261 lines
5.7 KiB
C++
261 lines
5.7 KiB
C++
/**
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* @file llfasttimer.h
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* @brief Declaration of a fast timer.
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFASTTIMER_H
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#define LL_LLFASTTIMER_H
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#define FAST_TIMER_ON 1
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LL_COMMON_API U64 get_cpu_clock_count();
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class LL_COMMON_API LLFastTimer
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{
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public:
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enum EFastTimerType
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{
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// high level
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FTM_FRAME,
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FTM_UPDATE,
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FTM_RENDER,
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FTM_SWAP,
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FTM_CLIENT_COPY,
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FTM_IDLE,
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FTM_SLEEP,
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// common messaging components
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FTM_PUMP,
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FTM_CURL,
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// common simulation components
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FTM_UPDATE_ANIMATION,
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FTM_UPDATE_TERRAIN,
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FTM_UPDATE_PRIMITIVES,
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FTM_UPDATE_PARTICLES,
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FTM_SIMULATE_PARTICLES,
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FTM_UPDATE_SKY,
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FTM_UPDATE_TEXTURES,
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FTM_UPDATE_WLPARAM,
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FTM_UPDATE_WATER,
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FTM_UPDATE_CLOUDS,
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FTM_UPDATE_GRASS,
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FTM_UPDATE_TREE,
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FTM_UPDATE_AVATAR,
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// common render components
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FTM_SHADOW_GEOMETRY,
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FTM_SHADOW_RENDER,
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FTM_SHADOW_TERRAIN,
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FTM_SHADOW_AVATAR,
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FTM_SHADOW_SIMPLE,
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FTM_SHADOW_ALPHA,
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FTM_SHADOW_TREE,
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FTM_RENDER_GEOMETRY,
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FTM_RENDER_TERRAIN,
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FTM_RENDER_SIMPLE,
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FTM_RENDER_FULLBRIGHT,
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FTM_RENDER_GLOW,
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FTM_RENDER_GRASS,
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FTM_RENDER_INVISIBLE,
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FTM_RENDER_SHINY,
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FTM_RENDER_BUMP,
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FTM_RENDER_TREES,
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FTM_RENDER_CHARACTERS,
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FTM_RENDER_OCCLUSION,
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FTM_RENDER_ALPHA,
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FTM_RENDER_CLOUDS,
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FTM_RENDER_HUD,
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FTM_RENDER_PARTICLES,
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FTM_RENDER_WATER,
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FTM_RENDER_WL_SKY,
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FTM_RENDER_FAKE_VBO_UPDATE,
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FTM_RENDER_TIMER,
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FTM_RENDER_UI,
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FTM_RENDER_BLOOM,
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FTM_RENDER_BLOOM_FBO,
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FTM_RENDER_FONTS,
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// newview specific
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FTM_MESSAGES,
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FTM_MOUSEHANDLER,
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FTM_KEYHANDLER,
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FTM_REBUILD,
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FTM_STATESORT,
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FTM_STATESORT_DRAWABLE,
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FTM_STATESORT_POSTSORT,
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FTM_REBUILD_VBO,
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FTM_REBUILD_VOLUME_VB,
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FTM_REBUILD_BRIDGE_VB,
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FTM_REBUILD_HUD_VB,
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FTM_REBUILD_TERRAIN_VB,
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FTM_REBUILD_WATER_VB,
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FTM_REBUILD_TREE_VB,
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FTM_REBUILD_PARTICLE_VB,
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FTM_REBUILD_CLOUD_VB,
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FTM_REBUILD_GRASS_VB,
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FTM_REBUILD_NONE_VB,
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FTM_REBUILD_OCCLUSION_VB,
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FTM_POOLS,
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FTM_POOLRENDER,
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FTM_IDLE_CB,
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FTM_WORLD_UPDATE,
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FTM_UPDATE_MOVE,
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FTM_OCTREE_BALANCE,
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FTM_UPDATE_LIGHTS,
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FTM_CULL,
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FTM_CULL_REBOUND,
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FTM_FRUSTUM_CULL,
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FTM_GEO_UPDATE,
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FTM_GEO_RESERVE,
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FTM_GEO_LIGHT,
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FTM_GEO_SHADOW,
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FTM_GEO_SKY,
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FTM_GEN_VOLUME,
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FTM_GEN_TRIANGLES,
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FTM_GEN_FLEX,
