152 lines
4.8 KiB
C++
152 lines
4.8 KiB
C++
/**
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* @file llwlparamset.h
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* @brief Interface for the LLWaterParamSet class.
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*
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* $LicenseInfo:firstyear=2005&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_WATER_PARAM_SET_H
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#define LL_WATER_PARAM_SET_H
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#include <string>
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#include <map>
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#include "v4math.h"
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#include "v4color.h"
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#include "llviewershadermgr.h"
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class LLWaterParamSet;
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/// A class representing a set of parameter values for the Water shaders.
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class LLWaterParamSet
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{
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friend class LLWaterParamManager;
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public:
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std::string mName;
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LLUUID mInventoryID;
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private:
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LLSD mParamValues;
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public:
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LLWaterParamSet();
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/// Bind this set of parameter values to the uniforms of a particular shader.
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void update(LLGLSLShader * shader) const;
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/// set the total llsd
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void setAll(const LLSD& val);
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/// get the total llsd
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const LLSD& getAll();
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/// Set a float parameter.
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/// \param paramName The name of the parameter to set.
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/// \param x The float value to set.
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void set(const std::string& paramName, float x);
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/// Set a float2 parameter.
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/// \param paramName The name of the parameter to set.
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/// \param x The x component's value to set.
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/// \param y The y component's value to set.
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void set(const std::string& paramName, float x, float y);
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/// Set a float3 parameter.
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/// \param paramName The name of the parameter to set.
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/// \param x The x component's value to set.
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/// \param y The y component's value to set.
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/// \param z The z component's value to set.
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void set(const std::string& paramName, float x, float y, float z);
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/// Set a float4 parameter.
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/// \param paramName The name of the parameter to set.
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/// \param x The x component's value to set.
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/// \param y The y component's value to set.
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/// \param z The z component's value to set.
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/// \param w The w component's value to set.
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void set(const std::string& paramName, float x, float y, float z, float w);
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/// Set a float4 parameter.
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/// \param paramName The name of the parameter to set.
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/// \param val An array of the 4 float values to set the parameter to.
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void set(const std::string& paramName, const float * val);
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/// Set a float4 parameter.
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/// \param paramName The name of the parameter to set.
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/// \param val A struct of the 4 float values to set the parameter to.
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void set(const std::string& paramName, const LLVector4 & val);
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/// Set a float4 parameter.
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/// \param paramName The name of the parameter to set.
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/// \param val A struct of the 4 float values to set the parameter to.
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void set(const std::string& paramName, const LLColor4 & val);
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/// Get a float4 parameter.
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/// \param paramName The name of the parameter to set.
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/// \param error A flag to set if it's not the proper return type
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LLVector4 getVector4(const std::string& paramName, bool& error);
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/// Get a float3 parameter.
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/// \param paramName The name of the parameter to set.
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/// \param error A flag to set if it's not the proper return type
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LLVector3 getVector3(const std::string& paramName, bool& error);
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/// Get a float2 parameter.
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/// \param paramName The name of the parameter to set.
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/// \param error A flag to set if it's not the proper return type
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LLVector2 getVector2(const std::string& paramName, bool& error);
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/// Get an integer parameter
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/// \param paramName The name of the parameter to set.
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/// \param error A flag to set if it's not the proper return type
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F32 getFloat(const std::string& paramName, bool& error);
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/// interpolate two parameter sets
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/// \param src The parameter set to start with
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/// \param dest The parameter set to end with
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/// \param weight The amount to interpolate
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void mix(LLWaterParamSet& src, LLWaterParamSet& dest,
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F32 weight);
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};
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inline void LLWaterParamSet::setAll(const LLSD& val)
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{
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if(val.isMap()) {
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LLSD::map_const_iterator mIt = val.beginMap();
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for(; mIt != val.endMap(); mIt++)
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{
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mParamValues[mIt->first] = mIt->second;
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}
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}
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}
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inline const LLSD& LLWaterParamSet::getAll()
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{
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return mParamValues;
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}
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#endif // LL_WaterPARAM_SET_H
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