298 lines
8.8 KiB
C++
298 lines
8.8 KiB
C++
/**
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* @file llviewerobjectlist.h
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* @brief Description of LLViewerObjectList class.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWEROBJECTLIST_H
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#define LL_LLVIEWEROBJECTLIST_H
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#include <map>
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#include <set>
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// common includes
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#include "llstat.h"
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#include "llstring.h"
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// project includes
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#include "llviewerobject.h"
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#include "llvoavatar.h"
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class LLNetMap;
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class LLDebugBeacon;
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const U32 CLOSE_BIN_SIZE = 10;
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const U32 NUM_BINS = 128;
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// GL name = position in object list + GL_NAME_INDEX_OFFSET so that
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// we can have special numbers like zero.
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const U32 GL_NAME_LAND = 0;
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const U32 GL_NAME_PARCEL_WALL = 1;
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const U32 GL_NAME_INDEX_OFFSET = 10;
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class LLViewerObjectList
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{
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public:
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LLViewerObjectList();
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~LLViewerObjectList();
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void destroy();
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friend class LocalBitmap; // tag: vaa emerald local_asset_browser
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// For internal use only. Does NOT take a local id, takes an index into
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// an internal dynamic array.
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inline LLViewerObject *getObject(const S32 index);
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inline LLViewerObject *findObject(const LLUUID &id) const;
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inline LLVOAvatar *findAvatar(const LLUUID &id) const;
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LLViewerObject *createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp); // Create a viewer-side object
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LLViewerObject *createObject(const LLPCode pcode, LLViewerRegion *regionp,
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const LLUUID &uuid, const U32 local_id, const LLHost &sender);
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LLViewerObject *replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); // TomY: hack to switch VO instances on the fly
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BOOL killObject(LLViewerObject *objectp);
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void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region.
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void killAllObjects();
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void removeDrawable(LLDrawable* drawablep);
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void cleanDeadObjects(const BOOL use_timer = TRUE); // Clean up the dead object list.
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// Simulator and viewer side object updates...
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void processUpdateCore(LLViewerObject* objectp, void** data, U32 block, const EObjectUpdateType update_type, LLDataPacker* dpp, BOOL justCreated);
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void processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type, bool cached=false, bool compressed=false);
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void processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
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void processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
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void updateApparentAngles(LLAgent &agent);
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void update(LLAgent &agent, LLWorld &world);
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void shiftObjects(const LLVector3 &offset);
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void renderObjectsForMap(LLNetMap &netmap);
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void renderObjectBounds(const LLVector3 ¢er);
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void addDebugBeacon(const LLVector3 &pos_agent, const std::string &string,
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const LLColor4 &color=LLColor4(1.f, 0.f, 0.f, 0.5f),
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const LLColor4 &text_color=LLColor4(1.f, 1.f, 1.f, 1.f),
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S32 line_width = 1);
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void renderObjectBeacons();
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void resetObjectBeacons();
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void dirtyAllObjectInventory();
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void updateActive(LLViewerObject *objectp);
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void updateAvatarVisibility();
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// Selection related stuff
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void renderObjectsForSelect(LLCamera &camera, const LLRect& screen_rect, BOOL pick_parcel_wall = FALSE, BOOL render_transparent = TRUE);
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void generatePickList(LLCamera &camera);
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void renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent);
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LLViewerObject *getSelectedObject(const U32 object_id);
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inline S32 getNumObjects() { return (S32) mObjects.size(); }
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void addToMap(LLViewerObject *objectp);
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void removeFromMap(LLViewerObject *objectp);
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void clearDebugText();
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////////////////////////////////////////////
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//
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// Only accessed by markDead in LLViewerObject
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void cleanupReferences(LLViewerObject *objectp);
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S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value.
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S32 getOrphanParentCount() const { return (S32) mOrphanParents.size(); }
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S32 getOrphanCount() const { return mNumOrphans; }
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void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port);
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void findOrphans(LLViewerObject* objectp, U32 ip, U32 port);
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public:
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// Class for keeping track of orphaned objects
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class OrphanInfo
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{
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public:
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OrphanInfo();
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OrphanInfo(const U64 parent_info, const LLUUID child_info);
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bool operator==(const OrphanInfo &rhs) const;
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bool operator!=(const OrphanInfo &rhs) const;
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U64 mParentInfo;
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LLUUID mChildInfo;
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};
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U32 mCurBin; // Current bin we're working on...
