Files
SingularityViewer/indra/llui/lluiimage.h
Shyotl ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00

94 lines
3.4 KiB
C++

/**
* @file lluiimage.h
* @brief wrapper for images used in the UI that handles smart scaling, etc.
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLUIIMAGE_H
#define LL_LLUIIMAGE_H
#include "v4color.h"
#include "llpointer.h"
#include "llrefcount.h"
#include "llrefcount.h"
#include "llrect.h"
#include <boost/function.hpp>
#include <boost/signals2.hpp>
#include "lltexture.h"
extern const LLColor4 UI_VERTEX_COLOR;
class LLUIImage : public LLRefCount
{
public:
typedef boost::signals2::signal<void (void)> image_loaded_signal_t;
LLUIImage(const std::string& name, LLPointer<LLTexture> image);
virtual ~LLUIImage();
void setClipRegion(const LLRectf& region);
void setScaleRegion(const LLRectf& region);
LLPointer<LLTexture> getImage() { return mImage; }
const LLPointer<LLTexture>& getImage() const { return mImage; }
void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const;
void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const;
void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const;
void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); }
void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const;
void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); }
void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); }
const std::string& getName() const { return mName; }
virtual S32 getWidth() const;
virtual S32 getHeight() const;
// returns dimensions of underlying textures, which might not be equal to ui image portion
S32 getTextureWidth() const;
S32 getTextureHeight() const;
boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb );
void onImageLoaded();
protected:
image_loaded_signal_t* mImageLoaded;
std::string mName;
LLRectf mScaleRegion;
LLRectf mClipRegion;
LLPointer<LLTexture> mImage;
BOOL mUniformScaling;
BOOL mNoClip;
};
typedef LLPointer<LLUIImage> LLUIImagePtr;
#endif