Files
SingularityViewer/indra/newview/rlvui.cpp
Lirusaito b9cfd2fae5 Replace the tricky copy-paste-everywhere Display Name system code with a unified function
Only does that, dun believe me? Take a look, oh... it also corrects improper interpretations of the PhoenixNameSystem value: 1 is both, 2 is displays, 0 and anything else is Legacy.
Also replaces a bit of the display name support code with new system... by definition this shouldn't change the log file, only the title of the session..
because of my bad connection during week days, I can not confirm this working 100%,
but if it does end up changing the logs under certain unseen conditions, replace the new name check with gCacheName->getFullName(id, name) but this reallllly shouldn't happen!
2012-12-04 00:36:12 -05:00

498 lines
19 KiB
C++

/**
*
* Copyright (c) 2009-2011, Kitty Barnett
*
* The source code in this file is provided to you under the terms of the
* GNU Lesser General Public License, version 2.1, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. Terms of the LGPL can be found in doc/LGPL-licence.txt
* in this distribution, or online at http://www.gnu.org/licenses/lgpl-2.1.txt
*
* By copying, modifying or distributing this software, you acknowledge that
* you have read and understood your obligations described above, and agree to
* abide by those obligations.
*
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "llavatarnamecache.h"
#include "llenvmanager.h"
#include "llhudtext.h" // LLHUDText::refreshAllObjectText()
#include "llimview.h" // LLIMMgr::computeSessionID()
#include "llmoveview.h" // Movement panel (contains "Stand" and "Stop Flying" buttons)
#include "llparcel.h"
#include "lltabcontainer.h"
#include "lltoolmgr.h"
#include "llviewerparcelmgr.h"
#include "llvoavatar.h"
#include "roles_constants.h" // Group "powers"
#include "llfloaterbeacons.h"
#include "llfloatertools.h"
#include "llfloaterenvsettings.h"
#include "llfloaterwindlight.h"
#include "llfloaterwater.h"
#include "llfloaterdaycycle.h"
#include "llagentcamera.h"
#include "llviewerwindow.h"
#include "llpanelmaininventory.h"
#include "llappviewer.h"
#include "llfloaterland.h"
#include "llfloatergodtools.h"
#include "llfloaterregioninfo.h"
#include "llfloatermap.h"
#include "llfloaterchat.h"
#include "llfloateravatarlist.h"
#include "llfloaterworldmap.h"
#include "llviewerregion.h"
#include "rlvui.h"
#include "rlvhandler.h"
#include "rlvextensions.h"
// ============================================================================
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
RlvUIEnabler::RlvUIEnabler()
{
// Connect us to the behaviour toggle signal
gRlvHandler.setBehaviourToggleCallback(boost::bind(&RlvUIEnabler::onBehaviourToggle, this, _1, _2));
// onRefreshHoverText()
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWLOC, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWNAMES, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWHOVERTEXTALL, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWHOVERTEXTWORLD, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWHOVERTEXTHUD, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
// onToggleMovement
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_FLY, boost::bind(&RlvUIEnabler::onToggleMovement, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_ALWAYSRUN, boost::bind(&RlvUIEnabler::onToggleMovement, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TEMPRUN, boost::bind(&RlvUIEnabler::onToggleMovement, this)));
// onToggleViewXXX
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_VIEWNOTE, boost::bind(&RlvUIEnabler::onToggleViewXXX, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_VIEWSCRIPT, boost::bind(&RlvUIEnabler::onToggleViewXXX, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_VIEWTEXTURE, boost::bind(&RlvUIEnabler::onToggleViewXXX, this)));
