Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
863 lines
25 KiB
C++
863 lines
25 KiB
C++
/**
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* @file LLFloaterSculptPreview.cpp
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* @brief LLFloaterSculptPreview class implementation
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "floatersculptpreview.h"
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#include "llimagebmp.h"
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#include "llimagetga.h"
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#include "llimagejpeg.h"
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#include "llimagepng.h"
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#include "llagent.h"
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#include "llbutton.h"
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#include "llcombobox.h"
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#include "lldrawable.h"
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#include "lldrawpoolavatar.h"
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#include "llrender.h"
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#include "llface.h"
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#include "llfocusmgr.h"
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#include "lltextbox.h"
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#include "lltoolmgr.h"
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#include "llui.h"
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#include "llviewercamera.h"
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#include "llviewerwindow.h"
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#include "llvoavatar.h"
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#include "pipeline.h"
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#include "lluictrlfactory.h"
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#include "llviewertexturelist.h"
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#include "llstring.h"
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#include "llviewercontrol.h"
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//static
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S32 LLFloaterSculptPreview::sUploadAmount = 10;
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const S32 PREVIEW_BORDER_WIDTH = 2;
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const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
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const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
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const S32 PREF_BUTTON_HEIGHT = 0;
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const S32 PREVIEW_TEXTURE_HEIGHT = 512;
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//-----------------------------------------------------------------------------
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// LLFloaterSculptPreview()
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//-----------------------------------------------------------------------------
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LLFloaterSculptPreview::LLFloaterSculptPreview(LLImageRaw* src) :
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//LLFloaterNameDesc(filename),
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mAvatarPreview(NULL),
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mSculptedPreview(NULL)
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{
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mLastMouseX = 0;
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mLastMouseY = 0;
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mImagep = NULL ;
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mRawImagep = src;
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}
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LLFloaterSculptPreview* LLFloaterSculptPreview::show(LLImageRaw* src)
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{
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LLFloaterSculptPreview* floaterp = new LLFloaterSculptPreview(src);
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llinfos << (floaterp->mRawImagep.notNull() ? "has raw image" : "no raw image") << llendl;
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//floaterp->loadImage(src);
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// Builds and adds to gFloaterView
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LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_sculpt_preview.xml");
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gFloaterView->addChild(floaterp);
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floaterp->open(); /*Flawfinder: ignore*/
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gFloaterView->adjustToFitScreen(floaterp, FALSE);
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llinfos << "build and adjusted" << llendl;
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return floaterp;
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}
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//-----------------------------------------------------------------------------
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// postBuild()
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//-----------------------------------------------------------------------------
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BOOL LLFloaterSculptPreview::postBuild()
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{
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childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
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LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
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if (iface)
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{
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iface->selectFirstItem();
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}
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childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this);
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mPreviewRect.set(PREVIEW_HPAD,
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PREVIEW_TEXTURE_HEIGHT,
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getRect().getWidth() - PREVIEW_HPAD,
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PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
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childHide("bad_image_text");
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if (mRawImagep.notNull() && gAgent.getRegion() != NULL)
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{
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mAvatarPreview = new LLPreviewAvatar(256, 256);
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mAvatarPreview->setPreviewTarget("mPelvis", "mUpperBodyMesh0", mRawImagep, 2.f, FALSE);
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mSculptedPreview = new LLPreviewSculpted(256, 256);
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mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f);
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if (mRawImagep->getWidth() * mRawImagep->getHeight () <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
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childEnable("lossless_check");
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childSetValue("temp_check",FALSE);
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}
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else
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{
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mAvatarPreview = NULL;
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mSculptedPreview = NULL;
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childShow("bad_image_text");
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childDisable("clothing_type_combo");
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childDisable("ok_btn");
