Files
SingularityViewer/indra/newview/llvoicevivox.h
Lirusaito c273e34ed8 [Voice Update] LLVoiceClient
Migrate a bunch of classes out of llvoiceclient.* and into new llvoicevivox.*
Update most of these to match their counterparts
Introduce VoiceFonts support (voice morphing, floater still to come)
Support for a bunch of v3 voice settings.
Move volume settings management from LLMutelist into LLSpeakerVolumeStorage
Support for Avaline mutes (WIP)
Adds voice section to LLAgent
Moved llfloatervoicedevicesettings to llpanelvoicedevicesettings, v3's voice device panel design is more intuitive.
2013-06-03 22:20:27 -04:00

1017 lines
35 KiB
C++

/**
* @file llvoicevivox.h
* @brief Declaration of LLDiamondwareVoiceClient class which is the interface to the voice client process.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VOICE_VIVOX_H
#define LL_VOICE_VIVOX_H
#include "llvoiceclient.h"
class LLAvatarName;
class LLVivoxVoiceClient : public LLSingleton<LLVivoxVoiceClient>,
virtual public LLVoiceModuleInterface,
virtual public LLVoiceEffectInterface
{
LOG_CLASS(LLVivoxVoiceClient);
public:
LLVivoxVoiceClient();
virtual ~LLVivoxVoiceClient();
/// @name LLVoiceModuleInterface virtual implementations
/// @see LLVoiceModuleInterface
//@{
virtual void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
virtual void terminate(); // Call this to clean up during shutdown
virtual const LLVoiceVersionInfo& getVersion();
virtual void updateSettings(); // call after loading settings and whenever they change
// Returns true if vivox has successfully logged in and is not in error state
virtual bool isVoiceWorking() const;
/////////////////////
/// @name Tuning
//@{
virtual void tuningStart();
virtual void tuningStop();
virtual bool inTuningMode();
virtual void tuningSetMicVolume(float volume);
virtual void tuningSetSpeakerVolume(float volume);
virtual float tuningGetEnergy(void);
//@}
/////////////////////
/// @name Devices
//@{
// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
// i.e. when the daemon is running and connected, and the device lists are populated.
virtual bool deviceSettingsAvailable();
// Requery the vivox daemon for the current list of input/output devices.
// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
// (use this if you want to know when it's done).
// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
virtual void refreshDeviceLists(bool clearCurrentList = true);
virtual void setCaptureDevice(const std::string& name);
virtual void setRenderDevice(const std::string& name);
virtual LLVoiceDeviceList& getCaptureDevices();
virtual LLVoiceDeviceList& getRenderDevices();
//@}
virtual void getParticipantList(std::set<LLUUID> &participants);
virtual bool isParticipant(const LLUUID& speaker_id);
// Send a text message to the specified user, initiating the session if necessary.
virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
// close any existing text IM session with the specified user
virtual void endUserIMSession(const LLUUID &uuid);
// Returns true if calling back the session URI after the session has closed is possible.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
virtual BOOL isSessionCallBackPossible(const LLUUID &session_id);
// Returns true if the session can accept text IM's.
// Currently this will be false only for PSTN P2P calls.
// NOTE: this will return true if the session can't be found.
virtual BOOL isSessionTextIMPossible(const LLUUID &session_id);
////////////////////////////
/// @name Channel stuff
//@{
// returns true if the user is currently in a proximal (local spatial) channel.
// Note that gestures should only fire if this returns true.
virtual bool inProximalChannel();
virtual void setNonSpatialChannel(const std::string &uri,
const std::string &credentials);
virtual void setSpatialChannel(const std::string &uri,
const std::string &credentials);
virtual void leaveNonSpatialChannel();
virtual void leaveChannel(void);
// Returns the URI of the current channel, or an empty string if not currently in a channel.
