Look in System preferences under the Security tab, at the bottom. Debug setting is EmergencyTeleportLandmark, reset to turn off. Also, thanks to everyone in Fluffy who put up with the tests of region restart notifications today, I know it was annoying, thanks especially to the EMs for allowing me a testbed.
197 lines
5.4 KiB
C++
197 lines
5.4 KiB
C++
/**
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* @file llfloaterregionrestarting.cpp
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* @brief Shows countdown timer during region restart
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*
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* $LicenseInfo:firstyear=2006&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterregionrestarting.h"
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#include "lluictrlfactory.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llenvmanager.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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// <singu> For emergency teleports
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#include "llinventorymodel.h"
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void emergency_teleport()
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{
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static const LLCachedControl<std::string> landmark(gSavedPerAccountSettings, "EmergencyTeleportLandmark");
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if (landmark().empty()) return;
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const LLUUID id(landmark);
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if (id.isNull()) return;
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if (LLViewerInventoryItem* item = gInventory.getItem(id))
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gAgent.teleportViaLandmark(item->getAssetUUID());
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}
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// </singu>
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enum shake_state
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{
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SHAKE_START,
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SHAKE_LEFT,
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SHAKE_UP,
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SHAKE_RIGHT,
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SHAKE_DOWN,
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SHAKE_DONE
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};
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static shake_state sShakeState;
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LLFloaterRegionRestarting::LLFloaterRegionRestarting(const LLSD& key) :
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LLEventTimer(1)
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, mRestartSeconds(NULL)
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, mSeconds(key["SECONDS"].asInteger())
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, mShakeIterations()
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, mShakeMagnitude()
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{
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//buildFromFile("floater_region_restarting.xml");
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_region_restarting.xml");
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LLStringUtil::format_map_t args;
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args["[NAME]"] = key["NAME"].asString();
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getChild<LLTextBox>("region_name")->setValue(getString("RegionName", args));
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mRestartSeconds = getChild<LLTextBox>("restart_seconds");
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center();
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refresh();
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mRegionChangedConnection = LLEnvManagerNew::instance().setRegionChangeCallback(boost::bind(&LLFloaterRegionRestarting::close, this, false));
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if (mSeconds <= 20) emergency_teleport(); // <singu/> For emergency teleports
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}
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LLFloaterRegionRestarting::~LLFloaterRegionRestarting()
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{
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mRegionChangedConnection.disconnect();
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}
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BOOL LLFloaterRegionRestarting::postBuild()
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{
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setBackgroundColor(gColors.getColor("NotifyCautionBoxColor"));
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sShakeState = SHAKE_START;
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return TRUE;
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}
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BOOL LLFloaterRegionRestarting::tick()
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{
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refresh();
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return FALSE;
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}
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void LLFloaterRegionRestarting::refresh()
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{
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LLStringUtil::format_map_t args;
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args["[SECONDS]"] = llformat("%d", mSeconds);
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mRestartSeconds->setValue(getString("RestartSeconds", args));
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if (mSeconds == 20) emergency_teleport(); // <singu/> For emergency teleports
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if (!mSeconds) return; // Zero means we're done.
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--mSeconds;
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}
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void LLFloaterRegionRestarting::draw()
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{
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LLFloater::draw();
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static const LLCachedControl<bool> alchemyRegionShake(gSavedSettings, "AlchemyRegionRestartShake", true);
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if (!alchemyRegionShake)
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return;
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const F32 SHAKE_INTERVAL = 0.025;
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const F32 SHAKE_TOTAL_DURATION = 1.8; // the length of the default alert tone for this
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const F32 SHAKE_INITIAL_MAGNITUDE = 1.5;
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const F32 SHAKE_HORIZONTAL_BIAS = 0.25;
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F32 time_shaking;
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if (SHAKE_START == sShakeState)
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{
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mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
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sShakeState = SHAKE_LEFT;
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mShakeIterations = 0;
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mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE;
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}
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if (SHAKE_DONE != sShakeState && mShakeTimer.hasExpired())
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{
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gAgentCamera.unlockView();
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switch(sShakeState)
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{
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case SHAKE_LEFT:
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gAgentCamera.setPanLeftKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
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sShakeState = SHAKE_UP;
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break;
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case SHAKE_UP:
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gAgentCamera.setPanUpKey(mShakeMagnitude);
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sShakeState = SHAKE_RIGHT;
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break;
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case SHAKE_RIGHT:
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gAgentCamera.setPanRightKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
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sShakeState = SHAKE_DOWN;
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break;
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case SHAKE_DOWN:
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gAgentCamera.setPanDownKey(mShakeMagnitude);
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mShakeIterations++;
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time_shaking = SHAKE_INTERVAL * (mShakeIterations * 4 /* left, up, right, down */);
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if (SHAKE_TOTAL_DURATION <= time_shaking)
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{
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sShakeState = SHAKE_DONE;
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mShakeMagnitude = 0.0;
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}
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else
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{
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sShakeState = SHAKE_LEFT;
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F32 percent_done_shaking = (SHAKE_TOTAL_DURATION - time_shaking) / SHAKE_TOTAL_DURATION;
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mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE * (percent_done_shaking * percent_done_shaking); // exponential decay
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}
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break;
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default:
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break;
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}
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mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
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}
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}
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void LLFloaterRegionRestarting::onClose(bool app_quitting)
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{
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if (sShakeState != SHAKE_DONE && sShakeState != SHAKE_START) // Finish shake if needed
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{
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gAgentCamera.resetView(TRUE, TRUE);
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sShakeState = SHAKE_DONE;
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}
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LLFloater::onClose(app_quitting);
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}
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void LLFloaterRegionRestarting::updateTime(const U32& time)
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{
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mSeconds = time;
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if (mSeconds <= 20) emergency_teleport(); // <singu/> For emergency teleports
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sShakeState = SHAKE_START;
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}
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