Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
792 lines
28 KiB
C++
792 lines
28 KiB
C++
/**
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* @file llselectmgr.h
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* @brief A manager for selected objects and TEs.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLSELECTMGR_H
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#define LL_LLSELECTMGR_H
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#include "llcharacter.h"
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#include "lleditmenuhandler.h"
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#include "llstring.h"
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#include "llundo.h"
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#include "lluuid.h"
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#include "llmemory.h"
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#include "llsaleinfo.h"
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#include "llcategory.h"
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#include "v3dmath.h"
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#include "llquaternion.h"
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#include "llcoord.h"
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#include "llframetimer.h"
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#include "llbbox.h"
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#include "llpermissions.h"
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#include "llviewerobject.h"
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#include <deque>
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#include "boost/iterator/filter_iterator.hpp"
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class LLMessageSystem;
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class LLViewerTexture;
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class LLViewerObject;
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class LLColor4;
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class LLVector3;
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class LLSelectNode;
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const S32 SELECT_ALL_TES = -1;
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const S32 SELECT_MAX_TES = 32;
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// Do something to all objects in the selection manager.
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// The BOOL return value can be used to indicate if all
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// objects are identical (gathering information) or if
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// the operation was successful.
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struct LLSelectedObjectFunctor
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{
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virtual ~LLSelectedObjectFunctor() {};
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virtual bool apply(LLViewerObject* object) = 0;
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};
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// Do something to all select nodes in the selection manager.
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// The BOOL return value can be used to indicate if all
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// objects are identical (gathering information) or if
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// the operation was successful.
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struct LLSelectedNodeFunctor
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{
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virtual ~LLSelectedNodeFunctor() {};
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virtual bool apply(LLSelectNode* node) = 0;
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};
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struct LLSelectedTEFunctor
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{
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virtual ~LLSelectedTEFunctor() {};
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virtual bool apply(LLViewerObject* object, S32 face) = 0;
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};
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template <typename T> struct LLSelectedTEGetFunctor
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{
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virtual ~LLSelectedTEGetFunctor() {};
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virtual T get(LLViewerObject* object, S32 te) = 0;
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};
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typedef enum e_send_type
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{
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SEND_ONLY_ROOTS,
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SEND_INDIVIDUALS,
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SEND_ROOTS_FIRST, // useful for serial undos on linked sets
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SEND_CHILDREN_FIRST // useful for serial transforms of linked sets
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} ESendType;
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typedef enum e_grid_mode
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{
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GRID_MODE_WORLD,
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GRID_MODE_LOCAL,
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GRID_MODE_REF_OBJECT
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} EGridMode;
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typedef enum e_action_type
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{
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SELECT_ACTION_TYPE_BEGIN,
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SELECT_ACTION_TYPE_PICK,
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SELECT_ACTION_TYPE_MOVE,
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SELECT_ACTION_TYPE_ROTATE,
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SELECT_ACTION_TYPE_SCALE,
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NUM_ACTION_TYPES
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}EActionType;
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typedef enum e_selection_type
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{
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SELECT_TYPE_WORLD,
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SELECT_TYPE_ATTACHMENT,
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SELECT_TYPE_HUD
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}ESelectType;
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// Contains information about a selected object, particularly which TEs are selected.
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class LLSelectNode
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{
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public:
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LLSelectNode(LLViewerObject* object, BOOL do_glow);
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LLSelectNode(const LLSelectNode& nodep);
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~LLSelectNode();
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void selectAllTEs(BOOL b);
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void selectTE(S32 te_index, BOOL selected);
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BOOL isTESelected(S32 te_index);
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S32 getLastSelectedTE();
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S32 getTESelectMask() { return mTESelectMask; }
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void renderOneSilhouette(const LLColor4 &color);
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void setTransient(BOOL transient) { mTransient = transient; }
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BOOL isTransient() { return mTransient; }
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LLViewerObject* getObject();
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void setObject(LLViewerObject* object);
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// *NOTE: invalidate stored textures and colors when # faces change
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void saveColors();
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void saveTextures(const std::vector<LLUUID>& textures);
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void saveTextureScaleRatios();
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BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
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public:
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BOOL mIndividualSelection; // For root objects and objects individually selected
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BOOL mTransient;
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BOOL mValid; // is extra information valid?