// NOTE that it will return an empty string if it's in the process of joining a channel.
virtual std::string getCurrentChannel();
//@}
//////////////////////////
/// @name invitations
//@{
// start a voice channel with the specified user
virtual void callUser(const LLUUID &uuid);
virtual bool isValidChannel(std::string &channelHandle);
virtual bool answerInvite(std::string &channelHandle);
virtual void declineInvite(std::string &channelHandle);
//@}
/////////////////////////
/// @name Volume/gain
//@{
virtual void setVoiceVolume(F32 volume);
virtual void setMicGain(F32 volume);
//@}
/////////////////////////
/// @name enable disable voice and features
//@{
virtual bool voiceEnabled();
virtual void setVoiceEnabled(bool enabled);
virtual BOOL lipSyncEnabled();
virtual void setLipSyncEnabled(BOOL enabled);
virtual void setMuteMic(bool muted); // Set the mute state of the local mic.
//@}
//////////////////////////
/// @name nearby speaker accessors
//@{
virtual BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
virtual std::string getDisplayName(const LLUUID& id);
virtual BOOL isOnlineSIP(const LLUUID &id);
virtual BOOL isParticipantAvatar(const LLUUID &id);
virtual BOOL getIsSpeaking(const LLUUID& id);
virtual BOOL getIsModeratorMuted(const LLUUID& id);
virtual F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
virtual BOOL getOnMuteList(const LLUUID& id);
virtual F32 getUserVolume(const LLUUID& id);
virtual void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
//@}
// authorize the user
virtual void userAuthorized(const std::string& user_id,
const LLUUID &agentID);
//////////////////////////////
/// @name Status notification
//@{
virtual void addObserver(LLVoiceClientStatusObserver* observer);
virtual void removeObserver(LLVoiceClientStatusObserver* observer);
virtual void addObserver(LLFriendObserver* observer);
virtual void removeObserver(LLFriendObserver* observer);
virtual void addObserver(LLVoiceClientParticipantObserver* observer);
virtual void removeObserver(LLVoiceClientParticipantObserver* observer);
//@}
virtual std::string sipURIFromID(const LLUUID &id);
//@}
/// @name LLVoiceEffectInterface virtual implementations
/// @see LLVoiceEffectInterface
//@{
//////////////////////////
/// @name Accessors
//@{
virtual bool setVoiceEffect(const LLUUID& id);
virtual const LLUUID getVoiceEffect();
virtual LLSD getVoiceEffectProperties(const LLUUID& id);
virtual void refreshVoiceEffectLists(bool clear_lists);
virtual const voice_effect_list_t& getVoiceEffectList() const;
virtual const voice_effect_list_t& getVoiceEffectTemplateList() const;
//@}
//////////////////////////////
/// @name Status notification
//@{
virtual void addObserver(LLVoiceEffectObserver* observer);
virtual void removeObserver(LLVoiceEffectObserver* observer);
//@}
//////////////////////////////
/// @name Effect preview buffer
//@{
virtual void enablePreviewBuffer(bool enable);
virtual void recordPreviewBuffer();
virtual void playPreviewBuffer(const LLUUID& effect_id = LLUUID::null);
virtual void stopPreviewBuffer();
virtual bool isPreviewRecording();
virtual bool isPreviewPlaying();
//@}
//@}
protected:
//////////////////////
// Vivox Specific definitions
friend class LLVivoxVoiceAccountProvisionResponder;
friend class LLVivoxVoiceClientMuteListObserver;
friend class LLVivoxVoiceClientFriendsObserver;
enum streamState
{
streamStateUnknown = 0,
streamStateIdle = 1,
streamStateConnected = 2,
streamStateRinging = 3,
};
struct participantState
{
public:
participantState(const std::string &uri);
bool updateMuteState(); // true if mute state has changed
bool isAvatar();
std::string mURI;
LLUUID mAvatarID;
std::string mAccountName;
std::string mDisplayName;
LLFrameTimer mSpeakingTimeout;
F32 mLastSpokeTimestamp;
F32 mPower;
F32 mVolume;
std::string mGroupID;
int mUserVolume;
bool mPTT;
bool mIsSpeaking;
bool mIsModeratorMuted;
bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted)
bool mVolumeSet; // true if incoming volume messages should not change the volume
bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed)
bool mAvatarIDValid;
bool mIsSelf;
};
typedef std::map<const std::string, participantState*> participantMap;
typedef std::map<const LLUUID, participantState*> participantUUIDMap;
struct sessionState
{
public:
sessionState();
~sessionState();
participantState *addParticipant(const std::string &uri);
// Note: after removeParticipant returns, the participant* that was passed to it will have been deleted.
