Files
SingularityViewer/indra/llappearance/llavatarappearancedefines.cpp
Liru Færs 7c24e67c50 The UI portion of Bakes on Mesh... and the entire thing, sure, why not?
Also let's now select the proper tab when we input an ID or select a face
with an asset ID that we can find in a tab, but that never works for BOM
when applied.
2019-10-11 03:41:42 -04:00

425 lines
18 KiB
C++

/**
* @file llavatarappearancedefines.cpp
* @brief Implementation of LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llavatarappearancedefines.h"
#include "indra_constants.h"
#include <utility>
const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH = 1024;
const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT = 1024;
const S32 LLAvatarAppearanceDefines::IMPOSTOR_PERIOD = 2;
using namespace LLAvatarAppearanceDefines;
/*********************************************************************************
* Edit this function to add/remove/change textures and mesh definitions for avatars.
*/
LLAvatarAppearanceDictionary::Textures::Textures()
{
addEntry(TEX_HEAD_BODYPAINT, new TextureEntry("head_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
addEntry(TEX_UPPER_SHIRT, new TextureEntry("upper_shirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShirtUUID", LLWearableType::WT_SHIRT));
addEntry(TEX_LOWER_PANTS, new TextureEntry("lower_pants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultPantsUUID", LLWearableType::WT_PANTS));
addEntry(TEX_EYES_IRIS, new TextureEntry("eyes_iris", TRUE, BAKED_NUM_INDICES, "UIImgDefaultEyesUUID", LLWearableType::WT_EYES));
addEntry(TEX_HAIR, new TextureEntry("hair_grain", TRUE, BAKED_NUM_INDICES, "UIImgDefaultHairUUID", LLWearableType::WT_HAIR));
addEntry(TEX_UPPER_BODYPAINT, new TextureEntry("upper_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
addEntry(TEX_LOWER_BODYPAINT, new TextureEntry("lower_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
addEntry(TEX_LOWER_SHOES, new TextureEntry("lower_shoes", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShoesUUID", LLWearableType::WT_SHOES));
addEntry(TEX_LOWER_SOCKS, new TextureEntry("lower_socks", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSocksUUID", LLWearableType::WT_SOCKS));
addEntry(TEX_UPPER_JACKET, new TextureEntry("upper_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET));
addEntry(TEX_LOWER_JACKET, new TextureEntry("lower_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET));
addEntry(TEX_UPPER_GLOVES, new TextureEntry("upper_gloves", TRUE, BAKED_NUM_INDICES, "UIImgDefaultGlovesUUID", LLWearableType::WT_GLOVES));
addEntry(TEX_UPPER_UNDERSHIRT, new TextureEntry("upper_undershirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERSHIRT));
addEntry(TEX_LOWER_UNDERPANTS, new TextureEntry("lower_underpants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERPANTS));
addEntry(TEX_SKIRT, new TextureEntry("skirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSkirtUUID", LLWearableType::WT_SKIRT));
addEntry(TEX_LOWER_ALPHA, new TextureEntry("lower_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_UPPER_ALPHA, new TextureEntry("upper_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_HEAD_ALPHA, new TextureEntry("head_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_EYES_ALPHA, new TextureEntry("eyes_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_HAIR_ALPHA, new TextureEntry("hair_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