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//////////////////////
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//
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// Statistics data
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//
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//
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LLStat mNumObjectsStat;
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LLStat mNumActiveObjectsStat;
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LLStat mNumNewObjectsStat;
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LLStat mNumSizeCulledStat;
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LLStat mNumVisCulledStat;
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S32 mNumNewObjects;
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S32 mNumSizeCulled;
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S32 mNumVisCulled;
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// if we paused in the last frame
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// used to discount stats from this frame
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BOOL mWasPaused;
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static void getUUIDFromLocal(LLUUID &id,
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const U32 local_id,
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const U32 ip,
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const U32 port);
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static void setUUIDAndLocal(const LLUUID &id,
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const U32 local_id,
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const U32 ip,
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const U32 port); // Requires knowledge of message system info!
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static BOOL removeFromLocalIDTable(const LLViewerObject &object);
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// Used ONLY by the orphaned object code.
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static U64 getIndex(const U32 local_id, const U32 ip, const U32 port);
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S32 mNumUnknownUpdates;
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S32 mNumDeadObjectUpdates;
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S32 mNumUnknownKills;
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S32 mNumDeadObjects;
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protected:
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std::vector<U64> mOrphanParents; // LocalID/ip,port of orphaned objects
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std::vector<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects
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S32 mNumOrphans;
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typedef std::vector<LLPointer<LLViewerObject> > vobj_list_t;
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vobj_list_t mObjects;
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std::set<LLPointer<LLViewerObject> > mActiveObjects;
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vobj_list_t mMapObjects;
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typedef std::map<LLUUID, LLPointer<LLViewerObject> > vo_map;
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vo_map mDeadObjects; // Need to keep multiple entries per UUID
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std::map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
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std::map<LLUUID, LLPointer<LLVOAvatar> > mUUIDAvatarMap;
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std::vector<LLDebugBeacon> mDebugBeacons;
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S32 mCurLazyUpdateIndex;
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static U32 sSimulatorMachineIndex;
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static std::map<U64, U32> sIPAndPortToIndex;
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static std::map<U64, LLUUID> sIndexAndLocalIDToUUID;
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std::set<LLViewerObject *> mSelectPickList;
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friend class LLViewerObject;
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};
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class LLDebugBeacon
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{
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public:
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~LLDebugBeacon()
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{
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if (mHUDObject.notNull())
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{
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mHUDObject->markDead();
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}
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}
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LLVector3 mPositionAgent;
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std::string mString;
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LLColor4 mColor;
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LLColor4 mTextColor;
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S32 mLineWidth;
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LLPointer<LLHUDObject> mHUDObject;
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};
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// Global object list
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extern LLViewerObjectList gObjectList;
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// Inlines
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inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id) const
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{
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std::map<LLUUID, LLPointer<LLViewerObject> >::const_iterator iter = mUUIDObjectMap.find(id);
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if(iter != mUUIDObjectMap.end())
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{
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return iter->second;
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}
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else
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{
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return NULL;
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}
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}
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inline LLVOAvatar *LLViewerObjectList::findAvatar(const LLUUID &id) const
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{
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std::map<LLUUID, LLPointer<LLVOAvatar> >::const_iterator iter = mUUIDAvatarMap.find(id);
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return (iter != mUUIDAvatarMap.end()) ? iter->second.get() : NULL;
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}
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inline LLViewerObject *LLViewerObjectList::getObject(const S32 index)
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{
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LLViewerObject *objectp;
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objectp = mObjects[index];
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if (objectp->isDead())
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{
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//llwarns << "Dead object " << objectp->mID << " in getObject" << llendl;
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return NULL;
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}
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return objectp;
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}
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inline void LLViewerObjectList::addToMap(LLViewerObject *objectp)
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{
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mMapObjects.push_back(objectp);
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}
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inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp)
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{
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std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mMapObjects.begin(), mMapObjects.end(), objectp);
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if (iter != mMapObjects.end())
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{
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mMapObjects.erase(iter);
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}
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}
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#endif // LL_VIEWER_OBJECT_LIST_H
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