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LLPermissions* mPermissions;
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LLSaleInfo mSaleInfo;
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LLAggregatePermissions mAggregatePerm;
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LLAggregatePermissions mAggregateTexturePerm;
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LLAggregatePermissions mAggregateTexturePermOwner;
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std::string mName;
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std::string mDescription;
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LLCategory mCategory;
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S16 mInventorySerial;
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LLVector3 mSavedPositionLocal; // for interactively modifying object position
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LLVector3 mLastPositionLocal;
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LLVector3d mSavedPositionGlobal; // for interactively modifying object position
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LLVector3 mSavedScale; // for interactively modifying object scale
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LLVector3 mLastScale;
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LLQuaternion mSavedRotation; // for interactively modifying object rotation
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LLQuaternion mLastRotation;
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BOOL mDuplicated;
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LLVector3d mDuplicatePos;
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LLQuaternion mDuplicateRot;
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LLUUID mItemID;
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LLUUID mFolderID;
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LLUUID mFromTaskID;
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std::string mTouchName;
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std::string mSitName;
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U64 mCreationDate;
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std::vector<LLColor4> mSavedColors;
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std::vector<LLUUID> mSavedTextures;
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std::vector<LLVector3> mTextureScaleRatios;
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std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
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std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
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std::vector<S32> mSilhouetteSegments; // array of normals to render silhouette of object
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BOOL mSilhouetteExists; // need to generate silhouette?
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protected:
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LLPointer<LLViewerObject> mObject;
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S32 mTESelectMask;
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S32 mLastTESelected;
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};
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class LLObjectSelection : public LLRefCount
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{
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friend class LLSelectMgr;
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protected:
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~LLObjectSelection();
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// List
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public:
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typedef std::list<LLSelectNode*> list_t;
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private:
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list_t mList;
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public:
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// Iterators
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struct is_non_null
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{
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bool operator()(LLSelectNode* node)
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{
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return (node->getObject() != NULL);
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}
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};
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typedef boost::filter_iterator<is_non_null, list_t::iterator > iterator;
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iterator begin() { return iterator(mList.begin(), mList.end()); }
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iterator end() { return iterator(mList.end(), mList.end()); }
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struct is_valid
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{
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bool operator()(LLSelectNode* node)
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{
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return (node->getObject() != NULL) && node->mValid;
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}
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};
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typedef boost::filter_iterator<is_valid, list_t::iterator > valid_iterator;
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valid_iterator valid_begin() { return valid_iterator(mList.begin(), mList.end()); }
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valid_iterator valid_end() { return valid_iterator(mList.end(), mList.end()); }
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struct is_root
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{
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bool operator()(LLSelectNode* node)
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{
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LLViewerObject* object = node->getObject();
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return (object != NULL) && !node->mIndividualSelection && (object->isRootEdit() || object->isJointChild());
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}
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};
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typedef boost::filter_iterator<is_root, list_t::iterator > root_iterator;
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root_iterator root_begin() { return root_iterator(mList.begin(), mList.end()); }
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root_iterator root_end() { return root_iterator(mList.end(), mList.end()); }
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struct is_valid_root
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{
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bool operator()(LLSelectNode* node)
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{
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LLViewerObject* object = node->getObject();
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return (object != NULL) && node->mValid && !node->mIndividualSelection && (object->isRootEdit() || object->isJointChild());
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}
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};
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typedef boost::filter_iterator<is_root, list_t::iterator > valid_root_iterator;
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valid_root_iterator valid_root_begin() { return valid_root_iterator(mList.begin(), mList.end()); }
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valid_root_iterator valid_root_end() { return valid_root_iterator(mList.end(), mList.end()); }
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struct is_root_object
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{
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bool operator()(LLSelectNode* node)
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{
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LLViewerObject* object = node->getObject();
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return (object != NULL) && (object->isRootEdit() || object->isJointChild());
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}
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};
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typedef boost::filter_iterator<is_root_object, list_t::iterator > root_object_iterator;
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root_object_iterator root_object_begin() { return root_object_iterator(mList.begin(), mList.end()); }
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root_object_iterator root_object_end() { return root_object_iterator(mList.end(), mList.end()); }
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public:
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LLObjectSelection();
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void updateEffects();
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void cleanupNodes();