// Take care not to use the pointer again after that.
void removeParticipant(participantState *participant);
void removeAllParticipants();
participantState *findParticipant(const std::string &uri);
participantState *findParticipantByID(const LLUUID& id);
bool isCallBackPossible();
bool isTextIMPossible();
std::string mHandle;
std::string mGroupHandle;
std::string mSIPURI;
std::string mAlias;
std::string mName;
std::string mAlternateSIPURI;
std::string mHash; // Channel password
std::string mErrorStatusString;
std::queue<std::string> mTextMsgQueue;
LLUUID mIMSessionID;
LLUUID mCallerID;
int mErrorStatusCode;
int mMediaStreamState;
int mTextStreamState;
bool mCreateInProgress; // True if a Session.Create has been sent for this session and no response has been received yet.
bool mMediaConnectInProgress; // True if a Session.MediaConnect has been sent for this session and no response has been received yet.
bool mVoiceInvitePending; // True if a voice invite is pending for this session (usually waiting on a name lookup)
bool mTextInvitePending; // True if a text invite is pending for this session (usually waiting on a name lookup)
bool mSynthesizedCallerID; // True if the caller ID is a hash of the SIP URI -- this means we shouldn't do a name lookup.
bool mIsChannel; // True for both group and spatial channels (false for p2p, PSTN)
bool mIsSpatial; // True for spatial channels
bool mIsP2P;
bool mIncoming;
bool mVoiceEnabled;
bool mReconnect; // Whether we should try to reconnect to this session if it's dropped
// Set to true when the volume/mute state of someone in the participant list changes.
// The code will have to walk the list to find the changed participant(s).
bool mVolumeDirty;
bool mMuteDirty;
bool mParticipantsChanged;
participantMap mParticipantsByURI;
participantUUIDMap mParticipantsByUUID;
LLUUID mVoiceFontID;
};
// internal state for a simple state machine. This is used to deal with the asynchronous nature of some of the messages.
// Note: if you change this list, please make corresponding changes to LLVivoxVoiceClient::state2string().
enum state
{
stateDisableCleanup,
stateDisabled, // Voice is turned off.
stateStart, // Class is initialized, socket is created
stateDaemonLaunched, // Daemon has been launched
stateConnecting, // connect() call has been issued
stateConnected, // connection to the daemon has been made, send some initial setup commands.
stateIdle, // socket is connected, ready for messaging
stateMicTuningStart,
stateMicTuningRunning,
stateMicTuningStop,
stateCaptureBufferPaused,
stateCaptureBufferRecStart,
stateCaptureBufferRecording,
stateCaptureBufferPlayStart,
stateCaptureBufferPlaying,
stateConnectorStart, // connector needs to be started
stateConnectorStarting, // waiting for connector handle
stateConnectorStarted, // connector handle received
stateLoginRetry, // need to retry login (failed due to changing password)
stateLoginRetryWait, // waiting for retry timer
stateNeedsLogin, // send login request
stateLoggingIn, // waiting for account handle
stateLoggedIn, // account handle received
stateVoiceFontsWait, // Awaiting the list of voice fonts
stateVoiceFontsReceived, // List of voice fonts received
stateCreatingSessionGroup, // Creating the main session group
stateNoChannel, // Need to join a channel
stateRetrievingParcelVoiceInfo, // waiting for parcel voice info request to return with spatial credentials
stateJoiningSession, // waiting for session handle
stateSessionJoined, // session handle received
stateRunning, // in session, steady state
stateLeavingSession, // waiting for terminate session response
stateSessionTerminated, // waiting for terminate session response
stateLoggingOut, // waiting for logout response
stateLoggedOut, // logout response received
stateConnectorStopping, // waiting for connector stop
stateConnectorStopped, // connector stop received
// We go to this state if the login fails because the account needs to be provisioned.
