Logo
Explore Help
Sign In
Singularity-Viewer/SingularityViewer
1
0
Fork 0
You've already forked SingularityViewer
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
a59e87a896224e840f30a4da2df5010f47ca836f
SingularityViewer/indra/newview/app_settings/shaders/class1
History
Shyotl 869517b9c6 Evidently a line in objectSkinV.glsl escaped earlier staging.
2014-06-22 03:43:43 -05:00
..
avatar
Evidently a line in objectSkinV.glsl escaped earlier staging.
2014-06-22 03:43:43 -05:00
deferred
Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
2014-05-14 03:30:02 -05:00
effects
Fix shader compilation/out-of-spec issues
2013-10-05 17:33:34 -04:00
environment
Mats.
2013-11-02 01:20:05 -05:00
interface
Merge https://github.com/abaph/SingularityViewer
2013-11-17 16:38:06 +01:00
lighting
Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
2014-05-14 03:30:02 -05:00
objects
Made a few more fullbright face types occlude any glow behind them.
2013-10-26 18:01:36 -05:00
transform
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
windlight
sunlight_color_copy need only be vec3.
2014-05-08 16:39:41 -05:00
Powered by Gitea Version: 1.24.7 Page: 65ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API