Files
SingularityViewer/indra/llcommon/llmortician.cpp
Beeks 2faa13a37b Collection of minor edits from Imprudence to fix bugs, etcetera. Also updated the version.
Also made the version almost entirely hard-coded to remove any remnants of Inertia's spoofer.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-21 14:49:46 -04:00

83 lines
2.1 KiB
C++

/**
* @file llmortician.cpp
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmortician.h"
#include <list>
std::list<LLMortician*> LLMortician::sGraveyard;
BOOL LLMortician::sDestroyImmediate = FALSE;
LLMortician::~LLMortician()
{
sGraveyard.remove(this);
}
void LLMortician::updateClass()
{
while (!sGraveyard.empty())
{
LLMortician* dead = sGraveyard.front();
delete dead;
}
}
void LLMortician::die()
{
// It is valid to call die() more than once on something that hasn't died yet
if (sDestroyImmediate)
{
// *NOTE: This is a hack to ensure destruction order on shutdown (relative to non-mortician controlled classes).
mIsDead = TRUE;
delete this;
return;
}
else if (!mIsDead)
{
mIsDead = TRUE;
sGraveyard.push_back(this);
}
}
// static
void LLMortician::setZealous(BOOL b)
{
sDestroyImmediate = b;
}
// static
BOOL LLMortician::getZealous()
{
return sDestroyImmediate;
}