addEntry(TEX_HEAD_TATTOO, new TextureEntry("head_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
addEntry(TEX_UPPER_TATTOO, new TextureEntry("upper_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
addEntry(TEX_LOWER_TATTOO, new TextureEntry("lower_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
addEntry(TEX_HEAD_UNIVERSAL_TATTOO, new TextureEntry("head_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_UPPER_UNIVERSAL_TATTOO, new TextureEntry("upper_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_LOWER_UNIVERSAL_TATTOO, new TextureEntry("lower_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_SKIRT_TATTOO, new TextureEntry("skirt_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_HAIR_TATTOO, new TextureEntry("hair_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_EYES_TATTOO, new TextureEntry("eyes_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_LEFT_ARM_TATTOO, new TextureEntry("leftarm_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_LEFT_LEG_TATTOO, new TextureEntry("leftleg_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_AUX1_TATTOO, new TextureEntry("aux1_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_AUX2_TATTOO, new TextureEntry("aux2_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_AUX3_TATTOO, new TextureEntry("aux3_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
addEntry(TEX_HEAD_BAKED, new TextureEntry("head-baked", FALSE, BAKED_HEAD, "head"));
addEntry(TEX_UPPER_BAKED, new TextureEntry("upper-baked", FALSE, BAKED_UPPER, "upper"));
addEntry(TEX_LOWER_BAKED, new TextureEntry("lower-baked", FALSE, BAKED_LOWER, "lower"));
addEntry(TEX_EYES_BAKED, new TextureEntry("eyes-baked", FALSE, BAKED_EYES, "eyes"));
addEntry(TEX_HAIR_BAKED, new TextureEntry("hair-baked", FALSE, BAKED_HAIR, "hair"));
addEntry(TEX_SKIRT_BAKED, new TextureEntry("skirt-baked", FALSE, BAKED_SKIRT, "skirt"));
addEntry(TEX_LEFT_ARM_BAKED, new TextureEntry("leftarm-baked", FALSE, BAKED_LEFT_ARM, "leftarm"));
addEntry(TEX_LEFT_LEG_BAKED, new TextureEntry("leftleg-baked", FALSE, BAKED_LEFT_LEG, "leftleg"));
addEntry(TEX_AUX1_BAKED, new TextureEntry("aux1-baked", FALSE, BAKED_AUX1, "aux1"));
addEntry(TEX_AUX2_BAKED, new TextureEntry("aux2-baked", FALSE, BAKED_AUX2, "aux2"));
addEntry(TEX_AUX3_BAKED, new TextureEntry("aux3-baked", FALSE, BAKED_AUX3, "aux3"));
}
LLAvatarAppearanceDictionary::BakedTextures::BakedTextures()
{
// Baked textures
addEntry(BAKED_HEAD, new BakedEntry(TEX_HEAD_BAKED,
"head", "a4b9dc38-e13b-4df9-b284-751efb0566ff",
4, TEX_HEAD_BODYPAINT, TEX_HEAD_TATTOO, TEX_HEAD_ALPHA, TEX_HEAD_UNIVERSAL_TATTOO,
6, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_HAIR, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA, LLWearableType::WT_UNIVERSAL));
addEntry(BAKED_UPPER, new BakedEntry(TEX_UPPER_BAKED,
"upper_body", "5943ff64-d26c-4a90-a8c0-d61f56bd98d4",
8, TEX_UPPER_SHIRT,TEX_UPPER_BODYPAINT, TEX_UPPER_JACKET,
TEX_UPPER_GLOVES, TEX_UPPER_UNDERSHIRT, TEX_UPPER_TATTOO, TEX_UPPER_ALPHA, TEX_UPPER_UNIVERSAL_TATTOO,
9, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_SHIRT, LLWearableType::WT_JACKET, LLWearableType::WT_GLOVES, LLWearableType::WT_UNDERSHIRT, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA, LLWearableType::WT_UNIVERSAL));
addEntry(BAKED_LOWER, new BakedEntry(TEX_LOWER_BAKED,
"lower_body", "2944ee70-90a7-425d-a5fb-d749c782ed7d",
9, TEX_LOWER_PANTS,TEX_LOWER_BODYPAINT,TEX_LOWER_SHOES, TEX_LOWER_SOCKS,
TEX_LOWER_JACKET, TEX_LOWER_UNDERPANTS, TEX_LOWER_TATTOO, TEX_LOWER_ALPHA, TEX_LOWER_UNIVERSAL_TATTOO,
10, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_PANTS, LLWearableType::WT_SHOES, LLWearableType::WT_SOCKS, LLWearableType::WT_JACKET, LLWearableType::WT_UNDERPANTS, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA, LLWearableType::WT_UNIVERSAL));
addEntry(BAKED_EYES, new BakedEntry(TEX_EYES_BAKED,
"eyes", "27b1bc0f-979f-4b13-95fe-b981c2ba9788",
3, TEX_EYES_IRIS, TEX_EYES_TATTOO, TEX_EYES_ALPHA,
3, LLWearableType::WT_EYES, LLWearableType::WT_UNIVERSAL, LLWearableType::WT_ALPHA));
addEntry(BAKED_SKIRT, new BakedEntry(TEX_SKIRT_BAKED,
"skirt", "03e7e8cb-1368-483b-b6f3-74850838ba63",
2, TEX_SKIRT, TEX_SKIRT_TATTOO,
2, LLWearableType::WT_SKIRT, LLWearableType::WT_UNIVERSAL ));
addEntry(BAKED_HAIR, new BakedEntry(TEX_HAIR_BAKED,
"hair", "a60e85a9-74e8-48d8-8a2d-8129f28d9b61",
3, TEX_HAIR, TEX_HAIR_TATTOO, TEX_HAIR_ALPHA,
3, LLWearableType::WT_HAIR, LLWearableType::WT_UNIVERSAL, LLWearableType::WT_ALPHA));
addEntry(BAKED_LEFT_ARM, new BakedEntry(TEX_LEFT_ARM_BAKED,
"leftarm", "9f39febf-22d7-0087-79d1-e9e8c6c9ed19",
1, TEX_LEFT_ARM_TATTOO,
1, LLWearableType::WT_UNIVERSAL));
addEntry(BAKED_LEFT_LEG, new BakedEntry(TEX_LEFT_LEG_BAKED,
"leftleg", "054a7a58-8ed5-6386-0add-3b636fb28b78",
1, TEX_LEFT_LEG_TATTOO,
1, LLWearableType::WT_UNIVERSAL));
addEntry(BAKED_AUX1, new BakedEntry(TEX_AUX1_BAKED,
"aux1", "790c11be-b25c-c17e-b4d2-6a4ad786b752",
1, TEX_AUX1_TATTOO,
1, LLWearableType::WT_UNIVERSAL));
addEntry(BAKED_AUX2, new BakedEntry(TEX_AUX2_BAKED,
"aux2", "d78c478f-48c7-5928-5864-8d99fb1f521e",
1, TEX_AUX2_TATTOO,
1, LLWearableType::WT_UNIVERSAL));
addEntry(BAKED_AUX3, new BakedEntry(TEX_AUX3_BAKED,
"aux3", "6a95dd53-edd9-aac8-f6d3-27ed99f3c3eb",
1, TEX_AUX3_TATTOO,
1, LLWearableType::WT_UNIVERSAL));
}
LLAvatarAppearanceDictionary::MeshEntries::MeshEntries()
{
// MeshEntries
addEntry(MESH_ID_HAIR, new MeshEntry(BAKED_HAIR, "hairMesh", 6, PN_4));
addEntry(MESH_ID_HEAD, new MeshEntry(BAKED_HEAD, "headMesh", 5, PN_5));
addEntry(MESH_ID_EYELASH, new MeshEntry(BAKED_HEAD, "eyelashMesh", 1, PN_0)); // no baked mesh associated currently
addEntry(MESH_ID_UPPER_BODY, new MeshEntry(BAKED_UPPER, "upperBodyMesh", 5, PN_1));
addEntry(MESH_ID_LOWER_BODY, new MeshEntry(BAKED_LOWER, "lowerBodyMesh", 5, PN_2));
addEntry(MESH_ID_EYEBALL_LEFT, new MeshEntry(BAKED_EYES, "eyeBallLeftMesh", 2, PN_3));
addEntry(MESH_ID_EYEBALL_RIGHT, new MeshEntry(BAKED_EYES, "eyeBallRightMesh", 2, PN_3));
addEntry(MESH_ID_SKIRT, new MeshEntry(BAKED_SKIRT, "skirtMesh", 5, PN_5));
}
/*
*
*********************************************************************************/
LLAvatarAppearanceDictionary::LLAvatarAppearanceDictionary()
{
createAssociations();
}
//virtual
LLAvatarAppearanceDictionary::~LLAvatarAppearanceDictionary()
{
}
// Baked textures are composites of textures; for each such composited texture,
// map it to the baked texture.
