Files
SingularityViewer/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
2010-04-02 02:48:44 -03:00

14 lines
225 B
GLSL

/**
* @file highlightF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
void main()
{
gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy);
}