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BOOL isEmpty() const;
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S32 getOwnershipCost(S32 &cost);
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LLSelectNode* getFirstNode(LLSelectedNodeFunctor* func = NULL);
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LLSelectNode* getFirstRootNode(LLSelectedNodeFunctor* func = NULL, BOOL non_root_ok = FALSE);
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LLViewerObject* getFirstSelectedObject(LLSelectedNodeFunctor* func, BOOL get_parent = FALSE);
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LLViewerObject* getFirstObject();
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LLViewerObject* getFirstRootObject(BOOL non_root_ok = FALSE);
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LLSelectNode* getFirstMoveableNode(BOOL get_root_first = FALSE);
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LLViewerObject* getFirstEditableObject(BOOL get_parent = FALSE);
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LLViewerObject* getFirstCopyableObject(BOOL get_parent = FALSE);
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LLViewerObject* getFirstDeleteableObject();
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LLViewerObject* getFirstMoveableObject(BOOL get_parent = FALSE);
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LLViewerObject* getPrimaryObject() { return mPrimaryObject; }
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// iterate through texture entries
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template <typename T> bool getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res);
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void addNode(LLSelectNode *nodep);
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void addNodeAtEnd(LLSelectNode *nodep);
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void moveNodeToFront(LLSelectNode *nodep);
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void removeNode(LLSelectNode *nodep);
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void deleteAllNodes(); // Delete all nodes
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S32 getNumNodes();
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LLSelectNode* findNode(LLViewerObject* objectp);
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// count members
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S32 getObjectCount();
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S32 getTECount();
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S32 getRootObjectCount();
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BOOL contains(LLViewerObject* object);
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BOOL contains(LLViewerObject* object, S32 te);
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// returns TRUE is any node is currenly worn as an attachment
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BOOL isAttachment();
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// Apply functors to various subsets of the selected objects
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// If firstonly is FALSE, returns the AND of all apply() calls.
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// Else returns TRUE immediately if any apply() call succeeds (i.e. OR with early exit)
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bool applyToRootObjects(LLSelectedObjectFunctor* func, bool firstonly = false);
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bool applyToObjects(LLSelectedObjectFunctor* func);
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bool applyToTEs(LLSelectedTEFunctor* func, bool firstonly = false);
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bool applyToRootNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
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bool applyToNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
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ESelectType getSelectType() const { return mSelectType; }
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private:
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const LLObjectSelection &operator=(const LLObjectSelection &);
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LLPointer<LLViewerObject> mPrimaryObject;
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std::map<LLPointer<LLViewerObject>, LLSelectNode*> mSelectNodeMap;
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ESelectType mSelectType;
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};
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typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle;
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class LLSelectMgr : public LLEditMenuHandler, public LLSingleton<LLSelectMgr>
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{
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public:
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static BOOL sRectSelectInclusive; // do we need to surround an object to pick it?
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static BOOL sRenderSelectionHighlights; // do we show selection silhouettes?
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static BOOL sRenderHiddenSelections; // do we show selection silhouettes that are occluded?
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static BOOL sRenderLightRadius; // do we show the radius of selected lights?
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static F32 sHighlightThickness;
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static F32 sHighlightUScale;
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static F32 sHighlightVScale;
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static F32 sHighlightAlpha;
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static F32 sHighlightAlphaTest;
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static F32 sHighlightUAnim;
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static F32 sHighlightVAnim;
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static LLColor4 sSilhouetteParentColor;
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static LLColor4 sSilhouetteChildColor;
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static LLColor4 sHighlightParentColor;
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static LLColor4 sHighlightChildColor;
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static LLColor4 sHighlightInspectColor;
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static LLColor4 sContextSilhouetteColor;
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public:
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LLSelectMgr();
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~LLSelectMgr();
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static void cleanupGlobals();
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// LLEditMenuHandler interface
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virtual BOOL canUndo() const;
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virtual void undo();
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virtual BOOL canRedo() const;
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virtual void redo();
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virtual BOOL canDoDelete() const;
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virtual void doDelete();
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virtual void deselect();
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virtual BOOL canDeselect() const;
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virtual void duplicate();
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virtual BOOL canDuplicate() const;
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void clearSelections();
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void update();
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void updateEffects(); // Update HUD effects
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void overrideObjectUpdates();
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// Returns the previous value of mForceSelection
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BOOL setForceSelection(BOOL force);
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////////////////////////////////////////////////////////////////
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// Selection methods
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////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////
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// Add
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////////////////////////////////////////////////////////////////
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// For when you want just a child object.
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LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES);
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// This method is meant to select an object, and then select all
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// of the ancestors and descendents. This should be the normal behavior.
