90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
/**
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* @file llinventoryclipboard.h
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* @brief LLInventoryClipboard class header file
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLINVENTORYCLIPBOARD_H
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#define LL_LLINVENTORYCLIPBOARD_H
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#include "lldarray.h"
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#include "lluuid.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLInventoryClipboard
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//
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// This class is used to cut/copy/paste inventory items around the
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// world. This class is accessed through a singleton (only one
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// inventory clipboard for now) which can be referenced using the
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// instance() method.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLInventoryClipboard
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{
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public:
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// calling this before main() is undefined
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static LLInventoryClipboard& instance() { return sInstance; }
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// this method adds to the current list.
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void add(const LLUUID& object);
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// this stores a single inventory object
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void store(const LLUUID& object);
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// this method stores an array of objects
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void store(const LLDynamicArray<LLUUID>& inventory_objects);
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// this method gets the objects in the clipboard by copying them
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// into the array provided.
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void retrieve(LLDynamicArray<LLUUID>& inventory_objects) const;
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// this method empties out the clipboard
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void reset();
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// returns true if the clipboard has something pasteable in it.
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BOOL hasContents() const;
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protected:
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static LLInventoryClipboard sInstance;
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LLDynamicArray<LLUUID> mObjects;
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public:
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// please don't actually call these
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LLInventoryClipboard();
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~LLInventoryClipboard();
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private:
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// please don't implement these
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LLInventoryClipboard(const LLInventoryClipboard&);
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LLInventoryClipboard& operator=(const LLInventoryClipboard&);
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};
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#endif // LL_LLINVENTORYCLIPBOARD_H
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