Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
/**
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* @file llhudicon.h
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* @brief LLHUDIcon class definition
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*
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* $LicenseInfo:firstyear=2006&license=viewergpl$
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*
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* Copyright (c) 2006-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLHUDICON_H
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#define LL_LLHUDICON_H
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#include "llmemory.h"
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#include "lldarrayptr.h"
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#include "llhudobject.h"
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#include "v4color.h"
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#include "v4coloru.h"
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#include "v2math.h"
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#include "llrect.h"
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#include "llframetimer.h"
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#include "llfontgl.h"
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#include <set>
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#include <vector>
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#include "lldarray.h"
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// Renders a 2D icon billboard floating at the location specified.
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class LLDrawable;
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class LLViewerObject;
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class LLViewerTexture;
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class LLHUDIcon : public LLHUDObject
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{
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friend class LLHUDObject;
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public:
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/*virtual*/ void render();
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/*virtual*/ void renderForSelect();
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/*virtual*/ void markDead();
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/*virtual*/ F32 getDistance() const { return mDistance; }
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void setImage(LLViewerTexture* imagep);
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void setScale(F32 fraction_of_fov);
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void restartLifeTimer() { mLifeTimer.reset(); }
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static S32 generatePickIDs(S32 start_id, S32 step_size);
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static LLHUDIcon* handlePick(S32 pick_id);
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static LLHUDIcon* lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection);
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static void updateAll();
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static void cleanupDeadIcons();
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static S32 getNumInstances();
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static BOOL iconsNearby();
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BOOL getHidden() const { return mHidden; }
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void setHidden( BOOL hide ) { mHidden = hide; }
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BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection);
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protected:
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LLHUDIcon(const U8 type);
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~LLHUDIcon();
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void renderIcon(BOOL for_select); // common render code
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private:
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LLPointer<LLViewerTexture> mImagep;
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LLFrameTimer mAnimTimer;
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LLFrameTimer mLifeTimer;
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F32 mDistance;
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S32 mPickID;
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F32 mScale;
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BOOL mHidden;
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typedef std::vector<LLPointer<LLHUDIcon> > icon_instance_t;
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static icon_instance_t sIconInstances;
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};
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#endif // LL_LLHUDICON_H
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