void LLAvatarAppearanceDictionary::createAssociations()
{
for (BakedTextures::const_iterator iter = mBakedTextures.begin(); iter != mBakedTextures.end(); ++iter)
{
const EBakedTextureIndex baked_index = (iter->first);
const BakedEntry *dict = (iter->second);
// For each texture that this baked texture index affects, associate those textures
// with this baked texture index.
for (texture_vec_t::const_iterator local_texture_iter = dict->mLocalTextures.begin();
local_texture_iter != dict->mLocalTextures.end();
++local_texture_iter)
{
const ETextureIndex local_texture_index = (ETextureIndex) *local_texture_iter;
mTextures[local_texture_index]->mIsUsedByBakedTexture = true;
mTextures[local_texture_index]->mBakedTextureIndex = baked_index;
}
}
}
LLAvatarAppearanceDictionary::TextureEntry::TextureEntry(const std::string &name,
bool is_local_texture,
EBakedTextureIndex baked_texture_index,
const std::string &default_image_name,
LLWearableType::EType wearable_type) :
LLDictionaryEntry(name),
mIsLocalTexture(is_local_texture),
mIsBakedTexture(!is_local_texture),
mIsUsedByBakedTexture(baked_texture_index != BAKED_NUM_INDICES),
mBakedTextureIndex(baked_texture_index),
mDefaultImageName(default_image_name),
mWearableType(wearable_type)
{
}
LLAvatarAppearanceDictionary::MeshEntry::MeshEntry(EBakedTextureIndex baked_index,
const std::string &name,
U8 level,
LLJointPickName pick) :
LLDictionaryEntry(name),
mBakedID(baked_index),
mLOD(level),
mPickName(pick)
{
}
LLAvatarAppearanceDictionary::BakedEntry::BakedEntry(ETextureIndex tex_index,
const std::string &name,
const std::string &hash_name,
U32 num_local_textures,
... ) :
LLDictionaryEntry(name),
mWearablesHashID(LLUUID(hash_name)),
mTextureIndex(tex_index)
{
va_list argp;
va_start(argp, num_local_textures);
// Read in local textures
for (U8 i=0; i < num_local_textures; i++)
{
ETextureIndex t = (ETextureIndex)va_arg(argp,int);
mLocalTextures.push_back(t);
}
// Read in number of wearables
const U32 num_wearables = (U32)va_arg(argp,int);
// Read in wearables
for (U8 i=0; i < num_wearables; i++)
{
LLWearableType::EType t = (LLWearableType::EType)va_arg(argp,int);
mWearables.push_back(t);
}
va_end(argp);
}
// static
ETextureIndex LLAvatarAppearanceDictionary::bakedToLocalTextureIndex(EBakedTextureIndex index)
{
return LLAvatarAppearanceDictionary::getInstance()->getBakedTexture(index)->mTextureIndex;
}
// static
EBakedTextureIndex LLAvatarAppearanceDictionary::findBakedByRegionName(const std::string& name)
{
U8 index = 0;
while (index < BAKED_NUM_INDICES)
{
const BakedEntry *be = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex) index);
if (be && be->mName.compare(name) == 0)
{
// baked texture found
return (EBakedTextureIndex) index;
}
index++;
}
// baked texture could not be found
return BAKED_NUM_INDICES;
}
// static
EBakedTextureIndex LLAvatarAppearanceDictionary::findBakedByImageName(const std::string& name)
{