// error states. No way to recover from these yet.
stateConnectorFailed,
stateConnectorFailedWaiting,
stateLoginFailed,
stateLoginFailedWaiting,
stateJoinSessionFailed,
stateJoinSessionFailedWaiting,
stateJail // Go here when all else has failed. Nothing will be retried, we're done.
};
typedef std::map<std::string, sessionState*> sessionMap;
///////////////////////////////////////////////////////
// Private Member Functions
//////////////////////////////////////////////////////
//////////////////////////////
/// @name TVC/Server management and communication
//@{
// Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch.
void daemonDied();
// Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away.
void giveUp();
// write to the tvc
bool writeString(const std::string &str);
void connectorCreate();
void connectorShutdown();
void closeSocket(void);
void requestVoiceAccountProvision(S32 retries = 3);
void login(
const std::string& account_name,
const std::string& password,
const std::string& voice_sip_uri_hostname,
const std::string& voice_account_server_uri);
void loginSendMessage();
void logout();
void logoutSendMessage();
//@}
//------------------------------------
// tuning
void tuningRenderStartSendMessage(const std::string& name, bool loop);
void tuningRenderStopSendMessage();
void tuningCaptureStartSendMessage(int duration);
void tuningCaptureStopSendMessage();
//----------------------------------
// devices
void clearCaptureDevices();
void addCaptureDevice(const std::string& name);
void clearRenderDevices();
void addRenderDevice(const std::string& name);
void buildSetAudioDevices(std::ostringstream &stream);
void getCaptureDevicesSendMessage();
void getRenderDevicesSendMessage();
// local audio updates
void buildLocalAudioUpdates(std::ostringstream &stream);
/////////////////////////////
// Response/Event handlers
void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID);
void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases);
void sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle);
void sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString);
void logoutResponse(int statusCode, std::string &statusString);
void connectorShutdownResponse(int statusCode, std::string &statusString);
void accountLoginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state);
void mediaCompletionEvent(std::string &sessionGroupHandle, std::string &mediaCompletionType);
void mediaStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming);
void textStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, bool enabled, int state, bool incoming);
void sessionAddedEvent(std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString);
void sessionGroupAddedEvent(std::string &sessionGroupHandle);
void sessionRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle);
void participantAddedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType);
void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString);
void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy);
void auxAudioPropertiesEvent(F32 energy);
void buddyPresenceEvent(std::string &uriString, std::string &alias, std::string &statusString, std::string &applicationString);
void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString);
void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string &notificationType);
void subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType);
void buddyListChanged();
void muteListChanged();
void updateFriends(U32 mask);
/////////////////////////////
// Sending updates of current state
void updatePosition(void);
void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot);
bool channelFromRegion(LLViewerRegion *region, std::string &name);
void setEarLocation(S32 loc);
/////////////////////////////
// Accessors for data related to nearby speakers
// MBW -- XXX -- Not sure how to get this data out of the TVC
BOOL getUsingPTT(const LLUUID& id);
std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable)
/////////////////////////////
BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
// Use this to determine whether to show a "no speech" icon in the menu bar.