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}
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// LLFloaterSculptPreview()
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//-----------------------------------------------------------------------------
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LLFloaterSculptPreview::~LLFloaterSculptPreview()
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{
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clearAllPreviewTextures();
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mRawImagep = NULL;
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mAvatarPreview = NULL;
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mSculptedPreview = NULL;
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mImagep = NULL ;
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}
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//static
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//-----------------------------------------------------------------------------
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// onPreviewTypeCommit()
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//-----------------------------------------------------------------------------
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void LLFloaterSculptPreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata)
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{
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LLFloaterSculptPreview *fp =(LLFloaterSculptPreview *)userdata;
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if (!fp->mAvatarPreview || !fp->mSculptedPreview)
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{
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return;
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}
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S32 which_mode = 0;
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LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo");
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if (iface)
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{
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which_mode = iface->getFirstSelectedIndex();
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}
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switch(which_mode)
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{
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case 0:
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break;
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case 1:
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fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, FALSE);
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break;
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case 2:
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fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, FALSE);
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break;
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case 3:
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fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, FALSE);
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break;
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case 4:
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fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, FALSE);
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break;
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case 5:
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fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, TRUE);
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break;
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case 6:
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fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, TRUE);
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break;
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case 7:
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fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, TRUE);
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break;
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case 8:
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fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, FALSE);
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break;
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case 9:
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fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f);
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break;
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default:
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break;
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}
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fp->mAvatarPreview->refresh();
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fp->mSculptedPreview->refresh();
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}
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//-----------------------------------------------------------------------------
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// clearAllPreviewTextures()
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//-----------------------------------------------------------------------------
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void LLFloaterSculptPreview::clearAllPreviewTextures()
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{
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if (mAvatarPreview)
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{
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mAvatarPreview->clearPreviewTexture("mHairMesh0");
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mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
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mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
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mAvatarPreview->clearPreviewTexture("mHeadMesh0");
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mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
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mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
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mAvatarPreview->clearPreviewTexture("mSkirtMesh0");
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}
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}
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//-----------------------------------------------------------------------------
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// draw()
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//-----------------------------------------------------------------------------
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void LLFloaterSculptPreview::draw()
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{
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LLFloater::draw();
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LLRect r = getRect();
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if (mRawImagep.notNull())
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{
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LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
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U32 selected = 0;
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if (iface)
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selected = iface->getFirstSelectedIndex();
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if (selected <= 0)
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{
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gl_rect_2d_checkerboard(mPreviewRect);
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LLGLDisable gls_alpha(GL_ALPHA_TEST);
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if(mImagep.notNull())
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{
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gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