// onToggleXXX
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_EDIT, boost::bind(&RlvUIEnabler::onToggleEdit, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SETDEBUG, boost::bind(&RlvUIEnabler::onToggleSetDebug, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SETENV, boost::bind(&RlvUIEnabler::onToggleSetEnv, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWINV, boost::bind(&RlvUIEnabler::onToggleShowInv, this, _1)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWLOC, boost::bind(&RlvUIEnabler::onToggleShowLoc, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWMINIMAP, boost::bind(&RlvUIEnabler::onToggleShowMinimap, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWNAMES, boost::bind(&RlvUIEnabler::onToggleShowNames, this, _1)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWWORLDMAP, boost::bind(&RlvUIEnabler::onToggleShowWorldMap, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_UNSIT, boost::bind(&RlvUIEnabler::onToggleUnsit, this)));
// onToggleTp
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TPLOC, boost::bind(&RlvUIEnabler::onToggleTp, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TPLM, boost::bind(&RlvUIEnabler::onToggleTp, this)));
// onUpdateLoginLastLocation
#ifdef RLV_EXTENSION_STARTLOCATION
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TPLOC, boost::bind(&RlvUIEnabler::onUpdateLoginLastLocation, this, _1)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_UNSIT, boost::bind(&RlvUIEnabler::onUpdateLoginLastLocation, this, _1)));
#endif // RLV_EXTENSION_STARTLOCATION
}
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::onBehaviourToggle(ERlvBehaviour eBhvr, ERlvParamType eType)
{
bool fQuitting = LLApp::isQuitting();
for (behaviour_handler_map_t::const_iterator itHandler = m_Handlers.lower_bound(eBhvr), endHandler = m_Handlers.upper_bound(eBhvr);
itHandler != endHandler; ++itHandler)
{
itHandler->second(fQuitting);
}
}
// ============================================================================
// Checked: 2010-03-02 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::onRefreshHoverText()
{
// Refresh all hover text each time any of the monitored behaviours get set or unset
LLHUDText::refreshAllObjectText();
}
// Checked: 2010-03-17 (RLVa-1.2.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::onToggleEdit()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_EDIT);
if (!fEnable)
{
// Turn off "View / Highlight Transparent"
LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
// Close the Beacons floater if it's open
if (LLFloaterBeacons::instanceVisible())
LLFloaterBeacons::toggleInstance();
// Get rid of the build floater if it's open [copy/paste from toggle_build_mode()]
if (gFloaterTools->getVisible())
{
gAgentCamera.resetView(FALSE);
gFloaterTools->close();
gViewerWindow->showCursor();
}
}
}
// Checked: 2010-03-02 (RLVa-1.4.0a) | Modified: RLVa-1.4.0a
void RlvUIEnabler::onToggleMovement()
{
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_FLY)) && (gAgent.getFlying()) )
gAgent.setFlying(FALSE);
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_ALWAYSRUN)) && (gAgent.getAlwaysRun()) )
gAgent.clearAlwaysRun();
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_TEMPRUN)) && (gAgent.getTempRun()) )
gAgent.clearTempRun();
}
// Checked: 2011-05-28 (RLVa-1.4.0a) | Added: RLVa-1.4.0a
void RlvUIEnabler::onToggleSetDebug()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SETDEBUG);
for (std::map<std::string, S16>::const_iterator itSetting = RlvExtGetSet::m_DbgAllowed.begin();
itSetting != RlvExtGetSet::m_DbgAllowed.end(); ++itSetting)
{
if (itSetting->second & RlvExtGetSet::DBG_WRITE)