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LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE);
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// Same as above, but takes a list of objects. Used by rectangle select.
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LLObjectSelectionHandle selectObjectAndFamily(const std::vector<LLViewerObject*>& object_list, BOOL send_to_sim = TRUE);
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// converts all objects currently highlighted to a selection, and returns it
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LLObjectSelectionHandle selectHighlightedObjects();
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LLObjectSelectionHandle setHoverObject(LLViewerObject *objectp, S32 face = -1);
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void highlightObjectOnly(LLViewerObject *objectp);
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void highlightObjectAndFamily(LLViewerObject *objectp);
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void highlightObjectAndFamily(const std::vector<LLViewerObject*>& list);
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////////////////////////////////////////////////////////////////
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// Remove
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////////////////////////////////////////////////////////////////
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void deselectObjectOnly(LLViewerObject* object, BOOL send_to_sim = TRUE);
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void deselectObjectAndFamily(LLViewerObject* object, BOOL send_to_sim = TRUE, BOOL include_entire_object = FALSE);
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// Send deselect messages to simulator, then clear the list
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void deselectAll();
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void deselectAllForStandingUp();
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// deselect only if nothing else currently referencing the selection
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void deselectUnused();
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// Deselect if the selection center is too far away from the agent.
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void deselectAllIfTooFar();
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// Removes all highlighted objects from current selection
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void deselectHighlightedObjects();
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void unhighlightObjectOnly(LLViewerObject *objectp);
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void unhighlightObjectAndFamily(LLViewerObject *objectp);
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void unhighlightAll();
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BOOL removeObjectFromSelections(const LLUUID &id);
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////////////////////////////////////////////////////////////////
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// Selection accessors
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////////////////////////////////////////////////////////////////
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LLObjectSelectionHandle getHoverObjects() { return mHoverObjects; }
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LLObjectSelectionHandle getSelection() { return mSelectedObjects; }
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// right now this just renders the selection with root/child colors instead of a single color
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LLObjectSelectionHandle getEditSelection() { convertTransient(); return mSelectedObjects; }
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LLObjectSelectionHandle getHighlightedObjects() { return mHighlightedObjects; }
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LLSelectNode *getHoverNode();
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////////////////////////////////////////////////////////////////
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// Grid manipulation
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////////////////////////////////////////////////////////////////
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void addGridObject(LLViewerObject* objectp);
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void clearGridObjects();
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void setGridMode(EGridMode mode);
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EGridMode getGridMode() { return mGridMode; }
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void getGrid(LLVector3& origin, LLQuaternion& rotation, LLVector3 &scale);
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BOOL getTEMode() { return mTEMode; }
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void setTEMode(BOOL b) { mTEMode = b; }
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BOOL shouldShowSelection() { return mShowSelection; }
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LLBBox getBBoxOfSelection() const;
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LLBBox getSavedBBoxOfSelection() const { return mSavedSelectionBBox; }
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void dump();
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void cleanup();
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void updateSilhouettes();
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void renderSilhouettes(BOOL for_hud);
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void enableSilhouette(BOOL enable) { mRenderSilhouettes = enable; }
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////////////////////////////////////////////////////////////////
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// Utility functions that operate on the current selection
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////////////////////////////////////////////////////////////////
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void saveSelectedObjectTransform(EActionType action_type);
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void saveSelectedObjectColors();
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void saveSelectedObjectTextures();
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void selectionUpdatePhysics(BOOL use_physics);
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void selectionUpdateTemporary(BOOL is_temporary);
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void selectionUpdatePhantom(BOOL is_ghost);
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void selectionUpdateCastShadows(BOOL cast_shadows);
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void selectionDump();
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BOOL selectionAllPCode(LLPCode code); // all objects have this PCode
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BOOL selectionGetClickAction(U8 *out_action);
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bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same
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BOOL selectionGetGlow(F32 *glow);
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void selectionSetMaterial(U8 material);
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void selectionSetImage(const LLUUID& imageid); // could be item or asset id
