Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/**
|
|
* @file lldynamictexture.h
|
|
* @brief Implementation of LLDynamicTexture class
|
|
*
|
|
* $LicenseInfo:firstyear=2002&license=viewergpl$
|
|
*
|
|
* Copyright (c) 2002-2009, Linden Research, Inc.
|
|
*
|
|
* Second Life Viewer Source Code
|
|
* The source code in this file ("Source Code") is provided by Linden Lab
|
|
* to you under the terms of the GNU General Public License, version 2.0
|
|
* ("GPL"), unless you have obtained a separate licensing agreement
|
|
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
|
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
|
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
|
*
|
|
* There are special exceptions to the terms and conditions of the GPL as
|
|
* it is applied to this Source Code. View the full text of the exception
|
|
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
|
* online at
|
|
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
|
*
|
|
* By copying, modifying or distributing this software, you acknowledge
|
|
* that you have read and understood your obligations described above,
|
|
* and agree to abide by those obligations.
|
|
*
|
|
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
|
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
|
* COMPLETENESS OR PERFORMANCE.
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_LLDYNAMICTEXTURE_H
|
|
#define LL_LLDYNAMICTEXTURE_H
|
|
|
|
#include "llgl.h"
|
|
#include "llcoord.h"
|
|
#include "llviewertexture.h"
|
|
|
|
class LLViewerDynamicTexture : public LLViewerTexture
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
LL_VIEWER_DYNAMIC_TEXTURE = LLViewerTexture::DYNAMIC_TEXTURE,
|
|
LL_TEX_LAYER_SET_BUFFER = LLViewerTexture::INVALID_TEXTURE_TYPE + 1,
|
|
LL_VISUAL_PARAM_HINT,
|
|
LL_VISUAL_PARAM_RESET,
|
|
LL_PREVIEW_ANIMATION,
|
|
LL_IMAGE_PREVIEW_SCULPTED,
|
|
LL_IMAGE_PREVIEW_AVATAR,
|
|
INVALID_DYNAMIC_TEXTURE
|
|
};
|
|
|
|
protected:
|
|
/*virtual*/ ~LLViewerDynamicTexture();
|
|
|
|
public:
|
|
enum EOrder { ORDER_FIRST = 0, ORDER_MIDDLE = 1, ORDER_LAST = 2, ORDER_RESET = 3, ORDER_COUNT = 4 };
|
|
|
|
LLViewerDynamicTexture(S32 width,
|
|
S32 height,
|
|
S32 components, // = 4,
|
|
EOrder order, // = ORDER_MIDDLE,
|
|
BOOL clamp);
|
|
|
|
/*virtual*/ S8 getType() const ;
|
|
|
|
S32 getOriginX() { return mOrigin.mX; }
|
|
S32 getOriginY() { return mOrigin.mY; }
|
|
|
|
S32 getSize() { return mFullWidth * mFullHeight * mComponents; }
|
|
|
|
virtual BOOL needsRender() { return TRUE; }
|
|
virtual void preRender(BOOL clear_depth = TRUE);
|
|
virtual BOOL render();
|
|
virtual void postRender(BOOL success);
|
|
|
|
virtual void restoreGLTexture() {}
|
|
virtual void destroyGLTexture() {}
|
|
|
|
static BOOL updateAllInstances();
|
|
static void destroyGL() ;
|
|
static void restoreGL() ;
|
|
protected:
|
|
void generateGLTexture();
|
|
void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE, const LLColor4U *fill_color=NULL);
|
|
|
|
protected:
|
|
BOOL mClamp;
|
|
LLCoordGL mOrigin;
|
|
LLCamera mCamera;
|
|
|
|
typedef std::set<LLViewerDynamicTexture*> instance_list_t;
|
|
static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];
|
|
static S32 sNumRenders;
|
|
};
|
|
|
|
#endif
|