Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing. Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2. LLInventoryType now does lookups mostly though new lldictionary class. LLLandmark using boost for callbacks, instead of custom class structure.
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/**
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* @file llfloaterinspect.h
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* @author Cube
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* @date 2006-12-16
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* @brief Declaration of class for displaying object attributes
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*
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* $LicenseInfo:firstyear=2006&license=viewergpl$
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*
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* Copyright (c) 2006-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERINSPECT_H
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#define LL_LLFLOATERINSPECT_H
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#include "llfloater.h"
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#include "llvoinventorylistener.h"
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//class LLTool;
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class LLObjectSelection;
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class LLScrollListCtrl;
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class LLUICtrl;
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class LLFloaterInspect : public LLFloater, public LLVOInventoryListener
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{
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public:
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virtual ~LLFloaterInspect(void);
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static void show(void* ignored = NULL);
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virtual BOOL postBuild();
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static void dirty();
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static LLUUID getSelectedUUID();
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virtual void draw();
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virtual void refresh();
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static BOOL isVisible();
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virtual void onFocusReceived();
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static void onClickCreatorProfile(void* ctrl);
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static void onClickOwnerProfile(void* ctrl);
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static void onSelectObject(LLUICtrl* ctrl, void* user_data);
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LLScrollListCtrl* mObjectList;
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protected:
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// protected members
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LLFloaterInspect();
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void setDirty() { mDirty = TRUE; }
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bool mDirty;
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// <edit>
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/*virtual*/ void inventoryChanged(LLViewerObject* obj,
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LLInventoryObject::object_list_t* inv,
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S32 serial_num,
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void* queue);
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private:
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// static data
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static LLFloaterInspect* sInstance;
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LLSafeHandle<LLObjectSelection> mObjectSelection;
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// <edit>
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std::map<LLUUID,std::pair<S32,S32> > mInventoryNums; //<scripts,total>
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std::vector<LLUUID> mQueue;
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};
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#endif //LL_LLFLOATERINSPECT_H
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