Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing. Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2. LLInventoryType now does lookups mostly though new lldictionary class. LLLandmark using boost for callbacks, instead of custom class structure.
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/**
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* @file lldictionary.cpp
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* @brief Lldictionary class header file
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2010, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*
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*/
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#include "linden_common.h"
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#include "lldictionary.h"
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#include "llstring.h"
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// Define in .cpp file to prevent header include of llstring.h
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LLDictionaryEntry::LLDictionaryEntry(const std::string &name)
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: mName(name)
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{
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mNameCapitalized = mName;
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LLStringUtil::replaceChar(mNameCapitalized, '-', ' ');
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LLStringUtil::replaceChar(mNameCapitalized, '_', ' ');
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for (U32 i=0; i < mNameCapitalized.size(); i++)
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{
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if (i == 0 || mNameCapitalized[i-1] == ' ') // don't change ordering of this statement or crash
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{
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mNameCapitalized[i] = toupper(mNameCapitalized[i]);
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}
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}
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}
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