77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/**
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* @file llattachmentsmgr.h
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* @brief Batches up attachment requests and sends them all
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* in one message.
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLATTACHMENTSMGR_H
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#define LL_LLATTACHMENTSMGR_H
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#include "llmemory.h"
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class LLViewerInventoryItem;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// LLAttachmentsMgr
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//
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// The sole purpose of this class is to take attachment
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// requests, queue them up, and send them all at once.
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// This handles situations where the viewer may request
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// a bunch of attachments at once in a short period of
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// time, where each of the requests would normally be
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// sent as a separate message versus being batched into
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// one single message.
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//
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// The intent of this batching is to reduce viewer->server
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// traffic.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLAttachmentsMgr: public LLSingleton<LLAttachmentsMgr>
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{
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public:
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LLAttachmentsMgr();
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virtual ~LLAttachmentsMgr();
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void addAttachment(const LLUUID& item_id,
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const U8 attachment_pt,
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// const BOOL add);
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// [RLVa:KB] - Checked: 2010-09-13 (RLVa-1.2.1c) | Added: RLVa-1.2.1c
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const BOOL add, const BOOL fRlvForce = FALSE);
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// [/RLVa:KB]
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static void onIdle(void *);
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protected:
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void onIdle();
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private:
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struct AttachmentsInfo
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{
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LLUUID mItemID;
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U8 mAttachmentPt;
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BOOL mAdd;
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};
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typedef std::vector<AttachmentsInfo> attachments_vec_t;
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attachments_vec_t mPendingAttachments;
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};
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#endif
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