gSavedSettings.getControl(itSetting->first)->setHiddenFromSettingsEditor(!fEnable);
}
}
// Checked: 2011-09-04 (RLVa-1.4.1a) | Modified: RLVa-1.4.1a
void RlvUIEnabler::onToggleSetEnv()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SETENV);
if (!fEnable)
{
// Only close the floaters if their instance exists and they're actually visible
if ( (LLFloaterEnvSettings::isOpen()) && (LLFloaterEnvSettings::instance()->getVisible()) )
LLFloaterEnvSettings::instance()->close();
if ( (LLFloaterWindLight::isOpen()) && (LLFloaterWindLight::instance()->getVisible()) )
LLFloaterWindLight::instance()->close();
if ( (LLFloaterWater::isOpen()) && (LLFloaterWater::instance()->getVisible()) )
LLFloaterWater::instance()->close();
if ( (LLFloaterDayCycle::isOpen()) && (LLFloaterDayCycle::instance()->getVisible()) )
LLFloaterDayCycle::instance()->close();
}
// Don't allow toggling "Basic Shaders" and/or "Atmopsheric Shaders" through the debug settings under @setenv=n
gSavedSettings.getControl("VertexShaderEnable")->setHiddenFromSettingsEditor(!fEnable);
gSavedSettings.getControl("WindLightUseAtmosShaders")->setHiddenFromSettingsEditor(!fEnable);
// Restore the user's WindLight preferences when releasing
if (fEnable)
LLEnvManagerNew::instance().usePrefs();
}
// Checked: 2011-11-04 (RLVa-1.4.4a) | Modified: RLVa-1.4.4a
void RlvUIEnabler::onToggleShowInv(bool fQuitting)
{
if (fQuitting)
return; // Nothing to do if the viewer is shutting down
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWINV);
//
// When disabling, close any inventory floaters that may be open
//
if (!fEnable)
{
LLInventoryView::closeAll();
}
}
// Checked: 2010-04-22 (RLVa-1.2.0f) | Modified: RLVa-1.2.0f
void RlvUIEnabler::onToggleShowLoc()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC);
// RELEASE-RLVa: [SL-2.0.1] Check that the code below still evaluates to *only* LLNavigationBar::instance().mCmbLocation->refresh()
//LLAppViewer::instance()->handleLoginComplete();
if (!fEnable)
{
// Close the "About Land" floater if it's currently visible
if (LLFloaterLand::instanceVisible())
LLFloaterLand::hideInstance();
// Close the "Estate Tools" floater is it's currently visible
if (LLFloaterRegionInfo::instanceVisible())
LLFloaterRegionInfo::hideInstance();
LLFloaterGodTools::hide(NULL);
}
}
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::onToggleShowMinimap()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWMINIMAP);
// Start or stop filtering showing the mini-map floater
if ((!fEnable) && LLFloaterMap::instanceVisible())
LLFloaterMap::hideInstance();
}
// Checked: 2010-12-08 (RLVa-1.4.0a) | Modified: RLVa-1.2.2c
void RlvUIEnabler::onToggleShowNames(bool fQuitting)
{
if (fQuitting)
return; // Nothing to do if the viewer is shutting down
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES);
// Close the "Active Speakers" panel if it's currently visible
// Force the use of the "display name" cache so we can filter both display and legacy names (or return back to the user's preference)
if (!fEnable)
{
LLFloaterChat::getInstance()->childSetVisible("active_speakers_panel", false);
// Close the "Avatar List/Radar" floater if it's currently visible
if ( LLFloaterAvatarList::instanceExists() && LLFloaterAvatarList::getInstance()->getVisible() )
LLFloaterAvatarList::toggle(NULL);
LLAvatarNameCache::setForceDisplayNames(true);
}
else
{
LLAvatarNameCache::setForceDisplayNames(false);
LLAvatarNameCache::setUseDisplayNames(gSavedSettings.getS32("PhoenixNameSystem") == 1 || gSavedSettings.getS32("PhoenixNameSystem") == 2);
}
LLVOAvatar::invalidateNameTags(); // See handleDisplayNamesOptionChanged()
}
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::onToggleShowWorldMap()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWWORLDMAP);
