Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
112 lines
3.7 KiB
C++
112 lines
3.7 KiB
C++
/**
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* @file llcolorswatch.h
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* @brief LLColorSwatch class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLCOLORSWATCH_H
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#define LL_LLCOLORSWATCH_H
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#include "lluictrl.h"
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#include "v4color.h"
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#include "llfloater.h"
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#include "llviewertexture.h"
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//
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// Classes
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//
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class LLColor4;
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class LLTextBox;
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class LLFloaterColorPicker;
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class LLColorSwatchCtrl
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: public LLUICtrl
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{
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public:
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typedef enum e_color_pick_op
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{
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COLOR_CHANGE,
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COLOR_SELECT,
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COLOR_CANCEL
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} EColorPickOp;
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LLColorSwatchCtrl(const std::string& name, const LLRect& rect, const LLColor4& color,
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void (*on_commit_callback)(LLUICtrl* ctrl, void* userdata),
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void* callback_userdata);
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LLColorSwatchCtrl(const std::string& name, const LLRect& rect, const std::string& label, const LLColor4& color,
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void (*on_commit_callback)(LLUICtrl* ctrl, void* userdata),
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void* callback_userdata);
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~LLColorSwatchCtrl ();
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virtual void setValue(const LLSD& value);
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virtual LLSD getValue() const { return mColor.getValue(); }
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const LLColor4& get() { return mColor; }
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void set(const LLColor4& color, BOOL update_picker = FALSE, BOOL from_event = FALSE);
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void setOriginal(const LLColor4& color);
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void setValid(BOOL valid);
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void setLabel(const std::string& label);
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void setCanApplyImmediately(BOOL apply) { mCanApplyImmediately = apply; }
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void setOnCancelCallback(LLUICtrlCallback cb) { mOnCancelCallback = cb; }
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void setOnSelectCallback(LLUICtrlCallback cb) { mOnSelectCallback = cb; }
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void setFallbackImageName(const std::string& name) { mFallbackImageName = name; }
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void showPicker(BOOL take_focus);
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleDoubleClick(S32 x,S32 y,MASK mask);
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virtual BOOL handleHover(S32 x, S32 y, MASK mask);
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virtual BOOL handleUnicodeCharHere(llwchar uni_char);
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virtual void draw();
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virtual void setEnabled( BOOL enabled );
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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static void onColorChanged ( void* data, EColorPickOp pick_op = COLOR_CHANGE );
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protected:
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BOOL mValid;
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LLColor4 mColor;
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LLColor4 mBorderColor;
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LLTextBox* mCaption;
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LLHandle<LLFloater> mPickerHandle;
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LLViewBorder* mBorder;
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BOOL mCanApplyImmediately;
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LLUICtrlCallback mOnCancelCallback;
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LLUICtrlCallback mOnSelectCallback;
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LLPointer<LLUIImage> mAlphaGradientImage;
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std::string mFallbackImageName;
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};
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#endif // LL_LLBUTTON_H
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