Files
SingularityViewer/indra/newview/llworldmap.h
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

255 lines
7.0 KiB
C++

/**
* @file llworldmap.h
* @brief Underlying data storage for the map of the entire world.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLWORLDMAP_H
#define LL_LLWORLDMAP_H
#include <map>
#include <string>
#include <vector>
#include "v3math.h"
#include "v3dmath.h"
#include "llframetimer.h"
#include "llmapimagetype.h"
#include "llworldmipmap.h"
#include "lluuid.h"
#include "llmemory.h"
#include "llviewertexture.h"
#include "lleventinfo.h"
#include "v3color.h"
class LLMessageSystem;
class LLItemInfo
{
public:
LLItemInfo(F32 global_x, F32 global_y, const std::string& name, LLUUID id, S32 extra = 0, S32 extra2 = 0);
std::string mName;
std::string mToolTip;
LLVector3d mPosGlobal;
LLUUID mID;
BOOL mSelected;
S32 mExtra;
S32 mExtra2;
U64 mRegionHandle;
};
#define MAP_SIM_IMAGE_TYPES 3
// 0 - Prim
// 1 - Terrain Only
// 2 - Overlay: Land For Sale
class LLSimInfo
{
public:
LLSimInfo();
LLVector3d getGlobalPos(LLVector3 local_pos) const;
// Get the world coordinates of the SW corner of that region
LLVector3d getGlobalOrigin() const;
public:
U64 mHandle;
std::string mName;
F64 mAgentsUpdateTime;
BOOL mShowAgentLocations; // are agents visible?
U8 mAccess;
U32 mRegionFlags;
F32 mWaterHeight;
F32 mAlpha;
// Image ID for the current overlay mode.
LLUUID mMapImageID[MAP_SIM_IMAGE_TYPES];
// Hold a reference to the currently displayed image.
LLPointer<LLViewerFetchedTexture> mCurrentImage;
LLPointer<LLViewerFetchedTexture> mOverlayImage;
};
#define MAP_BLOCK_RES 256
struct LLWorldMapLayer
{
BOOL LayerDefined;
LLPointer<LLViewerTexture> LayerImage;
LLUUID LayerImageID;
LLRect LayerExtents;
LLWorldMapLayer() : LayerDefined(FALSE) { }
};
class LLWorldMap : public LLSingleton<LLWorldMap>
{
public:
typedef void(*url_callback_t)(U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport);
LLWorldMap();
~LLWorldMap();
// clears the list
void reset();
// clear the visible items
void eraseItems();
// Removes references to cached images
void clearImageRefs();
// Clears the flags indicating that we've received sim infos
// Causes a re-request of the sim info without erasing extisting info
void clearSimFlags();
// Drops the priority of the images being fetched
void dropImagePriorities();
// Returns simulator information, or NULL if out of range
LLSimInfo* simInfoFromHandle(const U64 handle);
// Returns simulator information, or NULL if out of range
LLSimInfo* simInfoFromPosGlobal(const LLVector3d& pos_global);
// Returns simulator information for named sim, or NULL if non-existent
LLSimInfo* simInfoFromName(const std::string& sim_name);
// Gets simulator name for a global position, returns true if it was found
bool simNameFromPosGlobal(const LLVector3d& pos_global, std::string& outSimName );
// Sets the current layer
void setCurrentLayer(S32 layer, bool request_layer = false);
void sendMapLayerRequest();
void sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent = false);
void sendNamedRegionRequest(std::string region_name);
void sendNamedRegionRequest(std::string region_name,
url_callback_t callback,
const std::string& callback_url,
bool teleport);
void sendHandleRegionRequest(U64 region_handle,
url_callback_t callback,
const std::string& callback_url,
bool teleport);
void sendItemRequest(U32 type, U64 handle = 0);
static void processMapLayerReply(LLMessageSystem*, void**);
static void processMapBlockReply(LLMessageSystem*, void**);
static void processMapItemReply(LLMessageSystem*, void**);
static void gotMapServerURL(bool flag) { sGotMapURL = flag; }
static bool useWebMapTiles();
static LLPointer<LLViewerFetchedTexture> loadObjectsTile(U32 grid_x, U32 grid_y);
void dump();
// Extend the bounding box of the list of simulators. Returns true
// if the extents changed.
BOOL extendAABB(U32 x_min, U32 y_min, U32 x_max, U32 y_max);
// build coverage maps for telehub region visualization
void updateTelehubCoverage();
BOOL coveredByTelehub(LLSimInfo* infop);
// Bounds of the world, in meters
U32 getWorldWidth() const;
U32 getWorldHeight() const;
// World Mipmap delegation: currently used when drawing the mipmap
void equalizeBoostLevels();
LLPointer<LLViewerFetchedTexture> getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load = true) { return mWorldMipmap.getObjectsTile(grid_x, grid_y, level, load); }
private:
bool clearItems(bool force = false); // Clears the item lists
public:
// Map from region-handle to simulator info
typedef std::map<U64, LLSimInfo*> sim_info_map_t;
sim_info_map_t mSimInfoMap;
BOOL mIsTrackingUnknownLocation, mInvalidLocation, mIsTrackingDoubleClick, mIsTrackingCommit;
LLVector3d mUnknownLocation;
bool mRequestLandForSale;
typedef std::vector<LLItemInfo> item_info_list_t;
item_info_list_t mTelehubs;
item_info_list_t mInfohubs;
item_info_list_t mPGEvents;
item_info_list_t mMatureEvents;
item_info_list_t mAdultEvents;
item_info_list_t mLandForSale;
item_info_list_t mLandForSaleAdult;
std::map<U64,S32> mNumAgents;
typedef std::map<U64, item_info_list_t> agent_list_map_t;
agent_list_map_t mAgentLocationsMap;
std::vector<LLWorldMapLayer> mMapLayers[MAP_SIM_IMAGE_TYPES];
BOOL mMapLoaded[MAP_SIM_IMAGE_TYPES];
BOOL * mMapBlockLoaded[MAP_SIM_IMAGE_TYPES];
S32 mCurrentMap;
// AABB of the list of simulators
U32 mMinX;
U32 mMaxX;
U32 mMinY;
U32 mMaxY;
U8* mNeighborMap;
U8* mTelehubCoverageMap;
S32 mNeighborMapWidth;
S32 mNeighborMapHeight;
private:
LLWorldMipmap mWorldMipmap;
LLTimer mRequestTimer;
// search for named region for url processing
std::string mSLURLRegionName;
U64 mSLURLRegionHandle;
std::string mSLURL;
url_callback_t mSLURLCallback;
bool mSLURLTeleport;
static bool sGotMapURL;
};
#endif