203 lines
5.3 KiB
C++
203 lines
5.3 KiB
C++
/**
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* @file llfasttimer.cpp
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* @brief Implementation of the fast timer.
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llfasttimer.h"
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#include "llprocessor.h"
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#if LL_WINDOWS
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#elif LL_LINUX || LL_SOLARIS
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#include <sys/time.h>
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#include <sched.h>
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#elif LL_DARWIN
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#include <sys/time.h>
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#include "lltimer.h" // get_clock_count()
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#else
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#error "architecture not supported"
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#endif
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//////////////////////////////////////////////////////////////////////////////
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// statics
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LLFastTimer::EFastTimerType LLFastTimer::sCurType = LLFastTimer::FTM_OTHER;
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int LLFastTimer::sCurDepth = 0;
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U64 LLFastTimer::sStart[LLFastTimer::FTM_MAX_DEPTH];
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U64 LLFastTimer::sCounter[LLFastTimer::FTM_NUM_TYPES];
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U64 LLFastTimer::sCountHistory[LLFastTimer::FTM_HISTORY_NUM][LLFastTimer::FTM_NUM_TYPES];
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U64 LLFastTimer::sCountAverage[LLFastTimer::FTM_NUM_TYPES];
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U64 LLFastTimer::sCalls[LLFastTimer::FTM_NUM_TYPES];
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U64 LLFastTimer::sCallHistory[LLFastTimer::FTM_HISTORY_NUM][LLFastTimer::FTM_NUM_TYPES];
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U64 LLFastTimer::sCallAverage[LLFastTimer::FTM_NUM_TYPES];
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S32 LLFastTimer::sCurFrameIndex = -1;
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S32 LLFastTimer::sLastFrameIndex = -1;
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int LLFastTimer::sPauseHistory = 0;
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int LLFastTimer::sResetHistory = 0;
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F64 LLFastTimer::sCPUClockFrequency = 0.0;
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#if LL_LINUX || LL_SOLARIS
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U64 LLFastTimer::sClockResolution = 1000000000; // 1e9, Nanosecond resolution
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#else
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U64 LLFastTimer::sClockResolution = 1000000; // 1e6, Microsecond resolution
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#endif
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//////////////////////////////////////////////////////////////////////////////
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//
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// CPU clock/other clock frequency and count functions
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//
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#if LL_WINDOWS
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U64 get_cpu_clock_count()
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{ U32 hi,lo;
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__asm
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{
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_emit 0x0f
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_emit 0x31
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mov lo,eax
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mov hi,edx
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}
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U64 ret = hi;
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ret *= 4294967296L;
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ret |= lo;
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return ret;
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};
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#endif // LL_WINDOWS
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#if LL_LINUX || LL_SOLARIS
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// Try to use the MONOTONIC clock if available, this is a constant time counter
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// with nanosecond resolution (but not necessarily accuracy) and attempts are made
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// to synchronize this value between cores at kernel start. It should not be affected
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// by CPU frequency. If not available use the REALTIME clock, but this may be affected by
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// NTP adjustments or other user activity affecting the system time.
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U64 get_cpu_clock_count()
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{
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struct timespec tp;
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#ifdef CLOCK_MONOTONIC
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clock_gettime(CLOCK_MONOTONIC,&tp);
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#else
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clock_gettime(CLOCK_REALTIME,&tp);
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#endif
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return (tp.tv_sec*LLFastTimer::sClockResolution)+tp.tv_nsec;
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}
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#endif // (LL_LINUX || LL_SOLARIS))
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#if LL_DARWIN
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//
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// Mac implementation of CPU clock
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//
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// Just use gettimeofday implementation for now
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U64 get_cpu_clock_count()
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{
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return get_clock_count();
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}
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#endif
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//////////////////////////////////////////////////////////////////////////////
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//static
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#if LL_DARWIN || LL_LINUX || LL_SOLARIS
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U64 LLFastTimer::countsPerSecond()
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{
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return sClockResolution;
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}
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#else
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U64 LLFastTimer::countsPerSecond()
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{
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if (!sCPUClockFrequency)
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{
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CProcessor proc;
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sCPUClockFrequency = proc.GetCPUFrequency(50);
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}
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return U64(sCPUClockFrequency);
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}
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#endif
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void LLFastTimer::reset()
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{
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countsPerSecond(); // good place to calculate clock frequency
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if (sCurDepth != 0)
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{
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llerrs << "LLFastTimer::Reset() when sCurDepth != 0" << llendl;
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}
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if (sPauseHistory)
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{
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sResetHistory = 1;
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}
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else if (sResetHistory)
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{
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sCurFrameIndex = -1;
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sResetHistory = 0;
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}
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else if (sCurFrameIndex >= 0)
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{
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int hidx = sCurFrameIndex % FTM_HISTORY_NUM;
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for (S32 i=0; i<FTM_NUM_TYPES; i++)
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{
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sCountHistory[hidx][i] = sCounter[i];
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sCountAverage[i] = (sCountAverage[i]*sCurFrameIndex + sCounter[i]) / (sCurFrameIndex+1);
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sCallHistory[hidx][i] = sCalls[i];
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sCallAverage[i] = (sCallAverage[i]*sCurFrameIndex + sCalls[i]) / (sCurFrameIndex+1);
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}
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sLastFrameIndex = sCurFrameIndex;
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}
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else
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{
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for (S32 i=0; i<FTM_NUM_TYPES; i++)
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{
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sCountAverage[i] = 0;
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sCallAverage[i] = 0;
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}
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}
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sCurFrameIndex++;
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for (S32 i=0; i<FTM_NUM_TYPES; i++)
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{
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sCounter[i] = 0;
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sCalls[i] = 0;
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}
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sCurDepth = 0;
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}
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//////////////////////////////////////////////////////////////////////////////
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