Since NameBoxes are clickable, remove redundant profile buttons. Removes a ton of RLV logic, now centralized inside LLNameUI Removes excess functions that went largely unused May no longer show if parcel sale is pending under the owner field, this is weird and it's hard to keep this behavior Also includes the missing setValue and getValue so this compiles, that should've been committed way earlier, oops Also adds ability for name_box to have is_group attribute, too!
110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
/**
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* @file llfloaterproperties.h
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* @brief A floater which shows an inventory item's properties.
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERPROPERTIES_H
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#define LL_LLFLOATERPROPERTIES_H
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#include <map>
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#include "llmultifloater.h"
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#include "lliconctrl.h"
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#include "llinstancetracker.h"
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#include "lluuid.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLFloaterProperties
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLButton;
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class LLCheckBoxCtrl;
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class LLInventoryItem;
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class LLLineEditor;
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class LLRadioGroup;
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class LLTextBox;
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class LLPropertiesObserver;
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class LLFloaterProperties : public LLFloater, public LLInstanceTracker<LLFloaterProperties, LLUUID>
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{
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public:
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static LLFloaterProperties* find(const LLUUID& item_id,
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const LLUUID& object_id);
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static LLFloaterProperties* show(const LLUUID& item_id,
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const LLUUID& object_id);
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static void dirtyAll();
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static void closeByID(const LLUUID& item_id, const LLUUID& object_id);
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LLFloaterProperties(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_id, const LLUUID& object_id);
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/*virtual*/ ~LLFloaterProperties();
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void onOpen();
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// do everything necessary
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void dirty() { mDirty = TRUE; }
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void refresh();
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protected:
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// ui callbacks
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void onCommitName();
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void onCommitDescription();
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void onCommitPermissions();
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void onCommitSaleInfo();
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void onCommitSaleType();
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void updateSaleInfo();
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LLInventoryItem* findItem() const;
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void refreshFromItem(LLInventoryItem* item);
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virtual void draw();
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protected:
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// The item id of the inventory item in question.
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LLUUID mItemID;
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// mObjectID will have a value if it is associated with a task in
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// the world, and will be == LLUUID::null if it's in the agent
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// inventory.
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LLUUID mObjectID;
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BOOL mDirty;
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LLPropertiesObserver* mPropertiesObserver;
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};
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class LLMultiProperties : public LLMultiFloater
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{
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public:
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LLMultiProperties(const LLRect& rect);
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};
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#endif // LL_LLFLOATERPROPERTIES_H
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