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SingularityViewer/indra/newview/llpaneldisplay.h
2010-04-02 02:48:44 -03:00

206 lines
5.9 KiB
C++

/**
* @file llpaneldisplay.h
* @brief Display preferences for the preferences floater
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPANELDISPLAY_H
#define LL_LLPANELDISPLAY_H
#include "llpanel.h"
#include "llwindow.h"
#include "llcontrol.h"
class LLSlider;
class LLSpinCtrl;
class LLCheckBoxCtrl;
class LLRadioGroup;
class LLComboBox;
class LLLineEditor;
class LLSliderCtrl;
class LLTextBox;
class LLTextEditor;
typedef enum
{
GS_LOW_GRAPHICS,
GS_MID_GRAPHICS,
GS_HIGH_GRAPHICS,
GS_ULTRA_GRAPHICS
} EGraphicsSettings;
class LLPanelDisplay
: public LLPanel
{
friend class LLPreferenceCore;
public:
LLPanelDisplay();
virtual ~LLPanelDisplay();
virtual BOOL postBuild();
void refresh(); // Refresh enable/disable
void refreshEnabledState();
void disableUnavailableSettings();
void setHiddenGraphicsState(bool isHidden);
void apply(); // Apply the changed values.
void applyResolution();
void applyWindowSize();
void cancel();
protected:
void initWindowSizeControls();
bool extractWindowSizeFromString(const std::string& instr, U32 &width, U32 &height);
// aspect ratio sliders and boxes
LLComboBox *mCtrlFullScreen; // Fullscreen resolution
LLCheckBoxCtrl *mCtrlAutoDetectAspect; // automatically detect aspect ratio
LLComboBox *mCtrlAspectRatio; // user provided aspect ratio
LLCheckBoxCtrl *mCtrlWindowed; // windowed mode
LLComboBox *mCtrlWindowSize; // window size for windowed mode
/// performance radio group
LLSliderCtrl *mCtrlSliderQuality;
LLCheckBoxCtrl *mCtrlCustomSettings;
// performance sliders and boxes
LLViewBorder *mGraphicsBorder;
LLSliderCtrl *mCtrlDrawDistance; // the draw distance slider
LLSliderCtrl *mCtrlLODFactor; // LOD for volume objects
LLSliderCtrl *mCtrlFlexFactor; // Timeslice for flexible objects
LLSliderCtrl *mCtrlTreeFactor; // Control tree cutoff distance
LLSliderCtrl *mCtrlAvatarFactor; // LOD for avatars
LLSliderCtrl *mCtrlTerrainFactor; // LOD for terrain
LLSliderCtrl *mCtrlSkyFactor; // LOD for terrain
LLSliderCtrl *mCtrlMaxParticle; // Max Particle
LLSliderCtrl *mCtrlPostProcess; // Max Particle
LLCheckBoxCtrl *mCtrlBumpShiny;
LLCheckBoxCtrl *mCtrlReflections;
LLCheckBoxCtrl *mCtrlWindLight;
LLCheckBoxCtrl *mCtrlAvatarVP;
LLCheckBoxCtrl *mCtrlShaderEnable;
LLCheckBoxCtrl *mCtrlAvatarImpostors;
LLCheckBoxCtrl *mCtrlAvatarCloth;
LLRadioGroup *mRadioLightingDetail2;
LLRadioGroup *mRadioTerrainDetail;
LLRadioGroup *mRadioReflectionDetail;
LLTextBox *mAspectRatioLabel1;
LLTextBox *mDisplayResLabel;
LLTextEditor *mFullScreenInfo;
LLTextBox *mWindowSizeLabel;
LLTextBox *mShaderText;
LLTextBox *mReflectionText;
LLTextBox *mAvatarText;
LLTextBox *mTerrainText;
LLTextBox *mLightingText;
LLTextBox *mDrawDistanceMeterText1;
LLTextBox *mDrawDistanceMeterText2;
LLTextBox *mMeshDetailText;
LLTextBox *mLODFactorText;
LLTextBox *mFlexFactorText;
LLTextBox *mTreeFactorText;
LLTextBox *mAvatarFactorText;
LLTextBox *mTerrainFactorText;
LLTextBox *mSkyFactorText;
LLTextBox *mPostProcessText;
BOOL mFSAutoDetectAspect;
F32 mAspectRatio;
// performance value holders for cancel
S32 mQualityPerformance;
BOOL mCustomSettings;
BOOL mBumpShiny;
BOOL mShaderEnable;
BOOL mWindLight;
BOOL mReflections;
BOOL mAvatarVP;
S32 mReflectionDetail;
BOOL mAvatarImpostors;
BOOL mAvatarCloth;
S32 mAvatarMode;
S32 mLightingDetail;
S32 mTerrainDetail;
F32 mRenderFarClip;
F32 mPrimLOD;
F32 mFlexLOD;
F32 mTreeLOD;
F32 mAvatarLOD;
F32 mTerrainLOD;
S32 mSkyLOD;
S32 mParticleCount;
S32 mPostProcess;
static void setGraphicsSettings(LLControlGroup& group);
static void createGroup();
// if the quality radio buttons are changed
static void onChangeQuality(LLUICtrl *ctrl, void *data);
// if the custom settings box is clicked
static void onChangeCustom(LLUICtrl *ctrl, void *data);
static void onOpenHelp(void *data);
static void onOpenHardwareSettings(void *data);
static void onCommitAutoDetectAspect(LLUICtrl *ctrl, void *data);
static void onKeystrokeAspectRatio(LLLineEditor* caller, void* user_data);
static void onSelectAspectRatio(LLUICtrl*, void*);
static void onCommitWindowedMode(LLUICtrl* ctrl, void *data);
static void onApplyResolution(LLUICtrl* ctrl, void* data);
static void updateSliderText(LLUICtrl* ctrl, void* user_data);
static void updateMeterText(LLUICtrl* ctrl, void* user_data);
/// callback for defaults
static void setHardwareDefaults(void *data);
// callback for when client turns on shaders
static void onVertexShaderEnable(LLUICtrl*, void*);
// helper function
static void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator);
};
const S32 LL_MAX_VRAM_INDEX = 6;
#endif