Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
144 lines
4.3 KiB
C++
144 lines
4.3 KiB
C++
/**
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* @file lltoolgun.cpp
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* @brief LLToolGun class implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltoolgun.h"
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#include "llviewerwindow.h"
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#include "llagent.h"
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#include "llviewercontrol.h"
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#include "llsky.h"
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#include "llappviewer.h"
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#include "llresmgr.h"
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#include "llfontgl.h"
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#include "llui.h"
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#include "llviewertexturelist.h"
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#include "llviewercamera.h"
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#include "llhudmanager.h"
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#include "lltoolmgr.h"
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#include "lltoolgrab.h"
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LLToolGun::LLToolGun( LLToolComposite* composite )
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: LLTool( std::string("gun"), composite ),
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mIsSelected(FALSE)
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{
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}
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void LLToolGun::handleSelect()
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{
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gViewerWindow->hideCursor();
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->mWindow->setMouseClipping(TRUE);
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mIsSelected = TRUE;
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}
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void LLToolGun::handleDeselect()
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{
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->showCursor();
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gViewerWindow->mWindow->setMouseClipping(FALSE);
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mIsSelected = FALSE;
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}
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BOOL LLToolGun::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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gGrabTransientTool = this;
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LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolGrab::getInstance() );
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return LLToolGrab::getInstance()->handleMouseDown(x, y, mask);
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}
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BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask)
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{
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if( gAgent.cameraMouselook() && mIsSelected )
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{
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const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f;
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F32 mouse_sensitivity = gSavedSettings.getF32("MouseSensitivity");
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mouse_sensitivity = clamp_rescale(mouse_sensitivity, 0.f, 15.f, 0.5f, 2.75f) * NOMINAL_MOUSE_SENSITIVITY;
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// ...move the view with the mouse
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// get mouse movement delta
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S32 dx = -gViewerWindow->getCurrentMouseDX();
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S32 dy = -gViewerWindow->getCurrentMouseDY();
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if (dx != 0 || dy != 0)
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{
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// ...actually moved off center
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if (gSavedSettings.getBOOL("InvertMouse"))
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{
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gAgent.pitch(mouse_sensitivity * -dy);
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}
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else
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{
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gAgent.pitch(mouse_sensitivity * dy);
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}
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LLVector3 skyward = gAgent.getReferenceUpVector();
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gAgent.rotate(mouse_sensitivity * dx, skyward.mV[VX], skyward.mV[VY], skyward.mV[VZ]);
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if (gSavedSettings.getBOOL("MouseSun"))
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{
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gSky.setSunDirection(LLViewerCamera::getInstance()->getAtAxis(), LLVector3(0.f, 0.f, 0.f));
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gSky.setOverrideSun(TRUE);
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gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis());
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}
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->hideCursor();
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}
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (mouselook)" << llendl;
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}
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else
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{
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (not mouselook)" << llendl;
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}
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// HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden.
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gViewerWindow->setCursor(UI_CURSOR_ARROW);
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return TRUE;
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}
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void LLToolGun::draw()
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{
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if( gSavedSettings.getBOOL("ShowCrosshairs") )
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{
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LLUIImagePtr crosshair = LLUI::getUIImage("UIImgCrosshairsUUID");
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crosshair->draw(
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( gViewerWindow->getWindowWidth() - crosshair->getWidth() ) / 2,
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( gViewerWindow->getWindowHeight() - crosshair->getHeight() ) / 2);
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}
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}
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