// Simulate clicking the Map button [see LLToolBar::onClickMap()]
if ((!fEnable) && gFloaterWorldMap->getVisible())
LLFloaterWorldMap::toggle(NULL);
}
// Checked: 2010-08-22 (RLVa-1.2.1a) | Added: RLVa-1.2.1a
void RlvUIEnabler::onToggleTp()
{
/* // Disable the navigation bar "Home" button if both @tplm=n *and* @tploc=n restricted
LLButton* pNavBarHomeBtn = LLNavigationBar::getInstance()->findChild<LLButton>("home_btn");
RLV_ASSERT(pNavBarHomeBtn);
if (pNavBarHomeBtn)
pNavBarHomeBtn->setEnabled(!(gRlvHandler.hasBehaviour(RLV_BHVR_TPLM) && gRlvHandler.hasBehaviour(RLV_BHVR_TPLOC)));
*/
}
// Checked: 2010-03-01 (RLVa-1.2.0c) | Added: RLVa-1.2.0a
void RlvUIEnabler::onToggleUnsit()
{
/*
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_UNSIT);
LLPanelStandStopFlying* pPanelStand = LLPanelStandStopFlying::getInstance();
RLV_ASSERT(pPanelStand);
if (pPanelStand)
{
LLButton* pBtnStand = pPanelStand->findChild<LLButton>("stand_btn");
RLV_ASSERT(pBtnStand);
if (pBtnStand)
pBtnStand->setEnabled(fEnable);
}
*/
}
// Checked: 2010-03-01 (RLVa-1.2.0b) | Added: RLVa-1.2.0a
void RlvUIEnabler::onToggleViewXXX()
{
// If any of the three are still active then we keep filtering
/*bool fHasViewXXX = (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE)) ||
(gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT)) || (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE));
// Start or stop filtering opening the preview floaters
if ( (fHasViewXXX) && (!m_ConnFloaterViewXXX.connected()) )
m_ConnFloaterViewXXX = LLFloaterReg::setValidateCallback(boost::bind(&RlvUIEnabler::filterFloaterViewXXX, this, _1, _2));
else if ( (!fHasViewXXX) && (m_ConnFloaterViewXXX.connected()) )
m_ConnFloaterViewXXX.disconnect();*/
}
// Checked: 2010-04-01 (RLVa-1.2.0c) | Added: RLVa-1.2.0c
void RlvUIEnabler::onUpdateLoginLastLocation(bool fQuitting)
{
if (!fQuitting)
RlvSettings::updateLoginLastLocation();
}
// ============================================================================
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
/*void RlvUIEnabler::addGenericFloaterFilter(const std::string& strFloaterName)
{
m_FilteredFloaters.insert(strFloaterName);
if (!m_ConnFloaterGeneric.connected())
m_ConnFloaterGeneric = LLFloaterReg::setValidateCallback(boost::bind(&RlvUIEnabler::filterFloaterGeneric, this, _1, _2));
}
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::removeGenericFloaterFilter(const std::string& strFloaterName)
{
std::multiset<std::string>::iterator itFloater = m_FilteredFloaters.find(strFloaterName);
RLV_ASSERT_DBG(itFloater != m_FilteredFloaters.end());
m_FilteredFloaters.erase(itFloater);
RLV_ASSERT_DBG(m_ConnFloaterGeneric.connected());
if (m_FilteredFloaters.empty())
m_ConnFloaterGeneric.disconnect();
}
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
bool RlvUIEnabler::filterFloaterGeneric(const std::string& strName, const LLSD&)
{
return m_FilteredFloaters.end() == m_FilteredFloaters.find(strName);
}
// Checked: 2010-04-22 (RLVa-1.4.5) | Added: RLVa-1.2.0
bool RlvUIEnabler::filterFloaterShowLoc(const std::string& strName, const LLSD&)
{
if ("about_land" == strName)
return canViewParcelProperties();
else if ("region_info" == strName)
return canViewRegionProperties();
else if ("god_tools" == strName)
return false;
return true;
}
// Checked: 2012-02-07 (RLVa-1.4.5) | Added: RLVa-1.4.5
bool RlvUIEnabler::filterPanelShowLoc(const std::string& strFloater, const std::string&, const LLSD& sdKey)
{
if ("places" == strFloater)
{
const std::string strType = sdKey["type"].asString();
if ("create_landmark" == strType)
return false;
else if ("agent" == strType)
return canViewParcelProperties();
}
return true;
}
// Checked: 2010-03-01 (RLVa-1.2.0b) | Added: RLVa-1.2.0a