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}
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else
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{
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mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), FALSE) ;
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gGL.getTexUnit(0)->bind(mImagep);
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stop_glerror();
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gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
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gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
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if (mAvatarPreview)
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{
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mAvatarPreview->setTexture(mImagep->getTexName());
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mSculptedPreview->setTexture(mImagep->getTexName());
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}
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}
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gGL.color3f(1.f, 1.f, 1.f);
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gGL.begin( LLRender::QUADS );
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{
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gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
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gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
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gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
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gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
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gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
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gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
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}
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gGL.end();
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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stop_glerror();
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}
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else
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{
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if ((mAvatarPreview) && (mSculptedPreview))
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{
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gGL.color3f(1.f, 1.f, 1.f);
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if (selected == 9)
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{
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gGL.getTexUnit(0)->bind(mSculptedPreview);
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}
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else
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{
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gGL.getTexUnit(0)->bind(mAvatarPreview);
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}
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gGL.begin( LLRender::QUADS );
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{
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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gGL.texCoord2f(1.f, 1.f);
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gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
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}
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gGL.end();
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// handleMouseDown()
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//-----------------------------------------------------------------------------
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BOOL LLFloaterSculptPreview::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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if (mPreviewRect.pointInRect(x, y))
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{
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bringToFront( x, y );
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gFocusMgr.setMouseCapture(this);
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gViewerWindow->hideCursor();
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mLastMouseX = x;
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mLastMouseY = y;
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return TRUE;
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}
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return LLFloater::handleMouseDown(x, y, mask);
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}
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//-----------------------------------------------------------------------------
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// handleMouseUp()
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//-----------------------------------------------------------------------------
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BOOL LLFloaterSculptPreview::handleMouseUp(S32 x, S32 y, MASK mask)
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{
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gFocusMgr.setMouseCapture(FALSE);
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gViewerWindow->showCursor();
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return LLFloater::handleMouseUp(x, y, mask);
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}
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//-----------------------------------------------------------------------------
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// handleHover()
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//-----------------------------------------------------------------------------
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BOOL LLFloaterSculptPreview::handleHover(S32 x, S32 y, MASK mask)
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{
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MASK local_mask = mask & ~MASK_ALT;
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if (mAvatarPreview && hasMouseCapture())
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{
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if (local_mask == MASK_PAN)
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{
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// pan here
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LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
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if (iface && iface->getFirstSelectedIndex() <= 0)
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{
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mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(),
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(F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight());
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}
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else
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{
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mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
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mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
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}
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}
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else if (local_mask == MASK_ORBIT)
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{
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F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
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F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
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mAvatarPreview->rotate(yaw_radians, pitch_radians);
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mSculptedPreview->rotate(yaw_radians, pitch_radians);
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}
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else
