Files
SingularityViewer/indra/newview/llvoavatar.h
Shyotl 8b12d794c5 Added physics saved settings.
Emerald physics demoted to legacy. Only enabled on av's that fail to send physics paramaters, or AvatarPhysics is completely disabled.
Params reset when AvatarPhysics is toggled off. (Bugfix for LL's code)
2011-04-28 22:47:48 -05:00

924 lines
34 KiB
C++

/**
* @file llvoavatar.h
* @brief Declaration of LLVOAvatar class which is a derivation fo
* LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVOAVATAR_H
#define LL_LLVOAVATAR_H
#include <map>
#include <deque>
#include <string>
#include <vector>
#include "imageids.h" // IMG_INVISIBLE
#include "llchat.h"
#include "lldrawpoolalpha.h"
#include "llviewerobject.h"
#include "llcharacter.h"
#include "llviewerjointmesh.h"
#include "llviewerjointattachment.h"
#include "llrendertarget.h"
#include "llwearable.h"
#include "llvoavatardefines.h"
#include "emeraldboobutils.h"
#include "llavatarname.h"
extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
extern const LLUUID ANIM_AGENT_PHYSICS_MOTION;
extern const LLUUID ANIM_AGENT_EDITING;
extern const LLUUID ANIM_AGENT_EYE;
extern const LLUUID ANIM_AGENT_FLY_ADJUST;
extern const LLUUID ANIM_AGENT_HAND_MOTION;
extern const LLUUID ANIM_AGENT_HEAD_ROT;
extern const LLUUID ANIM_AGENT_PELVIS_FIX;
extern const LLUUID ANIM_AGENT_TARGET;
extern const LLUUID ANIM_AGENT_WALK_ADJUST;
class LLTexLayerSet;
class LLVoiceVisualizer;
class LLHUDText;
class LLHUDEffectSpiral;
class LLTexGlobalColor;
class LLVOAvatarBoneInfo;
class LLVOAvatarSkeletonInfo;
class LLVOAvatarXmlInfo;
//------------------------------------------------------------------------
// LLVOAvatar
//------------------------------------------------------------------------
class LLVOAvatar :
public LLViewerObject,
public LLCharacter
{
protected:
virtual ~LLVOAvatar();
public:
LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
/*virtual*/ void markDead();
void startDefaultMotions();
static void updateImpostors();
// <edit>
void getClientInfo(std::string& clientTag, LLColor4& tagColor, BOOL useComment=FALSE);
std::string extraMetadata;
// </edit>
// EmeraldBoobUtils
bool mSupportsPhysics; //Client supports v2 wearable physics. Disable emerald physics.
//--------------------------------------------------------------------
// LLViewerObject interface
//--------------------------------------------------------------------
public:
virtual void updateGL();
static void initClass(); // Initialize data that's only init'd once per class.
static void cleanupClass(); // Cleanup data that's only init'd once per class.
static BOOL parseSkeletonFile(const std::string& filename);
virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
void idleUpdateVoiceVisualizer(bool voice_enabled);
void idleUpdateMisc(bool detailed_update);
void idleUpdateAppearanceAnimation();
void idleUpdateLipSync(bool voice_enabled);
void idleUpdateLoadingEffect();
void idleUpdateWindEffect();
void idleUpdateBoobEffect();
void idleUpdateNameTag(const LLVector3& root_pos_last);
void clearNameTag();
static void invalidateNameTag(const LLUUID& agent_id);
// force all name tags to rebuild, useful when display names turned on/off
static void invalidateNameTags();
void idleUpdateRenderCost();
void idleUpdateTractorBeam();
void idleUpdateBelowWater();
public:
virtual BOOL updateLOD();
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
// Graphical stuff for objects - maybe broken out into render class later?
U32 renderFootShadows();
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255));
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
);
/*virtual*/ void updateTextures();
// If setting a baked texture, need to request it from a non-local sim.
