Files
SingularityViewer/indra/newview/llfloaterchatterbox.h
Beeks a600ae694c Windlight and graphic control attachment to the bottom right is finally in.
Added Windlight Water options to it.
Known issue where it starts in collapsed mode when it should be expanded, or visa versa.

While working on the overlay bar, the IM counter got mixed in a bit so that may start working soon.

Rolled back some changes made in an attempt to clean up the vertical IM tabs.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-08-31 21:03:06 -04:00

166 lines
4.6 KiB
C++

/**
* @file llfloaterchatterbox.h
* @author Richard
* @date 2007-05-04
* @brief Integrated friends and group management/communication tool
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERCHATTERBOX_H
#define LL_LLFLOATERCHATTERBOX_H
#include "llfloater.h"
#include "llstring.h"
#include "llimview.h"
#include "llimpanel.h"
class LLTabContainer;
class LLFloaterChatterBox : public LLMultiFloater, public LLUISingleton<LLFloaterChatterBox, LLFloaterChatterBox>
{
public:
LLFloaterChatterBox(const LLSD& seed);
virtual ~LLFloaterChatterBox();
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
/*virtual*/ void draw();
/*virtual*/ void onOpen();
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ void setMinimized(BOOL minimized);
/*virtual*/ void removeFloater(LLFloater* floaterp);
/*virtual*/ void addFloater(LLFloater* floaterp,
BOOL select_added_floater,
LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END);
static LLFloater* getCurrentVoiceFloater();
// visibility policy for LLUISingleton
static bool visible(LLFloater* instance, const LLSD& key)
{
LLFloater* floater_to_check = ((LLFloaterChatterBox*)instance)->getFloater(key);
if (floater_to_check)
{
return floater_to_check->isInVisibleChain();
}
// otherwise use default visibility rule for chatterbox
return VisibilityPolicy<LLFloater>::visible(instance, key);
}
static void show(LLFloater* instance, const LLSD& key)
{
LLFloater* floater_to_show = ((LLFloaterChatterBox*)instance)->getFloater(key);
VisibilityPolicy<LLFloater>::show(instance, key);
if (floater_to_show)
{
floater_to_show->open();
}
}
static void hide(LLFloater* instance, const LLSD& key)
{
VisibilityPolicy<LLFloater>::hide(instance, key);
}
private:
LLFloater* getFloater(const LLSD& key)
{
LLFloater* floater = NULL;
//try to show requested session
LLUUID session_id = key.asUUID();
if (session_id.notNull())
{
floater = LLIMMgr::getInstance()->findFloaterBySession(session_id);
}
// if TRUE, show tab for active voice channel, otherwise, just show last tab
if (key.asBoolean())
{
floater = getCurrentVoiceFloater();
}
return floater;
}
protected:
LLFloater* mActiveVoiceFloater;
};
class LLFloaterMyFriends : public LLFloater, public LLUISingleton<LLFloaterMyFriends, LLFloaterMyFriends>
{
public:
LLFloaterMyFriends(const LLSD& seed);
virtual ~LLFloaterMyFriends();
virtual BOOL postBuild();
void onClose(bool app_quitting);
static void* createFriendsPanel(void* data);
static void* createGroupsPanel(void* data);
// visibility policy for LLUISingleton
static bool visible(LLFloater* instance, const LLSD& key)
{
LLFloaterMyFriends* floaterp = (LLFloaterMyFriends*)instance;
return floaterp->isInVisibleChain() && floaterp->mTabs->getCurrentPanelIndex() == key.asInteger();
}
static void show(LLFloater* instance, const LLSD& key)
{
VisibilityPolicy<LLFloater>::show(instance, key);
// garbage values in id will be interpreted as 0, or the friends tab
((LLFloaterMyFriends*)instance)->mTabs->selectTab(key);
}
static void hide(LLFloater* instance, const LLSD& key)
{
if (visible(instance, key))
{
if(instance->getHost())
{
LLFloaterChatterBox::hideInstance();
}
else
{
VisibilityPolicy<LLFloater>::hide(instance, key);
}
}
}
LLTabContainer* mTabs;
};
#endif // LL_LLFLOATERCHATTERBOX_H