Files
SingularityViewer/indra/newview/llfloaterchatterbox.cpp
Lirusaito db39bab95b Fix a ton of run-time warnings about UI.
Cleans up some related code, probably looks nicer with space changes off.. though this is a pretty straightforward change.
Comments out code that still exists in xmls or might likely be added in future.
Each piece tested quite a bit.
2013-03-05 20:20:59 -05:00

347 lines
9.6 KiB
C++

/**
* @file llfloaterchatterbox.cpp
* @author Richard
* @date 2007-05-08
* @brief Implementation of the chatterbox integrated conversation ui
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterchatterbox.h"
#include "lluictrlfactory.h"
#include "llfloaterchat.h"
#include "llfloaterfriends.h"
#include "llfloatergroups.h"
#include "llviewercontrol.h"
#include "llimview.h"
#include "llimpanel.h"
#include "llstring.h"
namespace
{
void handleLocalChatBar(LLFloaterChat* floater_chat, bool show_bar)
{
floater_chat->childSetVisible("chat_layout_panel", show_bar || !gSavedSettings.getBOOL("ChatHistoryTornOff"));
}
}
//
// LLFloaterMyFriends
//
LLFloaterMyFriends::LLFloaterMyFriends(const LLSD& seed)
{
mFactoryMap["friends_panel"] = LLCallbackMap(LLFloaterMyFriends::createFriendsPanel, NULL);
mFactoryMap["groups_panel"] = LLCallbackMap(LLFloaterMyFriends::createGroupsPanel, NULL);
// do not automatically open singleton floaters (as result of getInstance())
BOOL no_open = FALSE;
static LLCachedControl<bool> horiz("ContactsUseHorizontalButtons");
LLUICtrlFactory::getInstance()->buildFloater(this, (horiz ? "floater_my_friends_horiz.xml" : "floater_my_friends.xml"), &getFactoryMap(), no_open);
}
LLFloaterMyFriends::~LLFloaterMyFriends()
{
}
BOOL LLFloaterMyFriends::postBuild()
{
mTabs = getChild<LLTabContainer>("friends_and_groups");
return TRUE;
}
void LLFloaterMyFriends::onClose(bool app_quitting)
{
setVisible(FALSE);
}
//static
void* LLFloaterMyFriends::createFriendsPanel(void* data)
{
return new LLPanelFriends();
}
//static
void* LLFloaterMyFriends::createGroupsPanel(void* data)
{
return new LLPanelGroups();
}
//
// LLFloaterChatterBox
//
LLFloaterChatterBox::LLFloaterChatterBox(const LLSD& seed) :
mActiveVoiceFloater(NULL)
{
mAutoResize = FALSE;
if(!gSavedSettings.getBOOL("WoLfVerticalIMTabs"))
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_chatterbox.xml", NULL, FALSE);
}
else
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_chatterbox_wolf.xml", NULL, FALSE);
}
if (gSavedSettings.getBOOL("ContactsTornOff"))
{
LLFloaterMyFriends* floater_contacts = LLFloaterMyFriends::getInstance(0);
// add then remove to set up relationship for re-attach
addFloater(floater_contacts, FALSE);
removeFloater(floater_contacts);
// reparent to floater view
gFloaterView->addChild(floater_contacts);
}
else
{
addFloater(LLFloaterMyFriends::getInstance(0), TRUE);
}
LLFloaterChat* floater_chat = LLFloaterChat::getInstance();
if (gSavedSettings.getBOOL("ChatHistoryTornOff"))
{
// add then remove to set up relationship for re-attach
addFloater(floater_chat, FALSE);
removeFloater(floater_chat);
// reparent to floater view
gFloaterView->addChild(floater_chat);
}
else
{
addFloater(floater_chat, FALSE);
}
gSavedSettings.getControl("ShowLocalChatFloaterBar")->getSignal()->connect(boost::bind(handleLocalChatBar, floater_chat, _2));
mTabContainer->lockTabs();
}
LLFloaterChatterBox::~LLFloaterChatterBox()
{
}
BOOL LLFloaterChatterBox::handleKeyHere(KEY key, MASK mask)
{
if (key == 'W' && mask == MASK_CONTROL)
{
LLFloater* floater = getActiveFloater();
// is user closeable and is system closeable
if (floater && floater->canClose())
{
if (floater->isCloseable())
{
floater->close();
}
else
{
// close chatterbox window if frontmost tab is reserved, non-closeable tab
// such as contacts or near me
close();
}
}
return TRUE;
}
return LLMultiFloater::handleKeyHere(key, mask);
}
void LLFloaterChatterBox::draw()
{
// clear new im notifications when chatterbox is visible
if (!isMinimized())
{
gIMMgr->clearNewIMNotification();
}
LLFloater* current_active_floater = getCurrentVoiceFloater();
// set icon on tab for floater currently associated with active voice channel
if(mActiveVoiceFloater != current_active_floater)
{
// remove image from old floater's tab