/////////////////////////////
// Recording controls
void recordingLoopStart(int seconds = 3600, int deltaFramesPerControlFrame = 200);
void recordingLoopSave(const std::string& filename);
void recordingStop();
// Playback controls
void filePlaybackStart(const std::string& filename);
void filePlaybackStop();
void filePlaybackSetPaused(bool paused);
void filePlaybackSetMode(bool vox = false, float speed = 1.0f);
participantState *findParticipantByID(const LLUUID& id);
////////////////////////////////////////
// voice sessions.
typedef std::set<sessionState*> sessionSet;
typedef sessionSet::iterator sessionIterator;
sessionIterator sessionsBegin(void);
sessionIterator sessionsEnd(void);
sessionState *findSession(const std::string &handle);
sessionState *findSessionBeingCreatedByURI(const std::string &uri);
sessionState *findSession(const LLUUID &participant_id);
sessionState *findSessionByCreateID(const std::string &create_id);
sessionState *addSession(const std::string &uri, const std::string &handle = LLStringUtil::null);
void setSessionHandle(sessionState *session, const std::string &handle = LLStringUtil::null);
void setSessionURI(sessionState *session, const std::string &uri);
void deleteSession(sessionState *session);
void deleteAllSessions(void);
void verifySessionState(void);
void joinedAudioSession(sessionState *session);
void leftAudioSession(sessionState *session);
// This is called in several places where the session _may_ need to be deleted.
// It contains logic for whether to delete the session or keep it around.
void reapSession(sessionState *session);
// Returns true if the session seems to indicate we've moved to a region on a different voice server
bool sessionNeedsRelog(sessionState *session);
//////////////////////////////////////
// buddy list stuff, needed for SLIM later
struct buddyListEntry
{
buddyListEntry(const std::string &uri);
std::string mURI;
std::string mDisplayName;
LLUUID mUUID;
bool mOnlineSL;
bool mOnlineSLim;
bool mCanSeeMeOnline;
bool mHasBlockListEntry;
bool mHasAutoAcceptListEntry;
bool mNameResolved;
bool mInSLFriends;
bool mInVivoxBuddies;
bool mNeedsNameUpdate;
};
typedef std::map<std::string, buddyListEntry*> buddyListMap;
// This should be called when parsing a buddy list entry sent by SLVoice.
void processBuddyListEntry(const std::string &uri, const std::string &displayName);
buddyListEntry *addBuddy(const std::string &uri);
buddyListEntry *addBuddy(const std::string &uri, const std::string &displayName);
buddyListEntry *findBuddy(const std::string &uri);
buddyListEntry *findBuddy(const LLUUID &id);
buddyListEntry *findBuddyByDisplayName(const std::string &name);
void deleteBuddy(const std::string &uri);
void deleteAllBuddies(void);
void deleteAllBlockRules(void);
void addBlockRule(const std::string &blockMask, const std::string &presenceOnly);
void deleteAllAutoAcceptRules(void);
void addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy);
void accountListBlockRulesResponse(int statusCode, const std::string &statusString);
void accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString);
/////////////////////////////
// session control messages
void accountListBlockRulesSendMessage();
void accountListAutoAcceptRulesSendMessage();
void sessionGroupCreateSendMessage();
void sessionCreateSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
void sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio = true, bool startText = false);
void sessionMediaConnectSendMessage(sessionState *session); // just joins the audio session
void sessionTextConnectSendMessage(sessionState *session); // just joins the text session
void sessionTerminateSendMessage(sessionState *session);
void sessionGroupTerminateSendMessage(sessionState *session);
void sessionMediaDisconnectSendMessage(sessionState *session);
void sessionTextDisconnectSendMessage(sessionState *session);
// Pokes the state machine to leave the audio session next time around.
void sessionTerminate();
// Pokes the state machine to shut down the connector and restart it.