bool RlvUIEnabler::filterFloaterViewXXX(const std::string& strName, const LLSD&)
{
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE)) && ("preview_notecard" == strName) )
{
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_NOTECARD);
return false;
}
else if ( (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT)) && (("preview_script" == strName) || ("preview_scriptedit" == strName)) )
{
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_SCRIPT);
return false;
}
else if ( (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE)) && ("preview_texture" == strName) )
{
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_TEXTURE);
return false;
}
return true;
}*/
// ============================================================================
// Checked: 2012-02-09 (RLVa-1.4.5) | Modified: RLVa-1.4.5
bool RlvUIEnabler::canViewParcelProperties()
{
// We'll allow "About Land" as long as the user has the ability to return prims (through ownership or through group powers)
bool fShow = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC);
if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC))
{
// RELEASE-RLVa: [SL-3.2] Check that opening the "About Land" floater still sets focus to the current parcel is none is selected
const LLParcel* pParcel = NULL;
if (LLViewerParcelMgr::getInstance()->selectionEmpty())
{
pParcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
}
else
{
LLParcelSelection* pParcelSel = LLViewerParcelMgr::getInstance()->getFloatingParcelSelection();
if (pParcelSel->hasOthersSelected())
return false;
pParcel = pParcelSel->getParcel();
}
// Ideally we could just use LLViewerParcelMgr::isParcelOwnedByAgent(), but that has that sneaky exemption for "god-like"
if (pParcel)
{
const LLUUID& idOwner = pParcel->getOwnerID();
if ( (idOwner != gAgent.getID()) )
{
S32 count = gAgent.mGroups.count();
for (S32 i = 0; i < count; ++i)
{
if (gAgent.mGroups.get(i).mID == idOwner)
{
fShow = ((gAgent.mGroups.get(i).mPowers & GP_LAND_RETURN) > 0);
break;
}
}
}
else
{
fShow = true;
}
}
}
return fShow;
}
// Checked: 2010-04-20 (RLVa-1.4.5) | Modified: RLVa-1.2.0
bool RlvUIEnabler::canViewRegionProperties()
{
// We'll allow "Region / Estate" if the user is either the region owner or an estate manager
bool fShow = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC);
if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC))
{
// [See LLRegion::canManageEstate() but without the "god-like" exception]
const LLViewerRegion* pRegion = gAgent.getRegion();
if (pRegion)
fShow = (pRegion->isEstateManager()) || (pRegion->getOwner() == gAgent.getID());
}
return fShow;
}
// Checked: 2010-04-20 (RLVa-1.2.0f) | Added: RLVa-1.2.0f
/*bool RlvUIEnabler::hasOpenIM(const LLUUID& idAgent)
{
LLUUID idSession = LLIMMgr::computeSessionID(IM_NOTHING_SPECIAL, idAgent);
return (NULL != LLFloaterReg::findInstance("impanel", idSession));
}
// Checked: 2011-11-04 (RLVa-1.4.4a) | Modified: RLVa-1.4.4a
bool RlvUIEnabler::hasOpenProfile(const LLUUID& idAgent)
{
// -> SL-2.1.0 added the ability to "share" inventory by dropping it on the avatar picker floater so we should check for that
// -> we can drag/drop inventory onto calling cards but probably noone knows about it and it would be too involved to check for that
// TODO-RLVa: [RLVa-1.2.1] Check the avatar picker as well
// Check if the user has the specified agent's profile open
return LLAvatarActions::profileVisible(idAgent);
}*/
// Checked: 2010-09-11 (RLVa-1.2.1d) | Added: RLVa-1.2.1d
bool RlvUIEnabler::isBuildEnabled()
{
return (gAgent.canEditParcel()) && ((!gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) || (!gRlvHandler.hasBehaviour(RLV_BHVR_REZ)));
}
// ============================================================================