Added Windlight Water options to it. Known issue where it starts in collapsed mode when it should be expanded, or visa versa. While working on the overlay bar, the IM counter got mixed in a bit so that may start working soon. Rolled back some changes made in an attempt to clean up the vertical IM tabs. Signed-off-by: Beeks <HgDelirium@gmail.com>
334 lines
9.0 KiB
C++
334 lines
9.0 KiB
C++
/**
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* @file llfloaterchatterbox.cpp
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* @author Richard
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* @date 2007-05-08
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* @brief Implementation of the chatterbox integrated conversation ui
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterchatterbox.h"
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#include "lluictrlfactory.h"
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#include "llfloaterchat.h"
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#include "llfloaterfriends.h"
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#include "llfloatergroups.h"
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#include "llviewercontrol.h"
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#include "llimview.h"
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#include "llimpanel.h"
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#include "llstring.h"
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//
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// LLFloaterMyFriends
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//
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LLFloaterMyFriends::LLFloaterMyFriends(const LLSD& seed)
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{
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mFactoryMap["friends_panel"] = LLCallbackMap(LLFloaterMyFriends::createFriendsPanel, NULL);
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mFactoryMap["groups_panel"] = LLCallbackMap(LLFloaterMyFriends::createGroupsPanel, NULL);
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// do not automatically open singleton floaters (as result of getInstance())
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BOOL no_open = FALSE;
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_my_friends.xml", &getFactoryMap(), no_open);
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}
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LLFloaterMyFriends::~LLFloaterMyFriends()
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{
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}
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BOOL LLFloaterMyFriends::postBuild()
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{
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mTabs = getChild<LLTabContainer>("friends_and_groups");
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return TRUE;
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}
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void LLFloaterMyFriends::onClose(bool app_quitting)
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{
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setVisible(FALSE);
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}
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//static
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void* LLFloaterMyFriends::createFriendsPanel(void* data)
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{
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return new LLPanelFriends();
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}
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//static
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void* LLFloaterMyFriends::createGroupsPanel(void* data)
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{
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return new LLPanelGroups();
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}
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//
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// LLFloaterChatterBox
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//
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LLFloaterChatterBox::LLFloaterChatterBox(const LLSD& seed) :
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mActiveVoiceFloater(NULL)
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{
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mAutoResize = FALSE;
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if(!gSavedSettings.getBOOL("WoLfVerticalIMTabs"))
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_chatterbox.xml", NULL, FALSE);
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}
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else
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_chatterbox_wolf.xml", NULL, FALSE);
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}
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if (gSavedSettings.getBOOL("ContactsTornOff"))
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{
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LLFloaterMyFriends* floater_contacts = LLFloaterMyFriends::getInstance(0);
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// add then remove to set up relationship for re-attach
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addFloater(floater_contacts, FALSE);
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removeFloater(floater_contacts);
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// reparent to floater view
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gFloaterView->addChild(floater_contacts);
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}
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else
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{
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addFloater(LLFloaterMyFriends::getInstance(0), TRUE);
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}
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if (gSavedSettings.getBOOL("ChatHistoryTornOff"))
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{
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LLFloaterChat* floater_chat = LLFloaterChat::getInstance();
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// add then remove to set up relationship for re-attach
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addFloater(floater_chat, FALSE);
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removeFloater(floater_chat);
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// reparent to floater view
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gFloaterView->addChild(floater_chat);
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}
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else
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{
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addFloater(LLFloaterChat::getInstance(LLSD()), FALSE);
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}
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mTabContainer->lockTabs();
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}
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LLFloaterChatterBox::~LLFloaterChatterBox()
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{
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}
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BOOL LLFloaterChatterBox::handleKeyHere(KEY key, MASK mask)
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{
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if (key == 'W' && mask == MASK_CONTROL)
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{
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LLFloater* floater = getActiveFloater();
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// is user closeable and is system closeable
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if (floater && floater->canClose())
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{
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if (floater->isCloseable())
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{
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floater->close();
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}
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else
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{
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// close chatterbox window if frontmost tab is reserved, non-closeable tab
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// such as contacts or near me
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close();
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}
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}
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return TRUE;
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}
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return LLMultiFloater::handleKeyHere(key, mask);
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}
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void LLFloaterChatterBox::draw()
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{
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// clear new im notifications when chatterbox is visible
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if (!isMinimized())
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{
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gIMMgr->clearNewIMNotification();
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}
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LLFloater* current_active_floater = getCurrentVoiceFloater();
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// set icon on tab for floater currently associated with active voice channel
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if(mActiveVoiceFloater != current_active_floater)
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{
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// remove image from old floater's tab
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if (mActiveVoiceFloater)
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{
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mTabContainer->setTabImage(mActiveVoiceFloater, "");
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}
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}
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// update image on current active tab
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if (current_active_floater)
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{
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LLColor4 icon_color = LLColor4::white;
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LLVoiceChannel* channelp = LLVoiceChannel::getCurrentVoiceChannel();