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid);
/*virtual*/ void onShift(const LLVector3& shift_vector);
virtual U32 getPartitionType() const;
void updateVisibility();
void updateAttachmentVisibility(U32 camera_mode);
void clampAttachmentPositions();
S32 getAttachmentCount(); // Warning: order(N) not order(1)
BOOL canAttachMoreObjects() const;
// HUD functions
BOOL hasHUDAttachment() const;
LLBBox getHUDBBox() const;
void rebuildHUD();
/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
BOOL updateJointLODs();
virtual void updateRegion(LLViewerRegion *regionp);
virtual const LLVector3 getRenderPosition() const;
virtual void updateDrawable(BOOL force_damped);
void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax);
void getSpatialExtents(LLVector3& newMin, LLVector3& newMax);
BOOL isImpostor() const;
BOOL needsImpostorUpdate() const;
const LLVector3& getImpostorOffset() const;
const LLVector2& getImpostorDim() const;
void getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const;
void cacheImpostorValues();
void setImpostorDim(const LLVector2& dim);
//--------------------------------------------------------------------
// LLCharacter interface
//--------------------------------------------------------------------
public:
virtual const char *getAnimationPrefix() { return "avatar"; }
virtual LLJoint *getRootJoint() { return &mRoot; }
virtual LLVector3 getCharacterPosition();
virtual LLQuaternion getCharacterRotation();
virtual LLVector3 getCharacterVelocity();
virtual LLVector3 getCharacterAngularVelocity();
virtual F32 getTimeDilation();
virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
virtual BOOL allocateCharacterJoints( U32 num );
virtual LLJoint *getCharacterJoint( U32 num );
virtual void requestStopMotion( LLMotion* motion );
virtual F32 getPixelArea() const;
virtual LLPolyMesh* getHeadMesh();
virtual LLPolyMesh* getUpperBodyMesh();
virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
virtual void updateVisualParams();
LLUUID remapMotionID(const LLUUID& id);
virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
virtual void stopMotionFromSource(const LLUUID& source_id);
virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
virtual LLJoint* findCollisionVolume(U32 volume_id);
virtual S32 getCollisionVolumeID(std::string &name);
virtual void addDebugText(const std::string& text);
virtual const LLUUID& getID();
virtual LLJoint *getJoint( const std::string &name );
//--------------------------------------------------------------------
// Other public functions
//--------------------------------------------------------------------
public:
static void onCustomizeStart();
static void onCustomizeEnd();
LLFrameTimer mIdleTimer;
void undeform();
std::string getIdleTime();
static void dumpTotalLocalTextureByteCount();
protected:
void getLocalTextureByteCount( S32* gl_byte_count );
public:
LLMotion* findMotion(const LLUUID& id);
BOOL isVisible();
BOOL isSelf() const { return mIsSelf; }
BOOL isCulled() const { return mCulled; }
bool isBuilt() const { return mIsBuilt; }
public:
static void cullAvatarsByPixelArea();
void setVisibilityRank(U32 rank);
U32 getVisibilityRank(); // unused
protected:
S32 getUnbakedPixelAreaRank();
public:
void dumpLocalTextures();
const LLUUID& grabLocalTexture(LLVOAvatarDefines::ETextureIndex index);
BOOL canGrabLocalTexture(LLVOAvatarDefines::ETextureIndex index);
BOOL isTextureDefined(U8 te) const;
BOOL isTextureVisible(U8 te) const;
void startAppearanceAnimation(BOOL set_by_user, BOOL play_sound);
void setCompositeUpdatesEnabled(BOOL b);
void addChat(const LLChat& chat);
void clearChat();
void startTyping() { mTyping = TRUE; mTypingTimer.reset(); mIdleTimer.reset();}
void stopTyping() { mTyping = FALSE; }
void setNameFromChat(const std::string &text) { mNameFromChatOverride = mNameFromChatChanged = true; mNameFromChatText = text; }
void clearNameFromChat() { mNameFromChatOverride = false; mNameFromChatChanged = true; mNameFromChatText = ""; }
// Returns "FirstName LastName"
std::string getFullname() const;