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void selectionSetColor(const LLColor4 &color);
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void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
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void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel
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void selectionRevertColors();
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BOOL selectionRevertTextures();
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void selectionSetBumpmap( U8 bumpmap );
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void selectionSetTexGen( U8 texgen );
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void selectionSetShiny( U8 shiny );
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void selectionSetFullbright( U8 fullbright );
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void selectionSetMediaTypeAndURL( U8 media_type, const std::string& media_url );
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void selectionSetClickAction(U8 action);
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void selectionSetIncludeInSearch(bool include_in_search);
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void selectionSetGlow(const F32 glow);
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void selectionSetObjectPermissions(U8 perm_field, BOOL set, U32 perm_mask, BOOL override = FALSE);
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void selectionSetObjectName(const std::string& name);
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void selectionSetObjectDescription(const std::string& desc);
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void selectionSetObjectCategory(const LLCategory& category);
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void selectionSetObjectSaleInfo(const LLSaleInfo& sale_info);
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void selectionTexScaleAutofit(F32 repeats_per_meter);
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void adjustTexturesByScale(BOOL send_to_sim, BOOL stretch);
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void selectionResetRotation(); // sets rotation quat to identity
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void selectionRotateAroundZ(F32 degrees);
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bool selectionMove(const LLVector3& displ, F32 rx, F32 ry, F32 rz,
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U32 update_type);
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void sendSelectionMove();
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void sendGodlikeRequest(const std::string& request, const std::string& parameter);
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// will make sure all selected object meet current criteria, or deselect them otherwise
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void validateSelection();
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// returns TRUE if it is possible to select this object
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BOOL canSelectObject(LLViewerObject* object);
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// Returns TRUE if the viewer has information on all selected objects
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BOOL selectGetAllRootsValid();
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BOOL selectGetAllValid();
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// returns TRUE if you can modify all selected objects.
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BOOL selectGetRootsModify();
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BOOL selectGetModify();
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// returns TRUE if selected objects can be transferred.
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BOOL selectGetRootsTransfer();
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// returns TRUE if selected objects can be copied.
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BOOL selectGetRootsCopy();
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BOOL selectGetCreator(LLUUID& id, std::string& name); // TRUE if all have same creator, returns id
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BOOL selectGetOwner(LLUUID& id, std::string& name); // TRUE if all objects have same owner, returns id
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BOOL selectGetLastOwner(LLUUID& id, std::string& name); // TRUE if all objects have same owner, returns id
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// returns TRUE if all are the same. id is stuffed with
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// the value found if available.
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BOOL selectGetGroup(LLUUID& id);
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BOOL selectGetPerm( U8 which_perm, U32* mask_on, U32* mask_off); // TRUE if all have data, returns two masks, each indicating which bits are all on and all off
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BOOL selectGetOwnershipCost(S32* cost); // sum of all ownership costs
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|
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BOOL selectIsGroupOwned(); // TRUE if all root objects have valid data and are group owned.
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|
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// returns TRUE if all the nodes are valid. Accumulates
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|
// permissions in the parameter.
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BOOL selectGetPermissions(LLPermissions& perm);
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|
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// Get a bunch of useful sale information for the object(s) selected.
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// "_mixed" is true if not all objects have the same setting.
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void selectGetAggregateSaleInfo(U32 &num_for_sale,
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|
BOOL &is_for_sale_mixed,
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|
BOOL &is_sale_price_mixed,
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|
S32 &total_sale_price,
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|
S32 &individual_sale_price);
|
|
|
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// returns TRUE if all nodes are valid.
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|
BOOL selectGetCategory(LLCategory& category);
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|
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|
// returns TRUE if all nodes are valid. method also stores an
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|
// accumulated sale info.
|
|
BOOL selectGetSaleInfo(LLSaleInfo& sale_info);
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|
|
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// returns TRUE if all nodes are valid. fills passed in object
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|
// with the aggregate permissions of the selection.
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|
BOOL selectGetAggregatePermissions(LLAggregatePermissions& ag_perm);
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|
|
|
// returns TRUE if all nodes are valid. fills passed in object
|
|
// with the aggregate permissions for texture inventory items of the selection.