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{
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LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
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if (iface && iface->getFirstSelectedIndex() <= 0)
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{
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F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f;
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mPreviewImageRect.stretch(zoom_amt);
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}
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else
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{
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F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
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F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
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mAvatarPreview->rotate(yaw_radians, 0.f);
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mAvatarPreview->zoom(zoom_amt);
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mSculptedPreview->rotate(yaw_radians, 0.f);
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mSculptedPreview->zoom(zoom_amt);
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}
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}
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LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
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if (iface && iface->getFirstSelectedIndex() <= 0)
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{
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if (mPreviewImageRect.getWidth() > 1.f)
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{
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mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f);
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}
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else if (mPreviewImageRect.getWidth() < 0.1f)
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{
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mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f);
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}
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if (mPreviewImageRect.getHeight() > 1.f)
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{
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mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f);
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}
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else if (mPreviewImageRect.getHeight() < 0.1f)
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{
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mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f);
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}
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if (mPreviewImageRect.mLeft < 0.f)
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{
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mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f);
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}
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else if (mPreviewImageRect.mRight > 1.f)
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{
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mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f);
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}
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if (mPreviewImageRect.mBottom < 0.f)
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{
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mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom);
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}
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else if (mPreviewImageRect.mTop > 1.f)
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{
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mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop);
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}
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}
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else
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{
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mAvatarPreview->refresh();
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mSculptedPreview->refresh();
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}
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LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY);
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}
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if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview)
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{
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return LLFloater::handleHover(x, y, mask);
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}
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else if (local_mask == MASK_ORBIT)
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{
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gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
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}
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else if (local_mask == MASK_PAN)
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{
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gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
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}
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else
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{
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gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
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}
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return TRUE;
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}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleScrollWheel()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterSculptPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
|
|
{
|
|
if (mPreviewRect.pointInRect(x, y) && mAvatarPreview)
|
|
{
|
|
mAvatarPreview->zoom((F32)clicks * -0.2f);
|
|
mAvatarPreview->refresh();
|
|
|
|
mSculptedPreview->zoom((F32)clicks * -0.2f);
|
|
mSculptedPreview->refresh();
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onMouseCaptureLost()
|
|
//-----------------------------------------------------------------------------
|
|
// static
|
|
void LLFloaterSculptPreview::onMouseCaptureLostImagePreview(LLMouseHandler* handler)
|
|
{
|
|
gViewerWindow->showCursor();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLPreviewAvatar
|
|
//-----------------------------------------------------------------------------
|
|
LLPreviewAvatar::LLPreviewAvatar(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
|
{
|
|
mNeedsUpdate = TRUE;
|
|
mTargetJoint = NULL;
|
|
mTargetMesh = NULL;
|
|
mCameraDistance = 0.f;
|
|
mCameraYaw = 0.f;
|
|
mCameraPitch = 0.f;
|
|
mCameraZoom = 1.f;
|
|
|
|
mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion());
|
|
mDummyAvatar->createDrawable(&gPipeline);
|
|
mDummyAvatar->mIsDummy = TRUE;
|
|
mDummyAvatar->mSpecialRenderMode = 2;
|
|
mDummyAvatar->setPositionAgent(LLVector3::zero);
|
|
mDummyAvatar->slamPosition();
|
|
mDummyAvatar->updateJointLODs();
|
|
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
|
|
// gPipeline.markVisible(mDummyAvatar->mDrawable, *LLViewerCamera::getInstance());
|
|
|
|
mTextureName = 0;
|
|
}
|
|
|
|
|
|
LLPreviewAvatar::~LLPreviewAvatar()
|
|
{
|
|
mDummyAvatar->markDead();
|
|
}
|
|
|
|
|
|
void LLPreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male)
|
|
{
|
|
mTargetJoint = mDummyAvatar->mRoot.findJoint(joint_name);
|
|
// clear out existing test mesh
|
|
if (mTargetMesh)
|
|
{
|
|
mTargetMesh->setTestTexture(0);
|
|
}
|
|
|
|
if (male)
|
|
{
|
|
mDummyAvatar->setVisualParamWeight( "male", 1.f );
|
|
mDummyAvatar->updateVisualParams();
|
|
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
|
|
}