BOOL updateCharacter(LLAgent &agent);
void updateHeadOffset();
F32 getPelvisToFoot() const { return mPelvisToFoot; }
public:
BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims);
void processAnimationStateChanges();
protected:
BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
void resetAnimations();
public:
void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
void slamPosition(); // Slam position to transmitted position (for teleport);
// morph targets and such
void processAvatarAppearance( LLMessageSystem* mesgsys );
void onFirstTEMessageReceived();
void updateSexDependentLayerSets( BOOL set_by_user );
void hideSkirt();
virtual BOOL setParent(LLViewerObject* parent);
virtual void addChild(LLViewerObject *childp);
virtual void removeChild(LLViewerObject *childp);
// [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i
LLViewerJointAttachment* getTargetAttachmentPoint(const LLViewerObject* viewer_object) const;
// [/RLVa:KB]
BOOL attachObject(LLViewerObject *viewer_object);
BOOL detachObject(LLViewerObject *viewer_object);
void lazyAttach();
static BOOL detachAttachmentIntoInventory(const LLUUID& item_id);
void sitOnObject(LLViewerObject *sit_object);
void getOffObject();
BOOL isWearingAttachment( const LLUUID& inv_item_id );
// <edit> testzone attachpt
BOOL isWearingUnsupportedAttachment( const LLUUID& inv_item_id );
// </edit>
LLViewerObject* getWornAttachment( const LLUUID& inv_item_id );
// [RLVa:KB] - Checked: 2010-03-14 (RLVa-1.2.0a) | Added: RLVa-1.1.0i
LLViewerJointAttachment* getWornAttachmentPoint(const LLUUID& inv_item_id) const;
// [/RLVa:KB]
const std::string getAttachedPointName(const LLUUID& inv_item_id);
static LLVOAvatar* findAvatarFromAttachment( LLViewerObject* obj );
void updateMeshTextures();
//--------------------------------------------------------------------
// texture compositing (used only by the LLTexLayer series of classes)
//--------------------------------------------------------------------
public:
LLColor4 getGlobalColor( const std::string& color_name );
BOOL isLocalTextureDataAvailable( const LLTexLayerSet* layerset );
BOOL isLocalTextureDataFinal( const LLTexLayerSet* layerset );
LLVOAvatarDefines::ETextureIndex getBakedTE( LLTexLayerSet* layerset );
void updateComposites();
void onGlobalColorChanged( LLTexGlobalColor* global_color, BOOL set_by_user );
//BOOL getLocalTextureRaw( LLVOAvatarDefines::ETextureIndex index, LLImageRaw* image_raw_pp );
BOOL getLocalTextureGL( LLVOAvatarDefines::ETextureIndex index, LLViewerTexture** image_gl_pp );
const LLUUID& getLocalTextureID( LLVOAvatarDefines::ETextureIndex index );
LLGLuint getScratchTexName( LLGLenum format, U32* texture_bytes );
BOOL bindScratchTexture( LLGLenum format );
void invalidateComposite( LLTexLayerSet* layerset, BOOL set_by_user );
void invalidateAll();
void forceBakeAllTextures(bool slam_for_debug = false);
static void processRebakeAvatarTextures(LLMessageSystem* msg, void**);
void setNewBakedTexture( LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid );
void setCachedBakedTexture( LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid );
void releaseUnnecessaryTextures();
void requestLayerSetUploads();
bool hasPendingBakedUploads();
static void onLocalTextureLoaded( BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
static void dumpArchetypeXML( void* );
static void dumpScratchTextureByteCount();
static void dumpBakedStatus();
static void deleteCachedImages(bool clearAll=true);
static void destroyGL();
static void restoreGL();
static void resetImpostors();
static enum EWearableType getTEWearableType(LLVOAvatarDefines::ETextureIndex te );
static LLUUID getDefaultTEImageID(LLVOAvatarDefines::ETextureIndex te );
static void onChangeSelfInvisible(BOOL newvalue);
void setInvisible(BOOL newvalue);
static LLColor4 getDummyColor();
//--------------------------------------------------------------------
// Clothing colors (conventience functions to access visual parameters
//--------------------------------------------------------------------
public:
