272 lines
8.9 KiB
C++
272 lines
8.9 KiB
C++
/**
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* @file llfontgl.h
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* @author Doug Soo
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* @brief Wrapper around FreeType
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFONTGL_H
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#define LL_LLFONTGL_H
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#include "llfont.h"
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#include "llimagegl.h"
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#include "v2math.h"
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#include "llcoord.h"
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#include "llrect.h"
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#include "llfontregistry.h"
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class LLColor4;
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// Key used to request a font.
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class LLFontDescriptor;
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// Structure used to store previously requested fonts.
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class LLFontRegistry;
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class LLFontGL : public LLFont
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{
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public:
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enum HAlign
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{
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// Horizontal location of x,y coord to render.
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LEFT = 0, // Left align
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RIGHT = 1, // Right align
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HCENTER = 2, // Center
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};
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enum VAlign
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{
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// Vertical location of x,y coord to render.
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TOP = 3, // Top align
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VCENTER = 4, // Center
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BASELINE = 5, // Baseline
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BOTTOM = 6 // Bottom
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};
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enum StyleFlags
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{
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// text style to render. May be combined (these are bit flags)
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NORMAL = 0,
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BOLD = 1,
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ITALIC = 2,
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UNDERLINE = 4,
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DROP_SHADOW = 8,
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DROP_SHADOW_SOFT = 16
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};
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// Takes a string with potentially several flags, i.e. "NORMAL|BOLD|ITALIC"
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static U8 getStyleFromString(const std::string &style);
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LLFontGL();
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LLFontGL(const LLFontGL &source);
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~LLFontGL();
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void init(); // Internal init, or reinitialization
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void reset(); // Reset a font after GL cleanup. ONLY works on an already loaded font.
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LLFontGL &operator=(const LLFontGL &source);
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static BOOL initDefaultFonts(F32 screen_dpi, F32 x_scale, F32 y_scale,
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const std::string& app_dir,
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const std::vector<std::string>& xui_paths,
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bool create_gl_textures = true);
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static void destroyDefaultFonts();
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static void destroyAllGL();
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void destroyGL();
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/* virtual*/ BOOL loadFace(const std::string& filename,
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const F32 point_size, const F32 vert_dpi, const F32 horz_dpi,
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const S32 components, BOOL is_fallback);
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S32 renderUTF8(const std::string &text, const S32 begin_offset,
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S32 x, S32 y,
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const LLColor4 &color) const
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{
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return renderUTF8(text, begin_offset, (F32)x, (F32)y, color,
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LEFT, BASELINE, NORMAL,
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S32_MAX, S32_MAX, NULL, FALSE);
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}
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S32 renderUTF8(const std::string &text, const S32 begin_offset,
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S32 x, S32 y,
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const LLColor4 &color,
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HAlign halign, VAlign valign, U8 style = NORMAL) const
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{
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return renderUTF8(text, begin_offset, (F32)x, (F32)y, color,
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halign, valign, style,
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S32_MAX, S32_MAX, NULL, FALSE);
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}
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// renderUTF8 does a conversion, so is slower!