|
|
else
|
|
{
|
|
mDummyAvatar->setVisualParamWeight( "male", 0.f );
|
|
mDummyAvatar->updateVisualParams();
|
|
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
|
|
}
|
|
mDummyAvatar->mRoot.setVisible(FALSE, TRUE);
|
|
|
|
mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
|
|
mTargetMesh->setTestTexture(mTextureName);
|
|
mTargetMesh->setVisible(TRUE, FALSE);
|
|
mCameraDistance = distance;
|
|
mCameraZoom = 1.f;
|
|
mCameraPitch = 0.f;
|
|
mCameraYaw = 0.f;
|
|
mCameraOffset.clearVec();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// clearPreviewTexture()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
|
|
{
|
|
if (mDummyAvatar)
|
|
{
|
|
LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
|
|
// clear out existing test mesh
|
|
if (mesh)
|
|
{
|
|
mesh->setTestTexture(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// update()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLPreviewAvatar::render()
|
|
{
|
|
mNeedsUpdate = FALSE;
|
|
LLVOAvatar* avatarp = mDummyAvatar;
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
gGL.pushMatrix();
|
|
glLoadIdentity();
|
|
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
gGL.pushMatrix();
|
|
glLoadIdentity();
|
|
|
|
LLGLSUIDefault def;
|
|
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
|
|
|
|
gl_rect_2d_simple( mFullWidth, mFullHeight );
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
gGL.popMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
gGL.popMatrix();
|
|
|
|
gGL.flush();
|
|
LLVector3 target_pos = mTargetJoint->getWorldPosition();
|
|
|
|
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
|
|
LLQuaternion(mCameraYaw, LLVector3::z_axis);
|
|
|
|
LLQuaternion av_rot = avatarp->mPelvisp->getWorldRotation() * camera_rot;
|
|
LLViewerCamera::getInstance()->setOriginAndLookAt(
|
|
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
|
|
LLVector3::z_axis, // up
|
|
target_pos + (mCameraOffset * av_rot) ); // point of interest
|
|
|
|
stop_glerror();
|
|
|
|
LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / mFullHeight);
|
|
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
|
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
|
|
|
|
LLVertexBuffer::unbind();
|
|
avatarp->updateLOD();
|
|
|
|
|
|
if (avatarp->mDrawable.notNull())
|
|
{
|
|
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
|
|
// make sure alpha=0 shows avatar material color
|
|
LLGLDisable no_blend(GL_BLEND);
|
|
|
|
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
|
|
|
|
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
|
|
}
|
|
|
|
gGL.color4f(1,1,1,1);
|
|
return TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// refresh()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewAvatar::refresh()
|
|
{
|
|
mNeedsUpdate = TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// rotate()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewAvatar::rotate(F32 yaw_radians, F32 pitch_radians)
|
|
{
|
|
mCameraYaw = mCameraYaw + yaw_radians;
|
|
|
|
mCameraPitch = llclamp(mCameraPitch + pitch_radians, -0.95f * F_PI_BY_TWO, 0.95f * F_PI_BY_TWO);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// zoom()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewAvatar::zoom(F32 zoom_amt)
|
|
{
|
|
mCameraZoom = llclamp(mCameraZoom + zoom_amt, 0.5f, 20.f);
|
|
}
|
|
|
|
void LLPreviewAvatar::pan(F32 right, F32 up)
|
|
{
|
|
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
|
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLPreviewSculpted
|
|
//-----------------------------------------------------------------------------
|
|
|
|
LLPreviewSculpted::LLPreviewSculpted(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
|
{
|
|
mNeedsUpdate = TRUE;
|
|
mCameraDistance = 0.f;
|
|
mCameraYaw = 0.f;
|
|
mCameraPitch = 0.f;
|
|
mCameraZoom = 1.f;
|
|
mTextureName = 0;
|
|
|
|
LLVolumeParams volume_params;
|
|
volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE);
|
|
volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_SPHERE);
|
|
|
|
F32 const HIGHEST_LOD = 4.0f;
|
|
mVolume = new LLVolume(volume_params, HIGHEST_LOD);
|
|
}
|
|
|
|
|
|
LLPreviewSculpted::~LLPreviewSculpted()
|
|
{
|
|
}
|
|
|
|
|
|
void LLPreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
|
|
{
|
|
mCameraDistance = distance;
|
|
mCameraZoom = 1.f;
|
|
mCameraPitch = 0.f;
|
|
mCameraYaw = 0.f;
|
|
mCameraOffset.clearVec();
|
|
|
|
if (imagep)
|
|
{
|
|
mVolume->sculpt(imagep->getWidth(), imagep->getHeight(), imagep->getComponents(), imagep->getData(), 0);
|
|
}
|
|
|
|
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
|
|
U32 num_indices = vf.mIndices.size();
|
|
U32 num_vertices = vf.mVertices.size();
|
|
|
|
mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0);
|
|
mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE);
|
|
|
|
LLStrider<LLVector3> vertex_strider;
|
|
LLStrider<LLVector3> normal_strider;
|
|
LLStrider<U16> index_strider;
|
|
|
|
mVertexBuffer->getVertexStrider(vertex_strider);
|
|
mVertexBuffer->getNormalStrider(normal_strider);
|
|
mVertexBuffer->getIndexStrider(index_strider);
|
|
|
|
// build vertices and normals
|
|
for (U32 i = 0; (S32)i < num_vertices; i++)
|
|
{
|
|
*(vertex_strider++) = vf.mVertices[i].mPosition;
|
|
LLVector3 normal = vf.mVertices[i].mNormal;
|
|
normal.normalize();
|
|
*(normal_strider++) = normal;
|
|
}
|
|
|
|
// build indices
|
|
for (U16 i = 0; i < num_indices; i++)
|
|
{
|
|
*(index_strider++) = vf.mIndices[i];
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// render()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLPreviewSculpted::render()
|
|
{
|
|
mNeedsUpdate = FALSE;
|
|
|
|
LLGLSUIDefault def;
|
|
LLGLDisable no_blend(GL_BLEND);
|
|
LLGLEnable cull(GL_CULL_FACE);
|
|
LLGLDepthTest depth(GL_TRUE);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
gGL.pushMatrix();
|
|
glLoadIdentity();
|
|
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
gGL.pushMatrix();
|
|
glLoadIdentity();
|
|
|
|
gGL.color4f(1.f, 1.f, 1.f, 1.f);
|
|
|
|
gl_rect_2d_simple( mFullWidth, mFullHeight );
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
gGL.popMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
gGL.popMatrix();
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
LLVector3 target_pos(0, 0, 0);
|
|
|
|
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
|
|
LLQuaternion(mCameraYaw, LLVector3::z_axis);
|
|
|
|
LLQuaternion av_rot = camera_rot;
|
|
LLViewerCamera::getInstance()->setOriginAndLookAt(
|
|
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
|
|
LLVector3::z_axis, // up
|
|
target_pos + (mCameraOffset * av_rot) ); // point of interest
|
|
|
|
stop_glerror();
|
|
|
|
LLViewerCamera::getInstance()->setAspect((F32) mFullWidth / mFullHeight);
|
|
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
|
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
|
|
|
|
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
|
|
U32 num_indices = vf.mIndices.size();
|
|
|
|
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
|
|
|
|
gPipeline.enableLightsAvatar();
|
|
gGL.pushMatrix();
|
|
const F32 SCALE = 1.25f;
|
|
gGL.scalef(SCALE, SCALE, SCALE);
|
|
const F32 BRIGHTNESS = 0.9f;
|
|
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
|
|
mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
|
|
|
|
gGL.popMatrix();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// refresh()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewSculpted::refresh()
|
|
{
|
|
mNeedsUpdate = TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// rotate()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewSculpted::rotate(F32 yaw_radians, F32 pitch_radians)
|
|
{
|
|
mCameraYaw = mCameraYaw + yaw_radians;
|
|
|
|
mCameraPitch = llclamp(mCameraPitch + pitch_radians, -0.95f * F_PI_BY_TWO, 0.95f * F_PI_BY_TWO);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// zoom()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewSculpted::zoom(F32 zoom_amt)
|
|
{
|
|
mCameraZoom = llclamp(mCameraZoom + zoom_amt, 0.5f, 20.f);
|
|
}
|
|
|
|
void LLPreviewSculpted::pan(F32 right, F32 up)
|
|
{
|
|
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
|
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
|
}
|