void setClothesColor( LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL set_by_user );
LLColor4 getClothesColor( LLVOAvatarDefines::ETextureIndex te );
BOOL teToColorParams( LLVOAvatarDefines::ETextureIndex te, const char* param_name[3] );
BOOL isWearingWearableType( EWearableType type );
void wearableUpdated(EWearableType type, BOOL upload_result = TRUE);
//--------------------------------------------------------------------
// texture compositing
//--------------------------------------------------------------------
public:
void setLocTexTE( U8 te, LLViewerTexture* image, BOOL set_by_user );
void setupComposites();
typedef std::map<S32,std::string> lod_mesh_map_t;
typedef std::map<std::string,lod_mesh_map_t> mesh_info_t;
static void getMeshInfo (mesh_info_t* mesh_info);
//--------------------------------------------------------------------
// Handling partially loaded avatars (Ruth)
//--------------------------------------------------------------------
public:
BOOL isFullyLoaded();
//BOOL isReallyFullyLoaded();
BOOL updateIsFullyLoaded();
protected:
bool sendAvatarTexturesRequest();
void updateRuthTimer(bool loading);
private:
BOOL mFullyLoaded;
BOOL mPreviousFullyLoaded;
BOOL mFullyLoadedInitialized;
S32 mFullyLoadedFrameCounter;
LLFrameTimer mFullyLoadedTimer;
LLFrameTimer mRuthTimer;
//--------------------------------------------------------------------
// Collision Volumes
//--------------------------------------------------------------------
public:
S32 mNumCollisionVolumes;
LLViewerJointCollisionVolume* mCollisionVolumes;
//--------------------------------------------------------------------
// cached pointers to well known joints
//--------------------------------------------------------------------
public:
LLViewerJoint* mPelvisp;
LLViewerJoint* mTorsop;
LLViewerJoint* mChestp;
LLViewerJoint* mNeckp;
LLViewerJoint* mHeadp;
LLViewerJoint* mSkullp;
LLViewerJoint* mEyeLeftp;
LLViewerJoint* mEyeRightp;
LLViewerJoint* mHipLeftp;
LLViewerJoint* mHipRightp;
LLViewerJoint* mKneeLeftp;
LLViewerJoint* mKneeRightp;
LLViewerJoint* mAnkleLeftp;
LLViewerJoint* mAnkleRightp;
LLViewerJoint* mFootLeftp;
LLViewerJoint* mFootRightp;
LLViewerJoint* mWristLeftp;
LLViewerJoint* mWristRightp;
//--------------------------------------------------------------------
// impostor state
//--------------------------------------------------------------------
public:
LLRenderTarget mImpostor;
BOOL mNeedsImpostorUpdate;
private:
LLVector3 mImpostorOffset;
LLVector2 mImpostorDim;
BOOL mNeedsAnimUpdate;
LLVector3 mImpostorExtents[2];
LLVector3 mImpostorAngle;
F32 mImpostorDistance;
F32 mImpostorPixelArea;
LLVector3 mLastAnimExtents[2];
//--------------------------------------------------------------------
// Misc Render State
//--------------------------------------------------------------------
public:
BOOL mIsDummy; // For special views
S32 mSpecialRenderMode; // Special lighting
//--------------------------------------------------------------------
// animation state data
//--------------------------------------------------------------------
public:
typedef std::map<LLUUID, S32>::iterator AnimIterator;
std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
typedef AnimationSourceMap::iterator AnimSourceIterator;
AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
//--------------------------------------------------------------------
// Shadowing
//--------------------------------------------------------------------
public:
void updateShadowFaces();
LLDrawable* mShadow;
private:
LLFace* mShadow0Facep;
LLFace* mShadow1Facep;
LLPointer<LLViewerTexture> mShadowImagep;
//--------------------------------------------------------------------
// Keeps track of foot step state for generating sounds
//--------------------------------------------------------------------
public:
void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
LLVector4 mFootPlane;
private:
BOOL mWasOnGroundLeft;
BOOL mWasOnGroundRight;
//--------------------------------------------------------------------
// Pelvis height adjustment members.
