102 lines
2.4 KiB
C++
102 lines
2.4 KiB
C++
/**
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* @file llagentpilot.h
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* @brief LLAgentPilot class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLAGENTPILOT_H
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#define LL_LLAGENTPILOT_H
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#include "stdtypes.h"
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#include "lltimer.h"
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#include "v3dmath.h"
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#include "lldarray.h"
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// Class that drives the agent around according to a "script".
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class LLAgentPilot
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{
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public:
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enum EActionType
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{
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STRAIGHT,
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TURN
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};
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LLAgentPilot();
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virtual ~LLAgentPilot();
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void load(const std::string& filename);
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void save(const std::string& filename);
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void startRecord();
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void stopRecord();
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void addAction(enum EActionType action);
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void startPlayback();
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void stopPlayback();
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void updateTarget();
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static void startRecord(void *);
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static void addWaypoint(void *);
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static void saveRecord(void *);
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static void startPlayback(void *);
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static void stopPlayback(void *);
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static BOOL sLoop;
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S32 mNumRuns;
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BOOL mQuitAfterRuns;
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private:
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void setAutopilotTarget(const S32 id);
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BOOL mRecording;
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F32 mLastRecordTime;
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BOOL mStarted;
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BOOL mPlaying;
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S32 mCurrentAction;
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class Action
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{
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public:
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EActionType mType;
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LLVector3d mTarget;
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F64 mTime;
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};
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LLDynamicArray<Action> mActions;
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LLTimer mTimer;
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};
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extern LLAgentPilot gAgentPilot;
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#endif // LL_LLAGENTPILOT_H
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