void requestRelog();
// Does the actual work to get out of the audio session
void leaveAudioSession();
// notifies the voice client that we've received parcel voice info
bool parcelVoiceInfoReceived(state requesting_state);
friend class LLVivoxVoiceClientCapResponder;
void lookupName(const LLUUID &id);
void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name);
void avatarNameResolved(const LLUUID &id, const std::string &name);
/////////////////////////////
// Voice fonts
void addVoiceFont(const S32 id,
const std::string &name,
const std::string &description,
const LLDate &expiration_date,
bool has_expired,
const S32 font_type,
const S32 font_status,
const bool template_font = false);
void accountGetSessionFontsResponse(int statusCode, const std::string &statusString);
void accountGetTemplateFontsResponse(int statusCode, const std::string &statusString);
private:
LLVoiceVersionInfo mVoiceVersion;
/// Clean up objects created during a voice session.
void cleanUp();
state mState;
bool mSessionTerminateRequested;
bool mRelogRequested;
// Number of times (in a row) "stateJoiningSession" case for spatial channel is reached in stateMachine().
// The larger it is the greater is possibility there is a problem with connection to voice server.
// Introduced while fixing EXT-4313.
int mSpatialJoiningNum;
void setState(state inState);
state getState(void) { return mState; };
std::string state2string(state inState);
void stateMachine();
static void idle(void *user_data);
LLHost mDaemonHost;
LLSocket::ptr_t mSocket;
bool mConnected;
LLPumpIO *mPump;
friend class LLVivoxProtocolParser;
std::string mAccountName;
std::string mAccountPassword;
std::string mAccountDisplayName;
bool mTuningMode;
float mTuningEnergy;
std::string mTuningAudioFile;
int mTuningMicVolume;
bool mTuningMicVolumeDirty;
int mTuningSpeakerVolume;
bool mTuningSpeakerVolumeDirty;
state mTuningExitState; // state to return to when we leave tuning mode.
std::string mSpatialSessionURI;
std::string mSpatialSessionCredentials;
std::string mMainSessionGroupHandle; // handle of the "main" session group.
std::string mChannelName; // Name of the channel to be looked up
bool mAreaVoiceDisabled;
sessionState *mAudioSession; // Session state for the current audio session
bool mAudioSessionChanged; // set to true when the above pointer gets changed, so observers can be notified.
sessionState *mNextAudioSession; // Session state for the audio session we're trying to join
// std::string mSessionURI; // URI of the session we're in.
// std::string mSessionHandle; // returned by ?
S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings
std::string mCurrentRegionName; // Used to detect parcel boundary crossings
std::string mConnectorHandle; // returned by "Create Connector" message
std::string mAccountHandle; // returned by login message
int mNumberOfAliases;
U32 mCommandCookie;
std::string mVoiceAccountServerURI;
std::string mVoiceSIPURIHostName;
int mLoginRetryCount;
sessionMap mSessionsByHandle; // Active sessions, indexed by session handle. Sessions which are being initiated may not be in this map.
sessionSet mSessions; // All sessions, not indexed. This is the canonical session list.
bool mBuddyListMapPopulated;
bool mBlockRulesListReceived;
bool mAutoAcceptRulesListReceived;
buddyListMap mBuddyListMap;
LLVoiceDeviceList mCaptureDevices;
LLVoiceDeviceList mRenderDevices;
std::string mCaptureDevice;
std::string mRenderDevice;
bool mCaptureDeviceDirty;
bool mRenderDeviceDirty;
bool checkParcelChanged(bool update = false);
// This should be called when the code detects we have changed parcels.