//--------------------------------------------------------------------
public:
LLVector3 mBodySize;
S32 mLastSkeletonSerialNum;
private:
F32 mPelvisToFoot;
//--------------------------------------------------------------------
// Display the name, then optionally fade it out
//--------------------------------------------------------------------
public:
LLFrameTimer mChatTimer;
LLPointer<LLHUDText> mNameText;
private:
LLFrameTimer mTimeVisible;
std::deque<LLChat> mChats;
BOOL mTyping;
LLFrameTimer mTypingTimer;
static void on_avatar_name_response(const LLUUID& agent_id, const LLAvatarName& av_name, void *userdata);
//--------------------------------------------------------------------
// wind rippling in clothes
//--------------------------------------------------------------------
public:
LLVector4 mWindVec;
F32 mRipplePhase;
BOOL mBelowWater;
private:
F32 mWindFreq;
LLFrameTimer mRippleTimer;
F32 mRippleTimeLast;
LLVector3 mRippleAccel;
LLVector3 mLastVel;
//--------------------------------------------------------------------
// appearance morphing
//--------------------------------------------------------------------
public:
BOOL mAppearanceAnimating;
private:
LLFrameTimer mAppearanceMorphTimer;
BOOL mAppearanceAnimSetByUser;
F32 mLastAppearanceBlendTime;
//--------------------------------------------------------------------
// boob bounce stuff
//--------------------------------------------------------------------
private:
bool mFirstSetActualBoobGravRan;
//bool mFirstSetActualButtGravRan;
//bool mFirstSetActualFatGravRan;
LLFrameTimer mBoobBounceTimer;
EmeraldAvatarLocalBoobConfig mLocalBoobConfig;
EmeraldBoobState mBoobState;
//EmeraldBoobState mButtState;
//EmeraldBoobState mFatState;
public:
//boob
F32 getActualBoobGrav() { return mLocalBoobConfig.actualBoobGrav; }
void setActualBoobGrav(F32 grav)
{
mLocalBoobConfig.actualBoobGrav = grav;
if(!mFirstSetActualBoobGravRan)
{
mBoobState.boobGrav = grav;
mFirstSetActualBoobGravRan = true;
}
}
//butt
/*F32 getActualButtGrav() { return mLocalBoobConfig.actualButtGrav; }
void setActualButtGrav(F32 grav)
{
mLocalBoobConfig.actualButtGrav = grav;
if(!mFirstSetActualButtGravRan)
{
mButtState.boobGrav = grav;
mFirstSetActualButtGravRan = true;
}
}
//fat
F32 getActualFatGrav() { return mLocalBoobConfig.actualFatGrav; }
void setActualFatGrav(F32 grav)
{
mLocalBoobConfig.actualFatGrav = grav;
if(!mFirstSetActualFatGravRan)
{
mFatState.boobGrav = grav;
mFirstSetActualFatGravRan = true;
}
}
*/
static EmeraldGlobalBoobConfig sBoobConfig;
//--------------------------------------------------------------------
// Attachments
//--------------------------------------------------------------------
public:
// map of attachment points, by ID
typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
attachment_map_t mAttachmentPoints;
std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
// <edit>
std::map<S32, LLUUID> mUnsupportedAttachmentPoints;
// </edit>
protected:
U32 getNumAttachments() const; // O(N), not O(1)
//--------------------------------------------------------------------
// static preferences that are controlled by user settings/menus
//--------------------------------------------------------------------
public:
static S32 sRenderName;
static BOOL sRenderGroupTitles;
static S32 sMaxVisible;
static F32 sRenderDistance; //distance at which avatars will render (affected by control "RenderAvatarMaxVisible")
static BOOL sShowAnimationDebug; // show animation debug info
static BOOL sUseImpostors; //use impostors for far away avatars
static BOOL sShowFootPlane; // show foot collision plane reported by server
static BOOL sVisibleInFirstPerson;
static S32 sNumLODChangesThisFrame;
static S32 sNumVisibleChatBubbles;
static BOOL sDebugInvisible;
static BOOL sShowAttachmentPoints;
static F32 sLODFactor; // user-settable LOD factor
static F32 sPhysicsLODFactor; // user-settable physics LOD factor
static BOOL sJointDebug; // output total number of joints being touched for each avatar
static BOOL sDebugAvatarRotation;
static F32 sAvMorphTime;
static S32 sNumVisibleAvatars; // Number of instances of this class
//--------------------------------------------------------------------
// Miscellaneous public variables.
//--------------------------------------------------------------------
public:
BOOL mInAir;
LLFrameTimer mTimeInAir;
LLVector3 mHeadOffset; // current head position
LLViewerJoint mRoot; // avatar skeleton
BOOL mIsSitting; // sitting state
static bool updateClientTags();
static bool loadClientTags();
std::string mClientTag; //Zwagoth's new client identification system. -HgB
LLColor4 mClientColor; //Zwagoth's new client identification system. -HgB
//--------------------------------------------------------------------
// Private member variables.