U8 index = 0;
while (index < BAKED_NUM_INDICES)
{
const BakedEntry *be = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex) index);
if (be)
{
const TextureEntry *te = LLAvatarAppearanceDictionary::getInstance()->getTexture(be->mTextureIndex);
if (te && te->mDefaultImageName.compare(name) == 0)
{
// baked texture found
return (EBakedTextureIndex) index;
}
}
index++;
}
// baked texture could not be found
return BAKED_NUM_INDICES;
}
// static
LLWearableType::EType LLAvatarAppearanceDictionary::getTEWearableType(ETextureIndex index )
{
return getInstance()->getTexture(index)->mWearableType;
}
// static
BOOL LLAvatarAppearanceDictionary::isBakedImageId(const LLUUID& id)
{
if ((id == IMG_USE_BAKED_EYES) || (id == IMG_USE_BAKED_HAIR) || (id == IMG_USE_BAKED_HEAD) || (id == IMG_USE_BAKED_LOWER) || (id == IMG_USE_BAKED_SKIRT) || (id == IMG_USE_BAKED_UPPER)
|| (id == IMG_USE_BAKED_LEFTARM) || (id == IMG_USE_BAKED_LEFTLEG) || (id == IMG_USE_BAKED_AUX1) || (id == IMG_USE_BAKED_AUX2) || (id == IMG_USE_BAKED_AUX3) )
{
return TRUE;
}
return FALSE;
}
// static
EBakedTextureIndex LLAvatarAppearanceDictionary::assetIdToBakedTextureIndex(const LLUUID& id)
{
if (id == IMG_USE_BAKED_EYES)
{
return BAKED_EYES;
}
else if (id == IMG_USE_BAKED_HAIR)
{
return BAKED_HAIR;
}
else if (id == IMG_USE_BAKED_HEAD)
{
return BAKED_HEAD;
}
else if (id == IMG_USE_BAKED_LOWER)
{
return BAKED_LOWER;
}
else if (id == IMG_USE_BAKED_SKIRT)
{
return BAKED_SKIRT;
}
else if (id == IMG_USE_BAKED_UPPER)
{
return BAKED_UPPER;
}
else if (id == IMG_USE_BAKED_LEFTARM)
{
return BAKED_LEFT_ARM;
}
else if (id == IMG_USE_BAKED_LEFTLEG)
{
return BAKED_LEFT_LEG;
}
else if (id == IMG_USE_BAKED_AUX1)
{
return BAKED_AUX1;
}
else if (id == IMG_USE_BAKED_AUX2)
{
return BAKED_AUX2;
}
else if (id == IMG_USE_BAKED_AUX3)
{
return BAKED_AUX3;
}
return BAKED_NUM_INDICES;
}
//static
LLUUID LLAvatarAppearanceDictionary::localTextureIndexToMagicId(ETextureIndex t)
{
LLUUID id = LLUUID::null;
switch (t)
{
case LLAvatarAppearanceDefines::TEX_HEAD_BAKED:
id = IMG_USE_BAKED_HEAD;
break;
case LLAvatarAppearanceDefines::TEX_UPPER_BAKED:
id = IMG_USE_BAKED_UPPER;
break;
case LLAvatarAppearanceDefines::TEX_LOWER_BAKED:
id = IMG_USE_BAKED_LOWER;
break;
case LLAvatarAppearanceDefines::TEX_EYES_BAKED:
id = IMG_USE_BAKED_EYES;
break;
case LLAvatarAppearanceDefines::TEX_SKIRT_BAKED:
id = IMG_USE_BAKED_SKIRT;
break;
case LLAvatarAppearanceDefines::TEX_HAIR_BAKED:
id = IMG_USE_BAKED_HAIR;
break;
case LLAvatarAppearanceDefines::TEX_LEFT_ARM_BAKED:
id = IMG_USE_BAKED_LEFTARM;
break;
case LLAvatarAppearanceDefines::TEX_LEFT_LEG_BAKED:
id = IMG_USE_BAKED_LEFTLEG;
break;
case LLAvatarAppearanceDefines::TEX_AUX1_BAKED:
id = IMG_USE_BAKED_AUX1;
break;
case LLAvatarAppearanceDefines::TEX_AUX2_BAKED:
id = IMG_USE_BAKED_AUX2;
break;
case LLAvatarAppearanceDefines::TEX_AUX3_BAKED:
id = IMG_USE_BAKED_AUX3;
break;
default:
break;
}
return id;
}