81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/**
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* @file llfloatermute.h
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* @brief Container for mute list
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERMUTE_H
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#define LL_LLFLOATERMUTE_H
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#include "llfloater.h"
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#include "llmutelist.h"
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#include <vector>
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class LLButton;
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class LLLineEditor;
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class LLMessageSystem;
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class LLUUID;
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class LLScrollListCtrl;
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class LLFloaterMute
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: public LLFloater, public LLMuteListObserver, public LLFloaterSingleton<LLFloaterMute>
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{
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public:
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LLFloaterMute(const LLSD& seed);
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~LLFloaterMute();
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// Must have one global floater so chat history can
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// be kept in the text editor.
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virtual void onClose(bool app_quitting) { setVisible(FALSE); }
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virtual BOOL postBuild();
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void refreshMuteList();
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void selectMute(const LLUUID& id);
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void updateButtons();
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// LLMuteListObserver callback interface implementation.
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/* virtual */ void onChange();
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private:
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// UI callbacks
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static void onClickRemove(void *data);
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static void onClickPick(void *data);
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static void onSelectName(LLUICtrl* caller, void *data);
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static void onPickUser(const std::vector<std::string>& names, const std::vector<LLUUID>& ids, void* user_data);
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static void onClickMuteByName(void*);
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static void callbackMuteByName(const std::string& text, void*);
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private:
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LLScrollListCtrl* mMuteList;
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};
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#endif
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