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S32 renderUTF8(const std::string &text,
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S32 begin_offset,
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F32 x, F32 y,
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const LLColor4 &color,
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HAlign halign,
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VAlign valign,
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U8 style,
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S32 max_chars,
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S32 max_pixels,
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F32* right_x,
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BOOL use_ellipses) const;
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S32 render(const LLWString &text, const S32 begin_offset,
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F32 x, F32 y,
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const LLColor4 &color) const
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{
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return render(text, begin_offset, x, y, color,
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LEFT, BASELINE, NORMAL,
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S32_MAX, S32_MAX, NULL, FALSE, FALSE);
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}
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S32 render(const LLWString &text,
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S32 begin_offset,
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F32 x, F32 y,
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const LLColor4 &color,
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HAlign halign = LEFT,
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VAlign valign = BASELINE,
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U8 style = NORMAL,
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S32 max_chars = S32_MAX,
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S32 max_pixels = S32_MAX,
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F32* right_x=NULL,
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BOOL use_embedded = FALSE,
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BOOL use_ellipses = FALSE) const;
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// font metrics - override for LLFont that returns units of virtual pixels
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/*virtual*/ F32 getLineHeight() const { return (F32)llround(mLineHeight / sScaleY); }
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/*virtual*/ F32 getAscenderHeight() const { return (F32)llround(mAscender / sScaleY); }
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/*virtual*/ F32 getDescenderHeight() const { return (F32)llround(mDescender / sScaleY); }
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virtual S32 getWidth(const std::string& utf8text) const;
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virtual S32 getWidth(const llwchar* wchars) const;
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virtual S32 getWidth(const std::string& utf8text, const S32 offset, const S32 max_chars ) const;
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virtual S32 getWidth(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE) const;
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virtual F32 getWidthF32(const std::string& utf8text) const;
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virtual F32 getWidthF32(const llwchar* wchars) const;
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virtual F32 getWidthF32(const std::string& text, const S32 offset, const S32 max_chars ) const;
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virtual F32 getWidthF32(const llwchar* wchars, const S32 offset, const S32 max_chars, BOOL use_embedded = FALSE ) const;
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// The following are called often, frequently with large buffers, so do not use a string interface
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// Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels
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virtual S32 maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars = S32_MAX,
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BOOL end_on_word_boundary = FALSE, const BOOL use_embedded = FALSE,
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F32* drawn_pixels = NULL) const;
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// Returns the index of the first complete characters from text that can be drawn in max_pixels
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// given that the character at start_pos should be the last character (or as close to last as possible).
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virtual S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const;
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// Returns the index of the character closest to pixel position x (ignoring text to the right of max_pixels and max_chars)
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virtual S32 charFromPixelOffset(const llwchar* wchars, const S32 char_offset,
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F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX,
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BOOL round = TRUE, BOOL use_embedded = FALSE) const;
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LLImageGL *getImageGL() const;
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void addEmbeddedChar( llwchar wc, LLImageGL* image, const std::string& label) const;
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void addEmbeddedChar( llwchar wc, LLImageGL* image, const LLWString& label) const;
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void removeEmbeddedChar( llwchar wc ) const;
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static std::string nameFromFont(const LLFontGL* fontp);
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static std::string nameFromHAlign(LLFontGL::HAlign align);
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static LLFontGL::HAlign hAlignFromName(const std::string& name);
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static std::string nameFromVAlign(LLFontGL::VAlign align);
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static LLFontGL::VAlign vAlignFromName(const std::string& name);
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static void setFontDisplay(BOOL flag) { sDisplayFont = flag ; }
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protected:
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struct embedded_data_t
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{
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embedded_data_t(LLImageGL* image, const LLWString& label) : mImage(image), mLabel(label) {}
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LLPointer<LLImageGL> mImage;
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LLWString mLabel;
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};
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const embedded_data_t* getEmbeddedCharData(const llwchar wch) const;
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F32 getEmbeddedCharAdvance(const embedded_data_t* ext_data) const;
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void clearEmbeddedChars();
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void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const;
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void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, F32 drop_shadow_fade) const;
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public:
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static F32 sVertDPI;
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static F32 sHorizDPI;
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static F32 sScaleX;
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static F32 sScaleY;
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static BOOL sDisplayFont ;
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static std::string sAppDir; // For loading fonts
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static LLFontGL* getFontMonospace();
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static LLFontGL* getFontSansSerifSmall();
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static LLFontGL* getFontSansSerif();
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static LLFontGL* getFontSansSerifBig();
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static LLFontGL* getFontSansSerifHuge();
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static LLFontGL* getFontSansSerifBold();
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static LLFontGL* getFontExtChar();
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static LLFontGL* getFont(const LLFontDescriptor& desc);
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static LLColor4 sShadowColor;
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friend class LLTextBillboard;
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friend class LLHUDText;
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protected:
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/*virtual*/ BOOL addChar(const llwchar wch) const;
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protected:
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typedef std::map<llwchar,embedded_data_t*> embedded_map_t;
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mutable embedded_map_t mEmbeddedChars;
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LLFontDescriptor mFontDesc;
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// Registry holds all instantiated fonts.
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static LLFontRegistry* sFontRegistry;
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public:
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static std::string getFontPathLocal();
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static std::string getFontPathSystem();
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static LLCoordFont sCurOrigin;
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static std::vector<LLCoordFont> sOriginStack;
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const LLFontDescriptor &getFontDesc() const { return mFontDesc; }
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void setFontDesc(const LLFontDescriptor& font_desc) { mFontDesc = font_desc; }
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};
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#endif
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