// It initiates the call to the server that gets the parcel channel.
bool requestParcelVoiceInfo();
void switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = "");
void joinSession(sessionState *session);
std::string nameFromAvatar(LLVOAvatar *avatar);
std::string nameFromID(const LLUUID &id);
bool IDFromName(const std::string name, LLUUID &uuid);
std::string displayNameFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromAvatar(LLVOAvatar *avatar);
std::string sipURIFromName(std::string &name);
// Returns the name portion of the SIP URI if the string looks vaguely like a SIP URI, or an empty string if not.
std::string nameFromsipURI(const std::string &uri);
bool inSpatialChannel(void);
std::string getAudioSessionURI();
std::string getAudioSessionHandle();
void sendPositionalUpdate(void);
void buildSetCaptureDevice(std::ostringstream &stream);
void buildSetRenderDevice(std::ostringstream &stream);
void clearAllLists();
void checkFriend(const LLUUID& id);
void sendFriendsListUpdates();
// start a text IM session with the specified user
// This will be asynchronous, the session may be established at a future time.
sessionState* startUserIMSession(const LLUUID& uuid);
void sendQueuedTextMessages(sessionState *session);
void enforceTether(void);
bool mSpatialCoordsDirty;
LLVector3d mCameraPosition;
LLVector3d mCameraRequestedPosition;
LLVector3 mCameraVelocity;
LLMatrix3 mCameraRot;
LLVector3d mAvatarPosition;
LLVector3 mAvatarVelocity;
LLMatrix3 mAvatarRot;
bool mMuteMic;
bool mMuteMicDirty;
// Set to true when the friends list is known to have changed.
bool mFriendsListDirty;
enum
{
earLocCamera = 0, // ear at camera
earLocAvatar, // ear at avatar
earLocMixed // ear at avatar location/camera direction
};
S32 mEarLocation;
bool mSpeakerVolumeDirty;
bool mSpeakerMuteDirty;
int mSpeakerVolume;
int mMicVolume;
bool mMicVolumeDirty;
bool mVoiceEnabled;
bool mWriteInProgress;
std::string mWriteString;
size_t mWriteOffset;
LLTimer mUpdateTimer;
BOOL mLipSyncEnabled;
typedef std::set<LLVoiceClientParticipantObserver*> observer_set_t;
observer_set_t mParticipantObservers;
void notifyParticipantObservers();
typedef std::set<LLVoiceClientStatusObserver*> status_observer_set_t;
status_observer_set_t mStatusObservers;
void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status);
typedef std::set<LLFriendObserver*> friend_observer_set_t;
friend_observer_set_t mFriendObservers;
void notifyFriendObservers();
// Voice Fonts
void expireVoiceFonts();
void deleteVoiceFont(const LLUUID& id);
void deleteAllVoiceFonts();
void deleteVoiceFontTemplates();
S32 getVoiceFontIndex(const LLUUID& id) const;
S32 getVoiceFontTemplateIndex(const LLUUID& id) const;
void accountGetSessionFontsSendMessage();
void accountGetTemplateFontsSendMessage();
void sessionSetVoiceFontSendMessage(sessionState *session);
void notifyVoiceFontObservers();
typedef enum e_voice_font_type
{
VOICE_FONT_TYPE_NONE = 0,
VOICE_FONT_TYPE_ROOT = 1,
VOICE_FONT_TYPE_USER = 2,
VOICE_FONT_TYPE_UNKNOWN
} EVoiceFontType;
typedef enum e_voice_font_status
{
VOICE_FONT_STATUS_NONE = 0,
VOICE_FONT_STATUS_FREE = 1,
VOICE_FONT_STATUS_NOT_FREE = 2,
VOICE_FONT_STATUS_UNKNOWN
} EVoiceFontStatus;
struct voiceFontEntry
{
voiceFontEntry(LLUUID& id);
~voiceFontEntry();
LLUUID mID;
S32 mFontIndex;
std::string mName;
LLDate mExpirationDate;
S32 mFontType;
S32 mFontStatus;
bool mIsNew;
LLFrameTimer mExpiryTimer;
LLFrameTimer mExpiryWarningTimer;
};
bool mVoiceFontsReceived;
bool mVoiceFontsNew;
bool mVoiceFontListDirty;
voice_effect_list_t mVoiceFontList;
voice_effect_list_t mVoiceFontTemplateList;
typedef std::map<const LLUUID, voiceFontEntry*> voice_font_map_t;
voice_font_map_t mVoiceFontMap;
voice_font_map_t mVoiceFontTemplateMap;
typedef std::set<LLVoiceEffectObserver*> voice_font_observer_set_t;
voice_font_observer_set_t mVoiceFontObservers;
LLFrameTimer mVoiceFontExpiryTimer;
// Audio capture buffer
void captureBufferRecordStartSendMessage();
void captureBufferRecordStopSendMessage();
void captureBufferPlayStartSendMessage(const LLUUID& voice_font_id = LLUUID::null);
void captureBufferPlayStopSendMessage();
bool mCaptureBufferMode; // Disconnected from voice channels while using the capture buffer.
