Files
SingularityViewer/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
2010-04-02 02:48:44 -03:00

21 lines
460 B
GLSL

/**
* @file diffuseF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
varying vec3 vary_normal;
varying vec4 vary_position;
void main()
{
vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
gl_FragData[0] = vec4(gl_Color.rgb*col, 1.0);
gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a);
gl_FragData[2] = vec4(normalize(vary_normal), 0.0);
gl_FragData[3] = vary_position;
}