Files
SingularityViewer/indra/newview/llmenucommands.cpp
Lirusaito 11c311cd49 Optional V3 Web Search and support for search SLURLs
Added "Use web-based search instead of legacy v1 search" checkbox to System->General preferences

Unified all functions to display search floater into toggle_search_floater and LLFloaterSearch::showInstance
Added UseWebSearch and UseWebSearchSLURL debug settings for flexible configurations
- SLURLs with legacy search cannot always present the same results as web
Added SearchURL debug setting, a separate setting from the one used in the all tab, slightly different and always set by response["search"] on OSGrid logins to detect if websearch is supported
Cleaned up llfloaterdirectory includes and added "Search.WebFloater" to the CommitCallbackRegistrar in case we ever want to add a button or something to open web search (couldn't find a nice place for it, sadly), also added more functions to show specific tabs and performQueryOn to search a tab with specific query on LLPanelDirBrowser's
2013-07-01 16:17:46 -04:00

150 lines
3.8 KiB
C++

/**
* @file llmenucommands.cpp
* @brief Implementations of menu commands.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmenucommands.h"
#include "imageids.h"
#include "llfontgl.h"
#include "llrect.h"
#include "llerror.h"
#include "llstring.h"
#include "message.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llchatbar.h"
#include "llviewercontrol.h"
#include "llfirstuse.h"
#include "llfloaterchat.h"
#include "llfloaterdirectory.h"
#include "llfloaterinventory.h"
#include "llfloatermap.h"
#include "llfloaterworldmap.h"
#include "llgivemoney.h"
#include "llinventorypanel.h"
#include "llnotify.h"
#include "llstatusbar.h"
#include "llimview.h"
#include "lltextbox.h"
#include "llui.h"
#include "llviewergesture.h" // for triggering gestures
#include "llviewermessage.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
#include "llworld.h"
#include "llworldmap.h"
#include "llfocusmgr.h"
void toggle_search_floater();
void handle_track_avatar(const LLUUID& agent_id, const std::string& name)
{
LLAvatarTracker::instance().track(agent_id, name);
LLFloaterDirectory::hide(NULL);
LLFloaterWorldMap::show(true);
}
void handle_mouselook(void*)
{
gAgentCamera.changeCameraToMouselook();
}
void handle_map(void*)
{
LLFloaterWorldMap::toggle();
}
void handle_mini_map(void*)
{
LLFloaterMap::toggleInstance();
}
void handle_find(void*)
{
toggle_search_floater();
}
void handle_events(void*)
{
LLFloaterDirectory::toggleEvents(NULL);
}
void handle_inventory(void*)
{
// We're using the inventory, possibly for the
// first time.
LLFirstUse::useInventory();
LLInventoryView::toggleVisibility(NULL);
}
void handle_chat(void*)
{
// give focus to chatbar if it's open but not focused
static const LLCachedControl<bool> chat_visible("ChatVisible",true);
if (chat_visible && gFocusMgr.childHasKeyboardFocus(gChatBar))
{
LLChatBar::stopChat();
}
else
{
LLChatBar::startChat(NULL);
}
}
void handle_slash_key(void*)
{
// LLChatBar::startChat("/");
//
// Don't do this, it results in a double-slash in the input field.
// Another "/" will be automatically typed for us, because the WM_KEYDOWN event
// that generated the menu accelerator call (and hence puts focus in
// the chat edtior) will be followed by a "/" WM_CHAR character message,
// which will type the slash. Yes, it's weird. It only matters for
// menu accelerators that put input focus into a field. And Mac works
// the same way. JC
LLChatBar::startChat(NULL);
}