bool mCaptureBufferRecording; // A voice sample is being captured.
bool mCaptureBufferRecorded; // A voice sample is captured in the buffer ready to play.
bool mCaptureBufferPlaying; // A voice sample is being played.
LLTimer mCaptureTimer;
LLUUID mPreviewVoiceFont;
LLUUID mPreviewVoiceFontLast;
S32 mPlayRequestCount;
};
/**
* @class LLVivoxProtocolParser
* @brief This class helps construct new LLIOPipe specializations
* @see LLIOPipe
*
* THOROUGH_DESCRIPTION
*/
class LLVivoxProtocolParser : public LLIOPipe
{
LOG_CLASS(LLVivoxProtocolParser);
public:
LLVivoxProtocolParser();
virtual ~LLVivoxProtocolParser();
protected:
/* @name LLIOPipe virtual implementations
*/
//@{
/**
* @brief Process the data in buffer
*/
virtual EStatus process_impl(
const LLChannelDescriptors& channels,
buffer_ptr_t& buffer,
bool& eos,
LLSD& context,
LLPumpIO* pump);
//@}
std::string mInput;
// Expat control members
XML_Parser parser;
int responseDepth;
bool ignoringTags;
bool isEvent;
int ignoreDepth;
// Members for processing responses. The values are transient and only valid within a call to processResponse().
bool squelchDebugOutput;
int returnCode;
int statusCode;
std::string statusString;
std::string requestId;
std::string actionString;
std::string connectorHandle;
std::string versionID;
std::string accountHandle;
std::string sessionHandle;
std::string sessionGroupHandle;
std::string alias;
std::string applicationString;
// Members for processing events. The values are transient and only valid within a call to processResponse().
std::string eventTypeString;
int state;
std::string uriString;
bool isChannel;
bool incoming;
bool enabled;
std::string nameString;
std::string audioMediaString;
std::string deviceString;
std::string displayNameString;
int participantType;
bool isLocallyMuted;
bool isModeratorMuted;
bool isSpeaking;
int volume;
F32 energy;
std::string messageHeader;
std::string messageBody;
std::string notificationType;
bool hasText;
bool hasAudio;
bool hasVideo;
bool terminated;
std::string blockMask;
std::string presenceOnly;
std::string autoAcceptMask;
std::string autoAddAsBuddy;
int numberOfAliases;
std::string subscriptionHandle;
std::string subscriptionType;
S32 id;
std::string descriptionString;
LLDate expirationDate;
bool hasExpired;
S32 fontType;
S32 fontStatus;
std::string mediaCompletionType;
// Members for processing text between tags
std::string textBuffer;
bool accumulateText;
void reset();
void processResponse(std::string tag);
static void XMLCALL ExpatStartTag(void *data, const char *el, const char **attr);
static void XMLCALL ExpatEndTag(void *data, const char *el);
static void XMLCALL ExpatCharHandler(void *data, const XML_Char *s, int len);
void StartTag(const char *tag, const char **attr);
void EndTag(const char *tag);
void CharData(const char *buffer, int length);
LLDate expiryTimeStampToLLDate(const std::string& vivox_ts);
};
#endif //LL_VIVOX_VOICE_CLIENT_H