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FTM_AUDIO_UPDATE,
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FTM_RESET_DRAWORDER,
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FTM_OBJECTLIST_UPDATE,
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FTM_AVATAR_UPDATE,
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FTM_JOINT_UPDATE,
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FTM_ATTACHMENT_UPDATE,
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FTM_LOD_UPDATE,
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FTM_REGION_UPDATE,
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FTM_CLEANUP,
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FTM_NETWORK,
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FTM_IDLE_NETWORK,
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FTM_CREATE_OBJECT,
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FTM_LOAD_AVATAR,
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FTM_PROCESS_MESSAGES,
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FTM_PROCESS_OBJECTS,
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FTM_PROCESS_IMAGES,
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FTM_IMAGE_UPDATE,
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FTM_IMAGE_CREATE,
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FTM_IMAGE_DECODE,
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FTM_IMAGE_READBACK,
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FTM_IMAGE_MARK_DIRTY,
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FTM_PIPELINE,
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FTM_VFILE_WAIT,
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FTM_FLEXIBLE_UPDATE,
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FTM_OCCLUSION_READBACK,
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FTM_HUD_EFFECTS,
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FTM_HUD_UPDATE,
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FTM_INVENTORY,
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FTM_AUTO_SELECT,
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FTM_ARRANGE,
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FTM_FILTER,
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FTM_REFRESH,
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FTM_SORT,
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FTM_PICK,
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// Temp
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FTM_TEMP1,
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FTM_TEMP2,
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FTM_TEMP3,
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FTM_TEMP4,
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FTM_TEMP5,
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FTM_TEMP6,
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FTM_TEMP7,
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FTM_TEMP8,
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FTM_OTHER, // Special, used by display code
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FTM_NUM_TYPES
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};
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enum { FTM_HISTORY_NUM = 60 };
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enum { FTM_MAX_DEPTH = 64 };
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public:
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static EFastTimerType sCurType;
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LLFastTimer(EFastTimerType type)
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{
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#if FAST_TIMER_ON
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mType = type;
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sCurType = type;
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// These don't get counted, because they use CPU clockticks
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//gTimerBins[gCurTimerBin]++;
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//LLTimer::sNumTimerCalls++;
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U64 cpu_clocks = get_cpu_clock_count();
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sStart[sCurDepth] = cpu_clocks;
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sCurDepth++;
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#endif
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};
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~LLFastTimer()
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{
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#if FAST_TIMER_ON
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U64 end,delta;
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int i;
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// These don't get counted, because they use CPU clockticks
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//gTimerBins[gCurTimerBin]++;
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//LLTimer::sNumTimerCalls++;
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end = get_cpu_clock_count();
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sCurDepth--;
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delta = end - sStart[sCurDepth];
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sCounter[mType] += delta;
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sCalls[mType]++;
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// Subtract delta from parents
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for (i=0; i<sCurDepth; i++)
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sStart[i] += delta;
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#endif
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}
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static void reset();
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static U64 countsPerSecond();
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public:
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static int sCurDepth;
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static U64 sStart[FTM_MAX_DEPTH];
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static U64 sCounter[FTM_NUM_TYPES];
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static U64 sCalls[FTM_NUM_TYPES];
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static U64 sCountAverage[FTM_NUM_TYPES];
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static U64 sCallAverage[FTM_NUM_TYPES];
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static U64 sCountHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES];
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static U64 sCallHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES];
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static S32 sCurFrameIndex;
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static S32 sLastFrameIndex;
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static int sPauseHistory;
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static int sResetHistory;
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static F64 sCPUClockFrequency;
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static U64 sClockResolution;
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private:
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EFastTimerType mType;
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};
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#endif // LL_LLFASTTIMER_H
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