//--------------------------------------------------------------------
private:
BOOL mIsSelf; // True if this avatar is for this viewer's agent
LLViewerJoint *mScreenp; // special purpose joint for HUD attachments
BOOL mIsBuilt; // state of deferred character building
F32 mSpeedAccum; // measures speed (for diagnostics mostly).
BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients
// LLFrameTimer mUpdateLODTimer; // controls frequency of LOD change calculations
BOOL mTurning; // controls hysteresis on avatar rotation
F32 mSpeed; // misc. animation repeated state
// Keep track of the material being stepped on
BOOL mStepOnLand;
U8 mStepMaterial;
LLVector3 mStepObjectVelocity;
// Destroy mesh data after being invisible for a while
BOOL mMeshValid;
BOOL mVisible;
LLFrameTimer mMeshInvisibleTime;
// Lip synch morph stuff
bool mLipSyncActive; // we're morphing for lip sync
LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
// Skeleton for skinned avatar
S32 mNumJoints;
LLViewerJoint* mSkeleton;
// Scratch textures used for compositing
static LLMap< LLGLenum, LLGLuint*> sScratchTexNames;
static LLMap< LLGLenum, F32*> sScratchTexLastBindTime;
static S32 sScratchTexBytes;
// Global table of sound ids per material, and the ground
const static LLUUID sStepSounds[LL_MCODE_END];
const static LLUUID sStepSoundOnLand;
// Xml parse tree of avatar config file
static LLXmlTree sXMLTree;
// Xml parse tree of avatar skeleton file
static LLXmlTree sSkeletonXMLTree;
// Voice Visualizer is responsible for detecting the user's voice signal, and when the
// user speaks, it puts a voice symbol over the avatar's head, and triggering gesticulations
LLVoiceVisualizer* mVoiceVisualizer;
int mCurrentGesticulationLevel;
// Animation timer
LLTimer mAnimTimer;
F32 mTimeLast;
static LLSD sClientResolutionList;
bool isUnknownClient();
static void resolveClient(LLColor4& avatar_name_color, std::string& client, LLVOAvatar* avatar);
friend class LLFloaterAvatarList;
bool mNameFromChatOverride;
bool mNameFromChatChanged;
std::string mNameFromChatText;
std::string mNameFromAttachment;
LLPointer<LLHUDEffectSpiral> mBeam;
LLFrameTimer mBeamTimer;
F32 mAdjustedPixelArea;
LLWString mNameString;
std::string mSubNameString;
std::string mTitle;
BOOL mNameAway;
BOOL mNameBusy;
BOOL mNameMute;
BOOL mNameAppearance;
BOOL mRenderTag;
BOOL mVisibleChat;
BOOL mRenderGroupTitles;
std::string mRenderedName;
std::string mClientName;
S32 mUsedNameSystem;
std::string mDebugText;
U64 mLastRegionHandle;
LLFrameTimer mRegionCrossingTimer;
S32 mRegionCrossingCount;
//--------------------------------------------------------------------
// local textures for compositing.
