190 lines
4.8 KiB
C++
190 lines
4.8 KiB
C++
/**
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* @file llscrolllistitem.cpp
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* @brief Scroll lists are composed of rows (items), each of which
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* contains columns (cells).
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llscrolllistitem.h"
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#include "llview.h"
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//---------------------------------------------------------------------------
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// LLScrollListItem
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//---------------------------------------------------------------------------
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LLScrollListItem::LLScrollListItem( const Params& p )
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: mSelected(FALSE),
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mEnabled(p.enabled),
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mUserdata(p.userdata),
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mItemValue(p.value),
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mColumns()
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{
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}
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LLScrollListItem::~LLScrollListItem()
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{
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std::for_each(mColumns.begin(), mColumns.end(), DeletePointer());
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}
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void LLScrollListItem::addColumn(const LLScrollListCell::Params& p)
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{
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mColumns.push_back(LLScrollListCell::create(p));
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}
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void LLScrollListItem::setNumColumns(S32 columns)
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{
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S32 prev_columns = mColumns.size();
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if (columns < prev_columns)
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{
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std::for_each(mColumns.begin()+columns, mColumns.end(), DeletePointer());
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}
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mColumns.resize(columns);
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for (S32 col = prev_columns; col < columns; ++col)
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{
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mColumns[col] = NULL;
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}
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}
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void LLScrollListItem::setColumn( S32 column, LLScrollListCell *cell )
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{
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if (column < (S32)mColumns.size())
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{
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delete mColumns[column];
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mColumns[column] = cell;
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}
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else
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{
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LL_ERRS() << "LLScrollListItem::setColumn: bad column: " << column << LL_ENDL;
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}
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}
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S32 LLScrollListItem::getNumColumns() const
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{
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return mColumns.size();
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}
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LLScrollListCell* LLScrollListItem::getColumn(const S32 i) const
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{
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if (0 <= i && i < (S32)mColumns.size())
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{
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return mColumns[i];
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}
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return NULL;
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}
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std::string LLScrollListItem::getContentsCSV() const
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{
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std::string ret;
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S32 count = getNumColumns();
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for (S32 i=0; i<count; ++i)
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{
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ret += getColumn(i)->getValue().asString();
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if (i < count-1)
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{
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ret += ", ";
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}
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}
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return ret;
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}
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bool LLScrollListItem::draw(const U32 pass, const LLRect& rect, const LLColor4& fg_color, const LLColor4& bg_color, const LLColor4& highlight_color, S32 column_padding)
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{
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const U32 num_cols = (U32)getNumColumns();
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// draw background rect
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if (pass == 0)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gl_rect_2d(rect, bg_color);
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return true;
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}
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// Draw column (pass - 1)
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else if (pass <= num_cols)
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{
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LLScrollListCell* cur_cell = getColumn(pass - 1);
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if (!cur_cell)
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{
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return false;
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}
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// Two ways a cell could be hidden
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else if (cur_cell->getWidth() && cur_cell->getVisible())
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{
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// Iterate over cells to the left and calculate offset.
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S32 offset = rect.mLeft;
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for (U32 i = 0; i < (pass - 1); ++i)
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{
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LLScrollListCell* cell = getColumn(i);
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if (!cell)
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{
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return false; // Shouldn't happen.
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}
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if (cell->getVisible() && cell->getWidth())
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{
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// Only apply padding if cell is visible and has width.
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offset += cell->getWidth() + column_padding;
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}
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}
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// Do not draw if not on screen.
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// Only care about horizontal bounds. This draw call wont even occur if this row is entirely off screen.
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LLRect clip_rect = LLUI::getRootView()->getRect();
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if (LLGLState<GL_SCISSOR_TEST>::isEnabled())
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{
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LLRect scissor = gGL.getScissor();
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scissor.mLeft /= LLUI::getScaleFactor().mV[VX];
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scissor.mTop /= LLUI::getScaleFactor().mV[VY];
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scissor.mRight /= LLUI::getScaleFactor().mV[VX];
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scissor.mBottom /= LLUI::getScaleFactor().mV[VY];
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clip_rect.intersectWith(scissor);
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}
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if (offset + LLFontGL::sCurOrigin.mX >= clip_rect.mRight)
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{
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// Went off the right edge of the screen. Don't bother with any more columns.
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return false;
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}
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// Draw if not off the left edge of screen. If it is off the left edge, still return true if other colums remain.
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if (offset + LLFontGL::sCurOrigin.mX + cur_cell->getWidth() > clip_rect.mLeft)
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{
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LLUI::pushMatrix();
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{
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LLUI::translate((F32)offset, (F32)rect.mBottom);
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cur_cell->draw(fg_color, highlight_color);
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}
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LLUI::popMatrix();
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}
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}
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return pass != getNumColumns();
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}
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return false;
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}
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