Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
// <edit>
|
|
#ifndef LL_LLFLOATEREXPLOREANIMATIONS_H
|
|
#define LL_LLFLOATEREXPLOREANIMATIONS_H
|
|
|
|
#include "llfloater.h"
|
|
#include "llfloateranimpreview.h"
|
|
#include "llviewerwindow.h" // gViewerWindow
|
|
|
|
class LLAnimHistoryItem
|
|
{
|
|
public:
|
|
LLAnimHistoryItem(LLUUID assetid);
|
|
|
|
LLUUID mAvatarID;
|
|
LLUUID mAssetID;
|
|
bool mPlaying;
|
|
F64 mTimeStarted;
|
|
F64 mTimeStopped;
|
|
};
|
|
|
|
class LLFloaterExploreAnimations
|
|
: public LLFloater
|
|
{
|
|
public:
|
|
LLFloaterExploreAnimations(LLUUID avatarid);
|
|
BOOL postBuild(void);
|
|
void close(bool app_quitting);
|
|
|
|
void update();
|
|
|
|
LLUUID mAvatarID;
|
|
LLPointer<LLPreviewAnimation> mAnimPreview;
|
|
|
|
private:
|
|
virtual ~LLFloaterExploreAnimations();
|
|
|
|
|
|
// static stuff!
|
|
public:
|
|
static void onSelectAnimation(LLUICtrl* ctrl, void* user_data);
|
|
|
|
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
|
|
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
|
|
BOOL handleHover(S32 x, S32 y, MASK mask);
|
|
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
|
|
void onMouseCaptureLost();
|
|
|
|
static void startAnim(LLUUID avatarid, LLUUID assetid);
|
|
static void stopAnim(LLUUID avatarid, LLUUID assetid);
|
|
|
|
static std::map< LLUUID, std::list< LLAnimHistoryItem* > > animHistory;
|
|
static LLFloaterExploreAnimations* sInstance;
|
|
private:
|
|
static void handleHistoryChange();
|
|
|
|
protected:
|
|
void draw();
|
|
LLRect mPreviewRect;
|
|
S32 mLastMouseX;
|
|
S32 mLastMouseY;
|
|
};
|
|
|
|
#endif
|
|
// </edit>
|