Files
SingularityViewer/indra/newview/llfloatercolorpicker.h
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

204 lines
6.3 KiB
C++

/**
* @file llfloatercolorpicker.h
* @brief Generic system color picker
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERCOLORPICKER_H
#define LL_LLFLOATERCOLORPICKER_H
#include <vector>
#include "llfloater.h"
#include "llmemory.h"
#include "llcolorswatch.h"
#include "llspinctrl.h"
#include "lltextureentry.h"
class LLButton;
class LLLineEditor;
class LLCheckBoxCtrl;
//////////////////////////////////////////////////////////////////////////////
// floater class
class LLFloaterColorPicker
: public LLFloater
{
public:
LLFloaterColorPicker (LLColorSwatchCtrl* swatch, BOOL show_apply_immediate = FALSE);
virtual ~LLFloaterColorPicker ();
// overrides
virtual BOOL postBuild ();
virtual void draw ();
virtual BOOL handleMouseDown ( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp ( S32 x, S32 y, MASK mask );
virtual BOOL handleHover ( S32 x, S32 y, MASK mask );
virtual void onMouseCaptureLost();
virtual void onClose(bool app_quitting);
// implicit methods
void createUI ();
void initUI ( F32 rValIn, F32 gValIn, F32 bValIn );
void showUI ();
void destroyUI ();
void cancelSelection ();
LLColorSwatchCtrl* getSwatch () { return mSwatch; };
// mutator / accessor for original RGB value
void setOrigRgb ( F32 origRIn, F32 origGIn, F32 origBIn );
void getOrigRgb ( F32& origROut, F32& origGOut, F32& origBOut );
F32 getOrigR () { return origR; };
F32 getOrigG () { return origG; };
F32 getOrigB () { return origB; };
// mutator / accessors for currernt RGB value
void setCurRgb ( F32 curRIn, F32 curGIn, F32 curBIn );
void getCurRgb ( F32& curROut, F32& curGOut, F32& curBOut );
F32 getCurR () { return curR; };
F32 getCurG () { return curG; };
F32 getCurB () { return curB; };
// mutator / accessors for currernt HSL value
void setCurHsl ( F32 curHIn, F32 curSIn, F32 curLIn );
void getCurHsl ( F32& curHOut, F32& curSOut, F32& curLOut );
F32 getCurH () { return curH; };
F32 getCurS () { return curS; };
F32 getCurL () { return curL; };
// updates current RGB/HSL values based on point in picker
BOOL updateRgbHslFromPoint ( S32 xPosIn, S32 yPosIn );
// updates text entry fields with current RGB/HSL
void updateTextEntry ();
void stopUsingPipette();
// mutator / accessor for mouse button pressed in region
void setMouseDownInHueRegion ( BOOL mouse_down_in_region );
BOOL getMouseDownInHueRegion () { return mMouseDownInHueRegion; };
void setMouseDownInLumRegion ( BOOL mouse_down_in_region );
BOOL getMouseDownInLumRegion () { return mMouseDownInLumRegion; };
void setMouseDownInSwatch (BOOL mouse_down_in_swatch);
BOOL getMouseDownInSwatch () { return mMouseDownInSwatch; }
// called when text entries (RGB/HSL etc.) are changed by user
void onTextEntryChanged ( LLUICtrl* ctrl );
// convert RGB to HSL and vice-versa
void hslToRgb ( F32 hValIn, F32 sValIn, F32 lValIn, F32& rValOut, F32& gValOut, F32& bValOut );
F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn );
void setActive(BOOL active);
protected:
// callbacks
static void onClickCancel ( void* data );
static void onClickSelect ( void* data );
static void onClickPipette ( void* data );
static void onTextCommit ( LLUICtrl* ctrl, void* data );
static void onHexCommit ( LLUICtrl* ctrl, void* data );
static void onImmediateCheck ( LLUICtrl* ctrl, void* data );
static void onColorSelect( const LLTextureEntry& te, void *data );
private:
// turns on or off text entry commit call backs
void enableTextCallbacks ( BOOL stateIn );
// draws color selection palette
void drawPalette ();
// find a complimentary color to the one passed in that can be used to highlight
const LLColor4& getComplimentaryColor ( const LLColor4& backgroundColor );
// original RGB values
F32 origR, origG, origB;
// current RGB/HSL values
F32 curR, curG, curB;
F32 curH, curS, curL;
const S32 mComponents;
BOOL mMouseDownInLumRegion;
BOOL mMouseDownInHueRegion;
BOOL mMouseDownInSwatch;
const S32 mRGBViewerImageLeft;
const S32 mRGBViewerImageTop;
const S32 mRGBViewerImageWidth;
const S32 mRGBViewerImageHeight;
const S32 mLumRegionLeft;
const S32 mLumRegionTop;
const S32 mLumRegionWidth;
const S32 mLumRegionHeight;
const S32 mLumMarkerSize;
// Preview of the current color.
const S32 mSwatchRegionLeft;
const S32 mSwatchRegionTop;
const S32 mSwatchRegionWidth;
const S32 mSwatchRegionHeight;
LLView* mSwatchView;
const S32 numPaletteColumns;
const S32 numPaletteRows;
std::vector < LLColor4* > mPalette;
S32 highlightEntry;
const S32 mPaletteRegionLeft;
const S32 mPaletteRegionTop;
const S32 mPaletteRegionWidth;
const S32 mPaletteRegionHeight;
// image used to compose color grid
LLPointer<LLViewerTexture> mRGBImage;
// current swatch in use
LLColorSwatchCtrl* mSwatch;
// are we actively tied to some output?
BOOL mActive;
// enable/disable immediate updates
LLCheckBoxCtrl* mApplyImmediateCheck;
BOOL mCanApplyImmediately;
LLButton* mSelectBtn;
LLButton* mCancelBtn;
LLButton* mPipetteBtn;
F32 mContextConeOpacity;
};
#endif // LL_LLFLOATERCOLORPICKER_H