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SingularityViewer/indra/llui/llscrolllistitem.cpp

190 lines
4.8 KiB
C++

/**
* @file llscrolllistitem.cpp
* @brief Scroll lists are composed of rows (items), each of which
* contains columns (cells).
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llscrolllistitem.h"
#include "llview.h"
//---------------------------------------------------------------------------
// LLScrollListItem
//---------------------------------------------------------------------------
LLScrollListItem::LLScrollListItem( const Params& p )
: mSelected(FALSE),
mEnabled(p.enabled),
mUserdata(p.userdata),
mItemValue(p.value),
mColumns()
{
}
LLScrollListItem::~LLScrollListItem()
{
std::for_each(mColumns.begin(), mColumns.end(), DeletePointer());
}
void LLScrollListItem::addColumn(const LLScrollListCell::Params& p)
{
mColumns.push_back(LLScrollListCell::create(p));
}
void LLScrollListItem::setNumColumns(S32 columns)
{
S32 prev_columns = mColumns.size();
if (columns < prev_columns)
{
std::for_each(mColumns.begin()+columns, mColumns.end(), DeletePointer());
}
mColumns.resize(columns);
for (S32 col = prev_columns; col < columns; ++col)
{
mColumns[col] = NULL;
}
}
void LLScrollListItem::setColumn( S32 column, LLScrollListCell *cell )
{
if (column < (S32)mColumns.size())
{
delete mColumns[column];
mColumns[column] = cell;
}
else
{
LL_ERRS() << "LLScrollListItem::setColumn: bad column: " << column << LL_ENDL;
}
}
S32 LLScrollListItem::getNumColumns() const
{
return mColumns.size();
}
LLScrollListCell* LLScrollListItem::getColumn(const S32 i) const
{
if (0 <= i && i < (S32)mColumns.size())
{
return mColumns[i];
}
return NULL;
}
std::string LLScrollListItem::getContentsCSV() const
{
std::string ret;
S32 count = getNumColumns();
for (S32 i=0; i<count; ++i)
{
ret += getColumn(i)->getValue().asString();
if (i < count-1)
{
ret += ", ";
}
}
return ret;
}
bool LLScrollListItem::draw(const U32 pass, const LLRect& rect, const LLColor4& fg_color, const LLColor4& bg_color, const LLColor4& highlight_color, S32 column_padding)
{
const U32 num_cols = (U32)getNumColumns();
// draw background rect
if (pass == 0)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gl_rect_2d(rect, bg_color);
return true;
}
// Draw column (pass - 1)
else if (pass <= num_cols)
{
LLScrollListCell* cur_cell = getColumn(pass - 1);
if (!cur_cell)
{
return false;
}
// Two ways a cell could be hidden
else if (cur_cell->getWidth() && cur_cell->getVisible())
{
// Iterate over cells to the left and calculate offset.
S32 offset = rect.mLeft;
for (U32 i = 0; i < (pass - 1); ++i)
{
LLScrollListCell* cell = getColumn(i);
if (!cell)
{
return false; // Shouldn't happen.
}
if (cell->getVisible() && cell->getWidth())
{
// Only apply padding if cell is visible and has width.
offset += cell->getWidth() + column_padding;
}
}
// Do not draw if not on screen.
// Only care about horizontal bounds. This draw call wont even occur if this row is entirely off screen.
LLRect clip_rect = LLUI::getRootView()->getRect();
if (LLGLState<GL_SCISSOR_TEST>::isEnabled())
{
LLRect scissor = gGL.getScissor();
scissor.mLeft /= LLUI::getScaleFactor().mV[VX];
scissor.mTop /= LLUI::getScaleFactor().mV[VY];
scissor.mRight /= LLUI::getScaleFactor().mV[VX];
scissor.mBottom /= LLUI::getScaleFactor().mV[VY];
clip_rect.intersectWith(scissor);
}
if (offset + LLFontGL::sCurOrigin.mX >= clip_rect.mRight)
{
// Went off the right edge of the screen. Don't bother with any more columns.
return false;
}
// Draw if not off the left edge of screen. If it is off the left edge, still return true if other colums remain.
if (offset + LLFontGL::sCurOrigin.mX + cur_cell->getWidth() > clip_rect.mLeft)
{
LLUI::pushMatrix();
{
LLUI::translate((F32)offset, (F32)rect.mBottom);
cur_cell->draw(fg_color, highlight_color);
}
LLUI::popMatrix();
}
}
return pass != getNumColumns();
}
return false;
}