Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
/**
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* @file llvlcomposition.h
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* @brief Viewer-side representation of a composition layer...
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVLCOMPOSITION_H
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#define LL_LLVLCOMPOSITION_H
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#include "llviewerlayer.h"
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#include "llviewertexture.h"
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class LLSurface;
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class LLVLComposition : public LLViewerLayer
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{
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public:
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LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale);
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/*virtual*/ ~LLVLComposition();
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void setSurface(LLSurface *surfacep);
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// Viewer side hack to generate composition values
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BOOL generateHeights(const F32 x, const F32 y, const F32 width, const F32 height);
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BOOL generateComposition();
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// Generate texture from composition values.
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BOOL generateTexture(const F32 x, const F32 y, const F32 width, const F32 height);
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// Use these as indeces ito the get/setters below that use 'corner'
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enum ECorner
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{
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SOUTHWEST = 0,
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SOUTHEAST = 1,
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NORTHWEST = 2,
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NORTHEAST = 3,
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CORNER_COUNT = 4
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};
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LLUUID getDetailTextureID(S32 corner);
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LLViewerFetchedTexture* getDetailTexture(S32 corner);
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F32 getStartHeight(S32 corner);
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F32 getHeightRange(S32 corner);
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void setDetailTextureID(S32 corner, const LLUUID& id);
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void setStartHeight(S32 corner, F32 start_height);
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void setHeightRange(S32 corner, F32 range);
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friend class LLVOSurfacePatch;
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friend class LLDrawPoolTerrain;
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void setParamsReady() { mParamsReady = TRUE; }
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BOOL getParamsReady() const { return mParamsReady; }
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protected:
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BOOL mParamsReady;
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LLSurface *mSurfacep;
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BOOL mTexturesLoaded;
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LLPointer<LLViewerFetchedTexture> mDetailTextures[CORNER_COUNT];
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LLPointer<LLImageRaw> mRawImages[CORNER_COUNT];
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F32 mStartHeight[CORNER_COUNT];
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F32 mHeightRange[CORNER_COUNT];
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F32 mTexScaleX;
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F32 mTexScaleY;
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};
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#endif //LL_LLVLCOMPOSITION_H
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