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if (channelp)
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{
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if (channelp->isActive())
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{
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icon_color = LLColor4::green;
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}
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else if (channelp->getState() == LLVoiceChannel::STATE_ERROR)
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{
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icon_color = LLColor4::red;
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}
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else // active, but not connected
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{
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icon_color = LLColor4::yellow;
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}
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}
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mTabContainer->setTabImage(current_active_floater, "active_voice_tab.tga", icon_color);
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}
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mActiveVoiceFloater = current_active_floater;
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LLMultiFloater::draw();
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}
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void LLFloaterChatterBox::onOpen()
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{
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gSavedSettings.setBOOL("ShowCommunicate", TRUE);
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}
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void LLFloaterChatterBox::onClose(bool app_quitting)
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{
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setVisible(FALSE);
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gSavedSettings.setBOOL("ShowCommunicate", FALSE);
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}
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void LLFloaterChatterBox::setMinimized(BOOL minimized)
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{
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LLFloater::setMinimized(minimized);
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// HACK: potentially need to toggle console
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LLFloaterChat::getInstance()->updateConsoleVisibility();
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}
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void LLFloaterChatterBox::removeFloater(LLFloater* floaterp)
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{
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if (floaterp->getName() == "chat floater")
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{
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// only my friends floater now locked
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mTabContainer->lockTabs(mTabContainer->getNumLockedTabs() - 1);
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gSavedSettings.setBOOL("ChatHistoryTornOff", TRUE);
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floaterp->setCanClose(TRUE);
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}
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else if (floaterp->getName() == "floater_my_friends")
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{
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// only chat floater now locked
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mTabContainer->lockTabs(mTabContainer->getNumLockedTabs() - 1);
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gSavedSettings.setBOOL("ContactsTornOff", TRUE);
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floaterp->setCanClose(TRUE);
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}
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LLMultiFloater::removeFloater(floaterp);
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}
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void LLFloaterChatterBox::addFloater(LLFloater* floaterp,
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BOOL select_added_floater,
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LLTabContainer::eInsertionPoint insertion_point)
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{
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S32 num_locked_tabs = mTabContainer->getNumLockedTabs();
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// already here
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if (floaterp->getHost() == this) return;
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// make sure my friends and chat history both locked when re-attaching chat history
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if (floaterp->getName() == "chat floater")
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{
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mTabContainer->unlockTabs();
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// add chat history as second tab if contact window is present, first tab otherwise
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if (getChildView("floater_my_friends"))
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{
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// assuming contacts window is first tab, select it
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mTabContainer->selectFirstTab();
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// and add ourselves after
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LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::RIGHT_OF_CURRENT);
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}
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else
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{
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LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START);
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}
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// make sure first two tabs are now locked
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mTabContainer->lockTabs(num_locked_tabs + 1);
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gSavedSettings.setBOOL("ChatHistoryTornOff", FALSE);
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floaterp->setCanClose(FALSE);
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}
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else if (floaterp->getName() == "floater_my_friends")
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{
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mTabContainer->unlockTabs();
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// add contacts window as first tab
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LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START);
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// make sure first two tabs are now locked
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mTabContainer->lockTabs(num_locked_tabs + 1);
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gSavedSettings.setBOOL("ContactsTornOff", FALSE);
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floaterp->setCanClose(FALSE);
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}
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else
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{
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LLMultiFloater::addFloater(floaterp, select_added_floater, insertion_point);
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}
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// make sure active voice icon shows up for new tab
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if (floaterp == mActiveVoiceFloater)
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{
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mTabContainer->setTabImage(floaterp, "active_voice_tab.tga");
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}
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}
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//static
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LLFloater* LLFloaterChatterBox::getCurrentVoiceFloater()
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{
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if (!LLVoiceClient::voiceEnabled())
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{
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return NULL;
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}
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if (LLVoiceChannelProximal::getInstance() == LLVoiceChannel::getCurrentVoiceChannel())
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{
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// show near me tab if in proximal channel
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return LLFloaterChat::getInstance(LLSD());
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}
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else
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{
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LLFloaterChatterBox* floater = LLFloaterChatterBox::getInstance(LLSD());
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// iterator over all IM tabs (skip friends and near me)
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for (S32 i = 0; i < floater->getFloaterCount(); i++)
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{
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LLPanel* panelp = floater->mTabContainer->getPanelByIndex(i);
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if (panelp->getName() == "im_floater")
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{
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// only LLFloaterIMPanels are called "im_floater"
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LLFloaterIMPanel* im_floaterp = (LLFloaterIMPanel*)panelp;
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if (im_floaterp->getVoiceChannel() == LLVoiceChannel::getCurrentVoiceChannel())
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{
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return im_floaterp;
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}
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}
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}
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}
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return NULL;
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}
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