That's quite a piece of work. I have NO idea how Jess can downplay the effort that went into this. And it's still not complete, local chat is not affected, perhaps group chat too.
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
/**
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* @file llviewerdisplayname.h
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* @brief Wrapper for display name functionality
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*
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* $LicenseInfo:firstyear=2010&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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/*
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Ported to Phoenix by Wolfspirit Magic.
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*/
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#ifndef LLVIEWERDISPLAYNAME_H
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#define LLVIEWERDISPLAYNAME_H
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#include <boost/signals2.hpp>
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class LLSD;
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class LLUUID;
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namespace LLViewerDisplayName
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{
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typedef boost::signals2::signal<
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void (bool success, const std::string& reason, const LLSD& content)>
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set_name_signal_t;
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typedef set_name_signal_t::slot_type set_name_slot_t;
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typedef boost::signals2::signal<void (void)> name_changed_signal_t;
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typedef name_changed_signal_t::slot_type name_changed_slot_t;
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// Sends an update to the server to change a display name
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// and call back when done. May not succeed due to service
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// unavailable or name not available.
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void set(const std::string& display_name, const set_name_slot_t& slot);
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void addNameChangedCallback(const name_changed_signal_t::slot_type& cb);
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}
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#endif // LLVIEWERDISPLAYNAME_H
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