Files
SingularityViewer/indra/newview/llnameui.h
Liru Færs c6089637e7 On second thought, clicking a name editor should open up the profile, too
The initial thinking behind this decision was that people may want to
select, if they do, they can right click for this very rare use case.
2019-10-10 12:37:47 -04:00

87 lines
3.0 KiB
C++

/**
* @file llnameui.h
* @brief display and refresh a name from the name cache
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc. 2019, Liru Færs
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#pragma once
#include <set>
#include "lfidbearer.h"
struct LLNameUI : public LFIDBearer
{
LLNameUI(const std::string& loading = LLStringUtil::null, bool rlv_sensitive = false, const LLUUID& id = LLUUID::null, bool is_group = false);
virtual ~LLNameUI()
{
if (mIsGroup)
sInstances.erase(this);
else
mConnection.disconnect();
}
LLUUID getStringUUIDSelectedItem() const override final { return mNameID; }
uuid_vec_t getSelectedIDs() const override final { return { mNameID }; }
S32 getNumSelected() const override final { return 1; }
void setNameID(const LLUUID& name_id, bool is_group);
void setNameText(); // Sets the name to whatever the name cache has at the moment
void refresh(const LLUUID& id, const std::string& full_name, bool is_group);
static void refreshAll(const LLUUID& id, const std::string& full_name, bool is_group);
void setShowCompleteName(bool show) { mShowCompleteName = show; }
void showProfile();
virtual void displayAsLink(bool link) = 0; // Override to make the name display as a link
virtual void setText(const std::string& text) = 0;
// Take either UUID or a map of "id" to UUID and "group" to boolean
virtual void setValue(const LLSD& value)
{
if (value.has("id"))
setNameID(value["id"].asUUID(), value["group"].asBoolean());
else
setNameID(value.asUUID(), mIsGroup);
}
// Return agent UUIDs
virtual LLSD getValue() const { return LLSD(mNameID); }
private:
static std::set<LLNameUI*> sInstances;
boost::signals2::connection mConnection;
bool mShowCompleteName = false;
protected:
LLUUID mNameID;
bool mRLVSensitive; // Whether or not we're doing RLV filtering
bool mIsGroup;
bool mAllowInteract;
std::string mInitialValue;
};