if (mActiveVoiceFloater)
{
mTabContainer->setTabImage(mActiveVoiceFloater, "");
}
}
// update image on current active tab
if (current_active_floater)
{
LLColor4 icon_color = LLColor4::white;
LLVoiceChannel* channelp = LLVoiceChannel::getCurrentVoiceChannel();
if (channelp)
{
if (channelp->isActive())
{
icon_color = LLColor4::green;
}
else if (channelp->getState() == LLVoiceChannel::STATE_ERROR)
{
icon_color = LLColor4::red;
}
else // active, but not connected
{
icon_color = LLColor4::yellow;
}
}
mTabContainer->setTabImage(current_active_floater, "active_voice_tab.tga", icon_color);
}
mActiveVoiceFloater = current_active_floater;
LLMultiFloater::draw();
}
void LLFloaterChatterBox::onOpen()
{
gSavedSettings.setBOOL("ShowCommunicate", TRUE);
}
void LLFloaterChatterBox::onClose(bool app_quitting)
{
setVisible(FALSE);
gSavedSettings.setBOOL("ShowCommunicate", FALSE);
}
void LLFloaterChatterBox::setMinimized(BOOL minimized)
{
LLFloater::setMinimized(minimized);
// HACK: potentially need to toggle console
LLFloaterChat::getInstance()->updateConsoleVisibility();
}
void LLFloaterChatterBox::removeFloater(LLFloater* floaterp)
{
if (floaterp->getName() == "chat floater")
{
// only my friends floater now locked
mTabContainer->lockTabs(mTabContainer->getNumLockedTabs() - 1);
gSavedSettings.setBOOL("ChatHistoryTornOff", TRUE);
if (!gSavedSettings.getBOOL("ShowLocalChatFloaterBar")) floaterp->childSetVisible("chat_layout_panel", false);
floaterp->setCanClose(TRUE);
}
else if (floaterp->getName() == "floater_my_friends")
{
// only chat floater now locked
mTabContainer->lockTabs(mTabContainer->getNumLockedTabs() - 1);
gSavedSettings.setBOOL("ContactsTornOff", TRUE);
floaterp->setCanClose(TRUE);
}
LLMultiFloater::removeFloater(floaterp);
}
void LLFloaterChatterBox::addFloater(LLFloater* floaterp,
BOOL select_added_floater,
LLTabContainer::eInsertionPoint insertion_point)
{
S32 num_locked_tabs = mTabContainer->getNumLockedTabs();
// already here
if (floaterp->getHost() == this) return;
// make sure my friends and chat history both locked when re-attaching chat history
if (floaterp->getName() == "chat floater")
{
mTabContainer->unlockTabs();
// add chat history as second tab if contact window is present, first tab otherwise
if (findChild<LLView>("floater_my_friends"))
{
// assuming contacts window is first tab, select it
mTabContainer->selectFirstTab();
// and add ourselves after
LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::RIGHT_OF_CURRENT);
}
else
{
LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START);
}
// make sure first two tabs are now locked
mTabContainer->lockTabs(num_locked_tabs + 1);
gSavedSettings.setBOOL("ChatHistoryTornOff", FALSE);
floaterp->childSetVisible("chat_layout_panel", true);
floaterp->setCanClose(FALSE);
}
else if (floaterp->getName() == "floater_my_friends")
{
mTabContainer->unlockTabs();
// add contacts window as first tab
LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START);
// make sure first two tabs are now locked
mTabContainer->lockTabs(num_locked_tabs + 1);
gSavedSettings.setBOOL("ContactsTornOff", FALSE);
floaterp->setCanClose(FALSE);
}
else
{
LLMultiFloater::addFloater(floaterp, select_added_floater, insertion_point);
}
// make sure active voice icon shows up for new tab
if (floaterp == mActiveVoiceFloater)
{
mTabContainer->setTabImage(floaterp, "active_voice_tab.tga");
}
}
//static
LLFloater* LLFloaterChatterBox::getCurrentVoiceFloater()
{
if (!LLVoiceClient::voiceEnabled())
{
return NULL;
}
if (LLVoiceChannelProximal::getInstance() == LLVoiceChannel::getCurrentVoiceChannel())
{
// show near me tab if in proximal channel
return LLFloaterChat::getInstance(LLSD());
}
else
{
LLFloaterChatterBox* floater = LLFloaterChatterBox::getInstance(LLSD());
// iterator over all IM tabs (skip friends and near me)
for (S32 i = 0; i < floater->getFloaterCount(); i++)
{
LLPanel* panelp = floater->mTabContainer->getPanelByIndex(i);
if (panelp->getName() == "im_floater")
{
// only LLFloaterIMPanels are called "im_floater"
LLFloaterIMPanel* im_floaterp = (LLFloaterIMPanel*)panelp;
if (im_floaterp->getVoiceChannel() == LLVoiceChannel::getCurrentVoiceChannel())
{
return im_floaterp;
}
}
}
}
return NULL;
}