//--------------------------------------------------------------------
private:
LLUUID mSavedTE[ LLVOAvatarDefines::TEX_NUM_INDICES ];
BOOL mFirstTEMessageReceived;
BOOL mFirstAppearanceMessageReceived;
BOOL mHasBakedHair;
BOOL mCulled;
U32 mVisibilityRank;
F32 mMinPixelArea; // debug
F32 mMaxPixelArea; // debug
BOOL mHasGrey; // debug
//--------------------------------------------------------------------
// Global Colors
//--------------------------------------------------------------------
private:
LLTexGlobalColor* mTexSkinColor;
LLTexGlobalColor* mTexHairColor;
LLTexGlobalColor* mTexEyeColor;
BOOL mNeedsSkin; //if TRUE, avatar has been animated and verts have not been updated
S32 mUpdatePeriod;
//--------------------------------------------------------------------
// Internal functions
//--------------------------------------------------------------------
protected:
void buildCharacter();
void releaseMeshData();
void restoreMeshData();
void updateMeshData();
void computeBodySize();
const LLUUID& getStepSound() const;
BOOL needsRenderBeam();
BOOL allocateCollisionVolumes( U32 num );
void resetHUDAttachments();
static void getAnimLabels( LLDynamicArray<std::string>* labels );
static void getAnimNames( LLDynamicArray<std::string>* names );
//--------------------------------------------------------------------
// Textures and Layers
//--------------------------------------------------------------------
protected:
BOOL loadSkeletonNode();
BOOL loadMeshNodes();
BOOL isFullyBaked();
void deleteLayerSetCaches(bool clearAll = true);
static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
void setLocalTexture(LLVOAvatarDefines::ETextureIndex i, LLViewerFetchedTexture* tex, BOOL baked_version_exits);
void requestLayerSetUpdate(LLVOAvatarDefines::ETextureIndex i);
void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex i, LLViewerTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked);
void addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
static void onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
void useBakedTexture(const LLUUID& id);
void dumpAvatarTEs(const std::string& context);
void removeMissingBakedTextures();
LLTexLayerSet* getLayerSet(LLVOAvatarDefines::ETextureIndex index) const;
LLHost getObjectHost() const;
S32 getLocalDiscardLevel(LLVOAvatarDefines::ETextureIndex index);
public:
static void updateFreezeCounter(S32 counter = 0 );
// <edit>
public:
//bool mNametagSaysIdle;
//bool mIdleForever;
//LLFrameTimer mIdleTimer;
//U32 mIdleMinutes;
LLUUID mFocusObject;
LLVector3d mFocusVector;
//void resetIdleTime();
// </edit>
private:
static S32 sFreezeCounter;
//-----------------------------------------------------------------------------------------------
// Avatar skeleton setup.
//-----------------------------------------------------------------------------------------------
private:
BOOL loadAvatar();
BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info);
//-----------------------------------------------------------------------------------------------
// Per-avatar information about texture data.
// To-do: Move this to private implementation class
//-----------------------------------------------------------------------------------------------
struct BakedTextureData
{
LLUUID mLastTextureIndex;
LLTexLayerSet* mTexLayerSet;
bool mIsLoaded;
bool mIsUsed;
LLVOAvatarDefines::ETextureIndex mTextureIndex;
U32 mMaskTexName;
// Stores pointers to the joint meshes that this baked texture deals with
std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts
};
typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
bakedtexturedata_vec_t mBakedTextureData;
struct LocalTextureData
{
LocalTextureData() : mIsBakedReady(false), mDiscard(MAX_DISCARD_LEVEL+1), mImage(NULL)
{}
LLPointer<LLViewerFetchedTexture> mImage;
bool mIsBakedReady;
S32 mDiscard;
};
typedef std::map<LLVOAvatarDefines::ETextureIndex, LocalTextureData> localtexture_map_t;
localtexture_map_t mLocalTextureData;
typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
polymesh_map_t mMeshes;
std::vector<LLViewerJoint *> mMeshLOD;
S32 mNumInitFaces ; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
//-----------------------------------------------------------------------------------------------
// Static texture/mesh/baked dictionary for avatars
//-----------------------------------------------------------------------------------------------
public:
static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i);
static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i);
private:
static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; }
static LLVOAvatarDefines::LLVOAvatarDictionary *sAvatarDictionary;
static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo;
static LLVOAvatarXmlInfo* sAvatarXmlInfo;
public:
void dirtyMesh();
private:
void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
BOOL mMeshTexturesDirty;
//-----------------------------------------------------------------------------------------------
// Diagnostics
//-----------------------------------------------------------------------------------------------
public:
static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
static F32 sGreyTime; // Total seconds with >=1 grey avatars
static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
static bool sDoProperArc;
const std::string getBakedStatusForPrintout() const;
};
//-----------------------------------------------------------------------------------------------
// Inlines
//-----------------------------------------------------------------------------------------------
inline BOOL LLVOAvatar::isTextureDefined(U8 te) const
{
return (getTEImage(te)->getID() != IMG_DEFAULT_AVATAR && getTEImage(te)->getID() != IMG_DEFAULT);
}
inline BOOL LLVOAvatar::isTextureVisible(U8 te) const
{
return ((isTextureDefined(te) || mIsSelf)
&& (getTEImage(te)->getID() != IMG_INVISIBLE
|| LLDrawPoolAlpha::sShowDebugAlpha));
}
#endif // LL_VO_AVATAR_H