|
|
BOOL selectGetAggregateTexturePermissions(LLAggregatePermissions& ag_perm);
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|
|
|
LLPermissions* findObjectPermissions(const LLViewerObject* object);
|
|
|
|
void selectDelete(); // Delete on simulator
|
|
void selectForceDelete(); // just delete, no into trash
|
|
void selectDuplicate(const LLVector3& offset, BOOL select_copy); // Duplicate on simulator
|
|
void repeatDuplicate();
|
|
void selectDuplicateOnRay(const LLVector3 &ray_start_region,
|
|
const LLVector3 &ray_end_region,
|
|
BOOL bypass_raycast,
|
|
BOOL ray_end_is_intersection,
|
|
const LLUUID &ray_target_id,
|
|
BOOL copy_centers,
|
|
BOOL copy_rotates,
|
|
BOOL select_copy);
|
|
|
|
void sendMultipleUpdate(U32 type); // Position, rotation, scale all in one
|
|
void sendOwner(const LLUUID& owner_id, const LLUUID& group_id, BOOL override = FALSE);
|
|
void sendGroup(const LLUUID& group_id);
|
|
|
|
// Category ID is the UUID of the folder you want to contain the purchase.
|
|
// *NOTE: sale_info check doesn't work for multiple object buy,
|
|
// which UI does not currently support sale info is used for
|
|
// verification only, if it doesn't match region info then sale is
|
|
// canceled
|
|
void sendBuy(const LLUUID& buyer_id, const LLUUID& category_id, const LLSaleInfo sale_info);
|
|
void sendAttach(U8 attachment_point);
|
|
void sendDetach();
|
|
void sendDropAttachment();
|
|
void sendLink();
|
|
void sendDelink();
|
|
//void sendHinge(U8 type);
|
|
//void sendDehinge();
|
|
void sendSelect();
|
|
|
|
void requestObjectPropertiesFamily(LLViewerObject* object); // asks sim for creator, permissions, resources, etc.
|
|
static void processObjectProperties(LLMessageSystem *mesgsys, void **user_data);
|
|
static void processObjectPropertiesFamily(LLMessageSystem *mesgsys, void **user_data);
|
|
static void processForceObjectSelect(LLMessageSystem* msg, void**);
|
|
|
|
void requestGodInfo();
|
|
|
|
LLVector3d getSelectionCenterGlobal() const { return mSelectionCenterGlobal; }
|
|
void updateSelectionCenter();
|
|
|
|
void resetAgentHUDZoom();
|
|
void setAgentHUDZoom(F32 target_zoom, F32 current_zoom);
|
|
void getAgentHUDZoom(F32 &target_zoom, F32 ¤t_zoom) const;
|
|
|
|
void updatePointAt();
|
|
|
|
// Internal list maintenance functions. TODO: Make these private!
|
|
void remove(std::vector<LLViewerObject*>& objects);
|
|
void remove(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE);
|
|
void removeAll();
|
|
void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, BOOL undoable = TRUE);
|
|
void promoteSelectionToRoot();
|
|
void demoteSelectionToIndividuals();
|
|
|
|
private:
|
|
void convertTransient(); // converts temporarily selected objects to full-fledged selections
|
|
ESelectType getSelectTypeForObject(LLViewerObject* object);
|
|
void addAsFamily(std::vector<LLViewerObject*>& objects, BOOL add_to_end = FALSE);
|
|
void generateSilhouette(LLSelectNode *nodep, const LLVector3& view_point);
|
|
void updateSelectionSilhouette(LLObjectSelectionHandle object_handle, S32& num_sils_genned, std::vector<LLViewerObject*>& changed_objects);
|
|
// Send one message to each region containing an object on selection list.
