string url = gAgent.getRegion()->getCapability("ViewerStats");
|
|
|
|
if (url.empty()) {
|
|
llwarns << "Could not get ViewerStats capability" << llendl;
|
|
return;
|
|
}
|
|
|
|
body["session_id"] = gAgentSessionID;
|
|
|
|
LLSD &agent = body["agent"];
|
|
|
|
time_t ltime;
|
|
time(<ime);
|
|
F32 run_time = F32(LLFrameTimer::getElapsedSeconds());
|
|
|
|
agent["start_time"] = S32(ltime - S32(run_time));
|
|
|
|
// The first stat set must have a 0 run time if it doesn't actually
|
|
// contain useful data in terms of FPS, etc. We use half the
|
|
// SEND_STATS_PERIOD seconds as the point at which these statistics become
|
|
// valid. Data warehouse uses a 0 value here to easily discard these
|
|
// records with non-useful FPS values etc.
|
|
if (run_time < (SEND_STATS_PERIOD / 2))
|
|
{
|
|
agent["run_time"] = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
agent["run_time"] = run_time;
|
|
}
|
|
|
|
// send fps only for time app spends in foreground
|
|
agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32();
|
|
agent["version"] = gCurrentVersion;
|
|
std::string language = LLUI::getLanguage();
|
|
agent["language"] = language;
|
|
|
|
agent["sim_fps"] = ((F32) gFrameCount - gSimFrames) /
|
|
(F32) (gRenderStartTime.getElapsedTimeF32() - gSimLastTime);
|
|
|
|
gSimLastTime = gRenderStartTime.getElapsedTimeF32();
|
|
gSimFrames = (F32) gFrameCount;
|
|
|
|
agent["agents_in_view"] = LLVOAvatar::sNumVisibleAvatars;
|
|
agent["ping"] = gAvgSimPing;
|
|
agent["meters_traveled"] = gAgent.getDistanceTraveled();
|
|
agent["regions_visited"] = gAgent.getRegionsVisited();
|
|
agent["mem_use"] = getCurrentRSS() / 1024.0;
|
|
|
|
LLSD &system = body["system"];
|
|
|
|
system["ram"] = (S32) gSysMemory.getPhysicalMemoryKB();
|
|
system["os"] = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
|
|
system["cpu"] = gSysCPU.getCPUString();
|
|
std::string macAddressString = llformat("%02x-%02x-%02x-%02x-%02x-%02x",
|
|
gMACAddress[0],gMACAddress[1],gMACAddress[2],
|
|
gMACAddress[3],gMACAddress[4],gMACAddress[5]);
|
|
system["mac_address"] = macAddressString;
|
|
system["serial_number"] = LLAppViewer::instance()->getSerialNumber();
|
|
std::string gpu_desc = llformat(
|
|
"%-6s Class %d ",
|
|
gGLManager.mGLVendorShort.substr(0,6).c_str(),
|
|
(S32)LLFeatureManager::getInstance()->getGPUClass())
|
|
+ LLFeatureManager::getInstance()->getGPUString();
|
|
|
|
system["gpu"] = gpu_desc;
|
|
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
|
|
system["gpu_vendor"] = gGLManager.mGLVendorShort;
|
|
system["gpu_version"] = gGLManager.mDriverVersionVendorString;
|
|
|
|
LLSD &download = body["downloads"];
|
|
|
|
download["world_kbytes"] = gTotalWorldBytes / 1024.0;
|
|
download["object_kbytes"] = gTotalObjectBytes / 1024.0;
|
|
download["texture_kbytes"] = gTotalTextureBytes / 1024.0;
|
|
|
|
LLSD &in = body["stats"]["net"]["in"];
|
|
|
|
in["kbytes"] = gMessageSystem->mTotalBytesIn / 1024.0;
|
|
in["packets"] = (S32) gMessageSystem->mPacketsIn;
|
|
in["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsIn;
|
|
in["savings"] = (gMessageSystem->mUncompressedBytesIn -
|
|
gMessageSystem->mCompressedBytesIn) / 1024.0;
|
|
|
|
LLSD &out = body["stats"]["net"]["out"];
|
|
|
|
out["kbytes"] = gMessageSystem->mTotalBytesOut / 1024.0;
|
|
out["packets"] = (S32) gMessageSystem->mPacketsOut;
|
|
out["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsOut;
|
|
out["savings"] = (gMessageSystem->mUncompressedBytesOut -
|
|
gMessageSystem->mCompressedBytesOut) / 1024.0;
|
|
|
|
LLSD &fail = body["stats"]["failures"];
|
|
|
|
fail["send_packet"] = (S32) gMessageSystem->mSendPacketFailureCount;
|
|
fail["dropped"] = (S32) gMessageSystem->mDroppedPackets;
|
|
fail["resent"] = (S32) gMessageSystem->mResentPackets;
|
|
fail["failed_resends"] = (S32) gMessageSystem->mFailedResendPackets;
|
|
fail["off_circuit"] = (S32) gMessageSystem->mOffCircuitPackets;
|
|
fail["invalid"] = (S32) gMessageSystem->mInvalidOnCircuitPackets;
|
|
|
|
// Misc stats, two strings and two ints
|
|
// These are not expecticed to persist across multiple releases
|
|
// Comment any changes with your name and the expected release revision
|
|
// If the current revision is recent, ping the previous author before overriding
|
|
LLSD &misc = body["stats"]["misc"];
|
|
|
|
// Screen size so the UI team can figure out how big the widgets
|
|
// appear and use a "typical" size for end user tests.
|
|
|
|
S32 window_width = gViewerWindow->getWindowDisplayWidth();
|
|
S32 window_height = gViewerWindow->getWindowDisplayHeight();
|
|
S32 window_size = (window_width * window_height) / 1024;
|
|
misc["string_1"] = llformat("%d", window_size);
|
|
// misc["string_2"] =
|
|
// misc["int_1"] = LLFloaterDirectory::sOldSearchCount; // Steve: 1.18.6
|
|
// misc["int_2"] = LLFloaterDirectory::sNewSearchCount; // Steve: 1.18.6
|
|
// misc["int_1"] = LLSD::Integer(gSavedSettings.getU32("RenderQualityPerformance")); // Steve: 1.21
|
|
// misc["int_2"] = LLSD::Integer(gFrameStalls); // Steve: 1.21
|
|
|
|
F32 unbaked_time = LLVOAvatar::sUnbakedTime * 1000.f / gFrameTimeSeconds;
|
|
misc["int_1"] = LLSD::Integer(unbaked_time); // Steve: 1.22
|
|
F32 grey_time = LLVOAvatar::sGreyTime * 1000.f / gFrameTimeSeconds;
|
|
misc["int_2"] = LLSD::Integer(grey_time); // Steve: 1.22
|
|
|
|
llinfos << "Misc Stats: int_1: " << misc["int_1"] << " int_2: " << misc["int_2"] << llendl;
|
|
llinfos << "Misc Stats: string_1: " << misc["string_1"] << " string_2: " << misc["string_2"] << llendl;
|
|
|
|
LLViewerStats::getInstance()->addToMessage(body);
|
|
LLHTTPClient::post(url, body, new ViewerStatsResponder());
|
|
}
|
|
|