208 lines
5.4 KiB
C++
208 lines
5.4 KiB
C++
/**
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* @file lljoint.h
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* @brief Implementation of LLJoint class.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLJOINT_H
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#define LL_LLJOINT_H
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//-----------------------------------------------------------------------------
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// Header Files
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//-----------------------------------------------------------------------------
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#include <string>
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#include "linked_lists.h"
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#include "v3math.h"
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#include "v4math.h"
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#include "m4math.h"
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#include "llquaternion.h"
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#include "xform.h"
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#include "lldarray.h"
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const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
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const U32 LL_CHARACTER_MAX_JOINTS = 32; // must be divisible by 4!
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const U32 LL_HAND_JOINT_NUM = 31;
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const U32 LL_FACE_JOINT_NUM = 30;
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const S32 LL_CHARACTER_MAX_PRIORITY = 7;
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const F32 LL_MAX_PELVIS_OFFSET = 5.f;
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//-----------------------------------------------------------------------------
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// class LLJoint
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//-----------------------------------------------------------------------------
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class LLJoint
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{
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public:
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// priority levels, from highest to lowest
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enum JointPriority
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{
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USE_MOTION_PRIORITY = -1,
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LOW_PRIORITY = 0,
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MEDIUM_PRIORITY,
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HIGH_PRIORITY,
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HIGHER_PRIORITY,
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HIGHEST_PRIORITY,
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ADDITIVE_PRIORITY = LL_CHARACTER_MAX_PRIORITY
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};
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enum DirtyFlags
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{
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MATRIX_DIRTY = 0x1 << 0,
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ROTATION_DIRTY = 0x1 << 1,
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POSITION_DIRTY = 0x1 << 2,
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ALL_DIRTY = 0x7
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};
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protected:
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std::string mName;
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// parent joint
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LLJoint *mParent;
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// explicit transformation members
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LLXformMatrix mXform;
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LLXformMatrix mOldXform;
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LLXformMatrix mDefaultXform;
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LLUUID mId;
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public:
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U32 mDirtyFlags;
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BOOL mUpdateXform;
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BOOL mResetAfterRestoreOldXform;
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// describes the skin binding pose
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LLVector3 mSkinOffset;
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S32 mJointNum;
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// child joints
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typedef std::list<LLJoint*> child_list_t;
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child_list_t mChildren;
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// debug statics
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static S32 sNumTouches;
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static S32 sNumUpdates;
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public:
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LLJoint();
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LLJoint(S32 joint_num);
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// *TODO: Only used for LLVOAvatarSelf::mScreenp. *DOES NOT INITIALIZE mResetAfterRestoreOldXform*
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LLJoint( const std::string &name, LLJoint *parent=NULL );
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virtual ~LLJoint();
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private:
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void init();
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public:
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// set name and parent
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void setup( const std::string &name, LLJoint *parent=NULL );
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void touch(U32 flags = ALL_DIRTY);
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// get/set name
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const std::string& getName() const { return mName; }
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void setName( const std::string &name ) { mName = name; }
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// getParent
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LLJoint *getParent() { return mParent; }
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// getRoot
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LLJoint *getRoot();
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// search for child joints by name
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LLJoint *findJoint( const std::string &name );
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// add/remove children
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void addChild( LLJoint *joint );
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void removeChild( LLJoint *joint );
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void removeAllChildren();
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// get/set local position
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const LLVector3& getPosition();
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void setPosition( const LLVector3& pos );
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void setDefaultPosition( const LLVector3& pos );
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// get/set world position
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LLVector3 getWorldPosition();
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LLVector3 getLastWorldPosition();
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void setWorldPosition( const LLVector3& pos );
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// get/set local rotation
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const LLQuaternion& getRotation();
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void setRotation( const LLQuaternion& rot );
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// get/set world rotation
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LLQuaternion getWorldRotation();
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LLQuaternion getLastWorldRotation();
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void setWorldRotation( const LLQuaternion& rot );
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// get/set local scale
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const LLVector3& getScale();
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void setScale( const LLVector3& scale );
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// get/set world matrix
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const LLMatrix4 &getWorldMatrix();
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void setWorldMatrix( const LLMatrix4& mat );
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void updateWorldMatrixChildren();
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void updateWorldMatrixParent();
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void updateWorldPRSParent();
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void updateWorldMatrix();
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// get/set skin offset
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const LLVector3 &getSkinOffset();
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void setSkinOffset( const LLVector3 &offset);
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LLXformMatrix *getXform() { return &mXform; }
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void clampRotation(LLQuaternion old_rot, LLQuaternion new_rot);
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virtual BOOL isAnimatable() const { return TRUE; }
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S32 getJointNum() const { return mJointNum; }
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void restoreOldXform( void );
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void restoreToDefaultXform( void );
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void setDefaultFromCurrentXform( void );
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void storeCurrentXform( const LLVector3& pos );
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//Accessor for the joint id
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LLUUID getId( void ) { return mId; }
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//Setter for the joints id
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void setId( const LLUUID& id ) { mId = id;}
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//If the old transform flag has been set, then the reset logic in avatar needs to be aware(test) of it
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const BOOL doesJointNeedToBeReset( void ) const { return mResetAfterRestoreOldXform; }
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//Setter for joint reset flag
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void setJointToBeReset( BOOL val ) { mResetAfterRestoreOldXform = val; }
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// <edit>
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std::string exportString(U32 tabs = 0);
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// </edit>
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};
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#endif // LL_LLJOINT_H
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