|
|
void sendListToRegions( const std::string& message_name,
|
|
void (*pack_header)(void *user_data),
|
|
void (*pack_body)(LLSelectNode* node, void *user_data),
|
|
void *user_data,
|
|
ESendType send_type);
|
|
|
|
|
|
static void packAgentID( void *);
|
|
static void packAgentAndSessionID(void* user_data);
|
|
static void packAgentAndGroupID(void* user_data);
|
|
static void packAgentAndSessionAndGroupID(void* user_data);
|
|
static void packAgentIDAndSessionAndAttachment(void*);
|
|
static void packAgentGroupAndCatID(void*);
|
|
static void packDeleteHeader(void* userdata);
|
|
static void packDeRezHeader(void* user_data);
|
|
static void packObjectID( LLSelectNode* node, void *);
|
|
static void packObjectIDAsParam(LLSelectNode* node, void *);
|
|
static void packObjectIDAndRotation( LLSelectNode* node, void *);
|
|
static void packObjectLocalID(LLSelectNode* node, void *);
|
|
static void packObjectClickAction(LLSelectNode* node, void* data);
|
|
static void packObjectIncludeInSearch(LLSelectNode* node, void* data);
|
|
static void packObjectName(LLSelectNode* node, void* user_data);
|
|
static void packObjectDescription(LLSelectNode* node, void* user_data);
|
|
static void packObjectCategory(LLSelectNode* node, void* user_data);
|
|
static void packObjectSaleInfo(LLSelectNode* node, void* user_data);
|
|
static void packBuyObjectIDs(LLSelectNode* node, void* user_data);
|
|
static void packDuplicate( LLSelectNode* node, void *duplicate_data);
|
|
static void packDuplicateHeader(void*);
|
|
static void packDuplicateOnRayHead(void *user_data);
|
|
static void packPermissions(LLSelectNode* node, void *user_data);
|
|
static void packDeselect( LLSelectNode* node, void *user_data);
|
|
static void packMultipleUpdate(LLSelectNode* node, void *user_data);
|
|
static void packPhysics(LLSelectNode* node, void *user_data);
|
|
static void packShape(LLSelectNode* node, void *user_data);
|
|
static void packOwnerHead(void *user_data);
|
|
static void packHingeHead(void *user_data);
|
|
static void packPermissionsHead(void* user_data);
|
|
static void packGodlikeHead(void* user_data);
|
|
static bool confirmDelete(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle handle);
|
|
|
|
private:
|
|
LLPointer<LLViewerTexture> mSilhouetteImagep;
|
|
LLObjectSelectionHandle mSelectedObjects;
|
|
LLObjectSelectionHandle mHoverObjects;
|
|
LLObjectSelectionHandle mHighlightedObjects;
|
|
std::set<LLPointer<LLViewerObject> > mRectSelectedObjects;
|
|
|
|
LLObjectSelection mGridObjects;
|
|
LLQuaternion mGridRotation;
|
|
LLVector3 mGridOrigin;
|
|
LLVector3 mGridScale;
|
|
EGridMode mGridMode;
|
|
BOOL mGridValid;
|
|
|
|
|
|
BOOL mTEMode; // render te
|
|
LLVector3d mSelectionCenterGlobal;
|
|
LLBBox mSelectionBBox;
|
|
|
|
LLVector3d mLastSentSelectionCenterGlobal;
|
|
BOOL mShowSelection; // do we send the selection center name value and do we animate this selection?
|
|
LLVector3d mLastCameraPos; // camera position from last generation of selection silhouette
|
|
BOOL mRenderSilhouettes; // do we render the silhouette
|
|
LLBBox mSavedSelectionBBox;
|
|
|
|
LLFrameTimer mEffectsTimer;
|
|
BOOL mForceSelection;
|
|
|
|
LLAnimPauseRequest mPauseRequest;
|
|
|
|
static std::set<LLUUID> sObjectPropertiesFamilyRequests;
|
|
};
|
|
|
|
// Utilities
|
|
void dialog_refresh_all(); // Update subscribers to the selection list
|
|
|
|
// Templates
|
|
//-----------------------------------------------------------------------------
|
|
// getSelectedTEValue
|
|
//-----------------------------------------------------------------------------
|
|
template <typename T> bool LLObjectSelection::getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res)
|
|
{
|
|
bool have_first = false;
|
|
bool have_selected = false;
|
|
T selected_value = T();
|
|
|
|
// Now iterate through all TEs to test for sameness
|
|
bool identical = TRUE;
|
|
for (iterator iter = begin(); iter != end(); iter++)
|
|
{
|
|
LLSelectNode* node = *iter;
|
|
LLViewerObject* object = node->getObject();
|
|
S32 selected_te = -1;
|
|
if (object == getPrimaryObject())
|
|
{
|
|
selected_te = node->getLastSelectedTE();
|
|
}
|
|
for (S32 te = 0; te < object->getNumTEs(); ++te)
|
|
{
|
|
if (!node->isTESelected(te))
|
|
{
|
|
continue;
|
|
}
|
|
T value = func->get(object, te);
|
|
if (!have_first)
|
|
{
|
|
have_first = true;
|
|
if (!have_selected)
|
|
{
|
|
selected_value = value;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( value != selected_value )
|
|
{
|
|
identical = false;
|
|
}
|
|
if (te == selected_te)
|
|
{
|
|
selected_value = value;
|
|
have_selected = true;
|
|
}
|
|
}
|
|
}
|
|
if (!identical && have_selected)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (have_first || have_selected)
|
|
{
|
|
res = selected_value;
|
|
}
|
|
return identical;
|
|
}
|
|
|
|
|
|
#endif
|