Added Windlight Water options to it. Known issue where it starts in collapsed mode when it should be expanded, or visa versa. While working on the overlay bar, the IM counter got mixed in a bit so that may start working soon. Rolled back some changes made in an attempt to clean up the vertical IM tabs. Signed-off-by: Beeks <HgDelirium@gmail.com>
232 lines
7.9 KiB
C++
232 lines
7.9 KiB
C++
/**
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* @file LLIMMgr.h
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* @brief Container for Instant Messaging
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLIMVIEW_H
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#define LL_LLIMVIEW_H
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#include "llfloater.h"
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#include "llinstantmessage.h"
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#include "lluuid.h"
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class LLFloaterChatterBox;
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class LLUUID;
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class LLFloaterIMPanel;
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class LLFriendObserver;
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class LLFloaterIM;
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class LLIMMgr : public LLSingleton<LLIMMgr>
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{
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public:
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enum EInvitationType
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{
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INVITATION_TYPE_INSTANT_MESSAGE = 0,
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INVITATION_TYPE_VOICE = 1,
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INVITATION_TYPE_IMMEDIATE = 2
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};
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LLIMMgr();
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virtual ~LLIMMgr();
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// Add a message to a session. The session can keyed to sesion id
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// or agent id.
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void addMessage(const LLUUID& session_id,
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const LLUUID& target_id,
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const std::string& from,
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const std::string& msg,
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const std::string& session_name = LLStringUtil::null,
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EInstantMessage dialog = IM_NOTHING_SPECIAL,
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U32 parent_estate_id = 0,
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const LLUUID& region_id = LLUUID::null,
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const LLVector3& position = LLVector3::zero,
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bool link_name = false);
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void addSystemMessage(const LLUUID& session_id, const std::string& message_name, const LLSD& args);
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// This method returns TRUE if the local viewer has a session
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// currently open keyed to the uuid. The uuid can be keyed by
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// either session id or agent id.
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BOOL isIMSessionOpen(const LLUUID& uuid);
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// This adds a session to the talk view. The name is the local
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// name of the session, dialog specifies the type of
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// session. Since sessions can be keyed off of first recipient or
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// initiator, the session can be matched against the id
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// provided. If the session exists, it is brought forward. This
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// method accepts a group id or an agent id. Specifying id = NULL
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// results in an im session to everyone. Returns the uuid of the
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// session.
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LLUUID addSession(const std::string& name,
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EInstantMessage dialog,
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const LLUUID& other_participant_id);
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// Adds a session using a specific group of starting agents
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// the dialog type is assumed correct. Returns the uuid of the session.
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LLUUID addSession(const std::string& name,
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EInstantMessage dialog,
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const LLUUID& other_participant_id,
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const LLDynamicArray<LLUUID>& ids);
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// Creates a P2P session with the requisite handle for responding to voice calls
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LLUUID addP2PSession(const std::string& name,
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const LLUUID& other_participant_id,
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const std::string& voice_session_handle,
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const std::string& caller_uri = LLStringUtil::null);
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// This removes the panel referenced by the uuid, and then
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// restores internal consistency. The internal pointer is not
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// deleted.
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void removeSession(const LLUUID& session_id);
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void inviteToSession(
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const LLUUID& session_id,
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const std::string& session_name,
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const LLUUID& caller,
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const std::string& caller_name,
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EInstantMessage type,
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EInvitationType inv_type,
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const std::string& session_handle = LLStringUtil::null,
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const std::string& session_uri = LLStringUtil::null);
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//Updates a given session's session IDs. Does not open,
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//create or do anything new. If the old session doesn't
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//exist, then nothing happens.
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void updateFloaterSessionID(const LLUUID& old_session_id,
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const LLUUID& new_session_id);
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void processIMTypingStart(const LLIMInfo* im_info);
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void processIMTypingStop(const LLIMInfo* im_info);
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// Rebuild stuff
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void refresh();
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void notifyNewIM();
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void clearNewIMNotification();
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// IM received that you haven't seen yet
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BOOL getIMReceived() const;
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int getIMUnreadCount();
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void setFloaterOpen(BOOL open); /*Flawfinder: ignore*/
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BOOL getFloaterOpen();
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LLFloaterChatterBox* getFloater();
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// This method is used to go through all active sessions and
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// disable all of them. This method is usally called when you are
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// forced to log out or similar situations where you do not have a
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// good connection.
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void disconnectAllSessions();
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static void toggle(void*);
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// This is a helper function to determine what kind of im session
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// should be used for the given agent.
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static EInstantMessage defaultIMTypeForAgent(const LLUUID& agent_id);
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BOOL hasSession(const LLUUID& session_id);
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// This method returns the im panel corresponding to the uuid
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// provided. The uuid must be a session id. Returns NULL if there
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// is no matching panel.
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LLFloaterIMPanel* findFloaterBySession(const LLUUID& session_id);
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static LLUUID computeSessionID(EInstantMessage dialog, const LLUUID& other_participant_id);
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void clearPendingInvitation(const LLUUID& session_id);
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LLSD getPendingAgentListUpdates(const LLUUID& session_id);
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void addPendingAgentListUpdates(
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const LLUUID& sessioN_id,
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const LLSD& updates);
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void clearPendingAgentListUpdates(const LLUUID& session_id);
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//HACK: need a better way of enumerating existing session, or listening to session create/destroy events
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const std::set<LLHandle<LLFloater> >& getIMFloaterHandles() { return mFloaters; }
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private:
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// create a panel and update internal representation for
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// consistency. Returns the pointer, caller (the class instance
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// since it is a private method) is not responsible for deleting
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// the pointer.
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LLFloaterIMPanel* createFloater(const LLUUID& session_id,
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const LLUUID& target_id,
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const std::string& name,
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EInstantMessage dialog,
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BOOL user_initiated = FALSE);
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LLFloaterIMPanel* createFloater(const LLUUID& session_id,
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const LLUUID& target_id,
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const std::string& name,
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const LLDynamicArray<LLUUID>& ids,
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EInstantMessage dialog,
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BOOL user_initiated = FALSE);
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// This simple method just iterates through all of the ids, and
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// prints a simple message if they are not online. Used to help
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// reduce 'hello' messages to the linden employees unlucky enough
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// to have their calling card in the default inventory.
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void noteOfflineUsers(LLFloaterIMPanel* panel, const LLDynamicArray<LLUUID>& ids);
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void noteMutedUsers(LLFloaterIMPanel* panel, const LLDynamicArray<LLUUID>& ids);
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void processIMTypingCore(const LLIMInfo* im_info, BOOL typing);
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static void onInviteNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* userdata);
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private:
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std::set<LLHandle<LLFloater> > mFloaters;
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LLFriendObserver* mFriendObserver;
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// An IM has been received that you haven't seen yet.
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BOOL mIMReceived;
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int mIMUnreadCount;
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LLSD mPendingInvitations;
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LLSD mPendingAgentListUpdates;
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};
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class LLFloaterIM : public LLMultiFloater
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{
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public:
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LLFloaterIM();
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/*virtual*/ BOOL postBuild();
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static std::map<std::string,std::string> sEventStringsMap;
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static std::map<std::string,std::string> sErrorStringsMap;
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static std::map<std::string,std::string> sForceCloseSessionMap;
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};
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// Globals
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extern LLIMMgr *gIMMgr;
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#endif // LL_LLIMView_H
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